[Klonan] [2.0.20] Crash related to cargo pod (CargoPod::tryReserveArrivingHatch)

Bugs which we just recently fixed in our development version and will reach you in the next release.
Vick0527
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[Klonan] [2.0.20] Crash related to cargo pod (CargoPod::tryReserveArrivingHatch)

Post by Vick0527 »

The crash appears to be perfectly consistent, occurring ~30 seconds after loading this autosave and doing nothing
https://drive.google.com/file/d/1jfDBf8 ... drive_link
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Klonan
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Re: [Klonan] [2.0.20] Cargo pod related(?) SIGSEGV crash

Post by Klonan »

Hello,

The crash seems to be relate to the hub on this platform holding onto an invalid/empty hatch,

Do you know if you did anything strange or out of the ordinary with this platform?
11-18-2024, 18-49-18.png
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Vick0527
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Re: [Klonan] [2.0.20] Crash related to cargo pod (CargoPod::tryReserveArrivingHatch)

Post by Vick0527 »

I do know I worked on some of it in the map editor, can't think of anything abnormal beyond that
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Re: [Klonan] [2.0.20] Crash related to cargo pod (CargoPod::tryReserveArrivingHatch)

Post by Klonan »

Vick0527 wrote: Mon Nov 18, 2024 7:12 pm I do know I worked on some of it in the map editor, can't think of anything abnormal beyond that
Thanks, looks like it is related to using super force building/deconstruction planner in editor mode destroying the cargo bays

I am working on a fix for it,
If you want to keep playing, just destroy that platform and make a new one (take a blueprint in editor mode or such)
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Re: [Klonan] [2.0.20] Crash related to cargo pod (CargoPod::tryReserveArrivingHatch)

Post by Vick0527 »

Awesome :D
I did end up destroying and copying that platform after you mentioned it likely being the cause, thank you
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Re: [Klonan] [2.0.20] Crash related to cargo pod (CargoPod::tryReserveArrivingHatch)

Post by Klonan »

This is now fixed for the next release
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