In 0.15.3 when I was playing a roboport via a blueprint it would show connections/current networks so I could see exactly where to place it for maximum coverage. When I updated to 0.15.4 this appeared to stop working, but placing them manually still works as before.
While I'm at it, I know that electric networks will display connections to pole ghosts but it doesn't seem like logistics networks do the same for roboport ghosts. It would be nice if they did, though that's not really a bug I guess.
[0.15.4] Roboports on blueprints no longer show network
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- Burner Inserter
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Re: [0.15.4] Roboports on blueprints no longer show network
Thanks for the report.
Fixed for 0.15.5
Fixed for 0.15.5