Over the last day or so i have been running into a problem where the logi system will only partially load a rocket then idle while there are plenty of bottles on the planet and space on the ship. It seems to only happen on Aquilo and only with the science packs. I have tried lowering the minimum amount to send via rocket and tried canceling that specific stuck rocket but in that case it simply gets stuck again. The only ways i have found to stop the situation is to manually launch the packs or to send the ship off without the load. This same logi setup works on the other planets without issue and all of them will fully load the rocket and launch it automatically. As will it launch from Aquilo at least some of the time. Also note i fully closed and relaunched the game to verify that didnt solve the problem so it might be the previous log that is important and not the current one but i have supplied both.
The current ship parked in orbit that is requesting is called Nauaqua i believe and you should see that there are plenty of packs and plenty of space in the destination with many idle bots and a half full rocket.
[Genhis][2.0.13] Logistic system does not load rocket
[Genhis][2.0.13] Logistic system does not load rocket
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- Bug.zip
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- factorio-previous.log
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- factorio-current.log
- (7.84 KiB) Downloaded 7 times
Re: [2.0.13] Logistic system does not load rocket
Thanks for the report. I think this is caused by your L-shaped roboport network and robots being stuck at the far end.
Re: [2.0.13] Logistic system does not load rocket
Well damn that was it. Removing a handful of drone ports solved the issue entirely. I was kind of assuming that there was something going on with the logic of the bots but i didnt think that it would be a pathing issue like that since the box of science was 10 feet away and a drone port with over a hundred bots was 10 more away. Would have never assumed it was queuing the work to bots half way across the planet and they were getting lost. Thanks for looking into it and sorry it wasnt of more use.