with the latest version, if I try to add a blueprint (in think containing comparator) in a book, in a multiplayer game, I get disconnected.
I tried offline and there's no issue doing the same operation.
Here's what I can see in the log (I hided the IP)
Code: Select all
6048.838 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from xxx.xxx.xxx.xxx:xxxxx: Couldn't read from input file. File could be corrupted.
6048.838 Info UnparsedNetworkMessage.cpp:98: Message data: 26 02 53 08 e5 66 02 bf 8c 65 00 00 c0 8c 65 00 02 a4 01 0b 00 bb 8c 65 00
6049.017 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from xxx.xxx.xxx.xxx:xxxxx: Couldn't read from input file. File could be corrupted.
6049.017 Info UnparsedNetworkMessage.cpp:98: Message data: 06 02 53 08 e5 66 02 bf 8c 65 00 00 c0 8c 65 00 02 a4 01 0b 00 bb 8c 65 00
6049.260 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from xxx.xxx.xxx.xxx:xxxxx: Couldn't read from input file. File could be corrupted.