[boskid][2.0.21] Disabled gun turret with 0 health, cannot deconstruct, won't die

Bugs which we just recently fixed in our development version and will reach you in the next release.
Abarel
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[boskid][2.0.21] Disabled gun turret with 0 health, cannot deconstruct, won't die

Post by Abarel »

Using a row of gun turrets connected by wire to enable/disable all them at once by signal. Several turrets are destroyed by demolisher's actions, then a few turrets get disconnected from wire and become disabled. Health decreases to zero, but those turrets won't die. After dealing with the demolisher, I deconstructed to reuse everything, but those few turrets cannot be deconstructed.
Bug_GunTurret.jpg
Bug_GunTurret.jpg (78.99 KiB) Viewed 214 times
I can open the gui for the turret, add or remove ammo, etc. The only way I have found to deal with the bug is to unmark (one by one, for each gun turret) the "enable/disable" by condition, so the turret is immediately destroyed (as health is zero).
Attached a save file where you can check it.
Attachments
20241201_SoloSA002_037bis_44h23m_BugReportTurrets.zip
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boskid
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Re: [2.0.21] Disabled gun turret with 0 health, cannot deconstruct, won't die

Post by boskid »

Heh, they are in a dying state which requires them to remain active for anination purposes but control behavior deactivates it. That should be an easy fix
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Re: [boskid][2.0.21] Disabled gun turret with 0 health, cannot deconstruct, won't die

Post by boskid »

Thanks for the report. Issue is now fixed for 2.0.24.
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