Version 1.1.11

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FactorioBot
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Version 1.1.11

Post by FactorioBot »

Bugfixes
  • Fixed belt dragging on the the edge of player building reach. (94359)
  • Fixed internal electric pole connection inconsistency preventing the loading of certain saves. (94360)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

nastyslave
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Re: Version 1.1.11

Post by nastyslave »

Thank you for your hard work and FAST fixes of critical bugs!!!
Best regards!

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NotRexButCaesar
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Re: Version 1.1.11

Post by NotRexButCaesar »

So many releases!
: Alea jacta est. Determine what you intend to accomplish with an action before execution.
Have you ever heard the gospel? Most have not.

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Mskvaer
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Re: Version 1.1.11

Post by Mskvaer »

+---+
| M | (now 1000+ hours)
+---+

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T-A-R
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Re: Version 1.1.11

Post by T-A-R »

kovarex wrote:
Thu Jan 14, 2021 7:36 pm
Fixed for 1.1.12
More!!

GangLao
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Re: Version 1.1.11

Post by GangLao »

You can no longer build ghosts outside player reach. It is very annoying when you want bots to place a few buildings on the other side of the map. I dont know if this is intentional or a bug. I hope the change is reverted.

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T-A-R
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Re: Version 1.1.11

Post by T-A-R »

The above quote from kovarex links to that issue, it's already resolved for .12. Always check if your bug is already reported, as most of the times, it is. That why they get posted in the bug section rather then in the release notes or any other tread.

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Re: Version 1.1.11

Post by PowderedWater »

Cant ghost at any distance, also I was not able to ghost a splitter correctly lined up with 2 belts, i had to delete both adjascent belt squares before the splitter ghost would sit.

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