Version 0.18.20

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FactorioBot
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Version 0.18.20

Post by FactorioBot »

Features Changes
  • Moved Compilatron and Compilatron speech-bubble entities from demo to base game files.
  • Removed Introduction Campaign.
  • Removed Compilatron chest, Compilatron roboport, Compilatron logistic chest.
  • Removed Tutorial/Campaign Lualib (base/lualib).
  • Removed other campaign-only prototypes, such as styles, sprites, sounds.
Bugfixes
  • Fixed that thumbnails wouldn't show in the update-mods tab of the mods GUI. (83975)
  • Fixed that LuaSurface::spill_item_stacks return value didn't work correctly. (84034)
  • Fixed that the research progress of the current tier showed for next queued tier in the technology GUI. (81049)
  • Fixed that the game didn't validate modded rail-planner item type values and would crash in some cases. (84047)
  • Fixed that modded units with consider-tile-transitions in their collision mask would cause the pathfinder to crash. (80072)
Modding
  • Empty layers in sprite or animation definition will yield an error now. (83721)
  • Added support for playing a sound when using smart-pipette.
  • Added support for playing activate/deactivate sounds for night vision.
  • Added support for playing a sound while an resource-style is being mined through mining_sound.
  • Added mod-setting value "hidden" to hide mod settings from the GUI.
  • Added 'invoke-tile-trigger' and 'destroy-decoratives' trigger effects.
  • Added 'rotate-offsets' to the create-particle trigger effect.
  • Added 'trigger_effect' to tiles. It is called with the 'invoke-tile-trigger' trigger effect.
  • Added 'trigger_effect' to decoratives. It is called when the decorative is destroyed with the 'destroy-decorative' trigger effect.
Scripting
  • Added on_pre_script_inventory_resized and on_script_inventory_resized events.
  • Added 'allow_paths_through_own_entities' and 'no_break' path finding flags.
  • Added LuaModSettingPrototype::hidden read.
  • Added 'to_be_deconstructed' to the options for LuaSurface::find_entities_filtered. (82643)
  • Added LuaGuiElement::badge_text read/write.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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raiguard
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Re: Version 0.18.20

Post by raiguard »

Thanks for not getting rid of compi and his speech bubbles! ^^
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Re: Version 0.18.20

Post by billbo99 »

Got a Bug ..

Under Settings -> Mod settings

All the options have gone
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Re: Version 0.18.20

Post by posila »

billbo99 wrote: Fri Apr 24, 2020 7:58 am Got a Bug ..

Under Settings -> Mod settings

All the options have gone
I normally don't respond to reports outside of Bug report section, but we will have to do hotfix release (come at me ptx0), so I want to know if something got broken in this area too ... so ... can you be more specific? I mean, there are no mod settings if you don't have mods.
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Re: Version 0.18.20

Post by t2001 »

Every time I tryed update mod - I get and fatal error and Factorio crash.
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billbo99
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Re: Version 0.18.20

Post by billbo99 »

I have posted in the bug section too.
viewtopic.php?f=7&t=84141


I have some mods of my own, when I goto setting -> mod settings I get a blank screen saying there are no setting to change, when I know my own mod has several startup settings that can be altered.
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Re: Version 0.18.20

Post by Sn1gger »

posila wrote: Fri Apr 24, 2020 8:07 am
billbo99 wrote: Fri Apr 24, 2020 7:58 am Got a Bug ..

Under Settings -> Mod settings

All the options have gone
I normally don't respond to reports outside of Bug report section, but we will have to do hotfix release (come at me ptx0), so I want to know if something got broken in this area too ... so ... can you be more specific? I mean, there no mod settings if you don't have mods.
Got full A+B mods plus LTN and some others. From the main menu get "There are no..." for startup map and player. Same for ingame

EDIT: Just tried updating mods, and got a crash

EDIT2: Never mind, both already in bug forum
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Last edited by Sn1gger on Fri Apr 24, 2020 8:17 am, edited 1 time in total.
posila
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Re: Version 0.18.20

Post by posila »

billbo99 wrote: Fri Apr 24, 2020 8:10 am I have posted in the bug section too.
viewtopic.php?f=7&t=84141
Thank you!
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Re: Version 0.18.20

Post by posila »

Ok, that seems to be all of the factorio friday fuck-ups ... hotfix release should be out soon ... ETA 90 minutes.
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Re: Version 0.18.20

Post by coppercoil »

Do not deploy on Friday (55M results found). I don't believe you haven't heard of it :)
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cpy
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Re: Version 0.18.20

Post by cpy »

Krastorio 2 with LTN and schall endgame also failed to update mods and deleted all mod settings.
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Re: Version 0.18.20

Post by Hanakocz »

Removed Compilatron chest,
aaaaaand all my scenarios are broken.

Not removing compilatron also includes to not remove his other assets :( :( :( :( :( :( :( :( :( :( :(

There is no other chest that would have distinctive graphics so people know "this is objective chest". This was one and is no more.
Kyralessa
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Re: Version 0.18.20

Post by Kyralessa »

coppercoil wrote: Fri Apr 24, 2020 8:31 am Do not deploy on Friday (55M results found). I don't believe you haven't heard of it :)
Try: https://www.google.com/search?q="do+not ... +on+friday"

968 results

Without double quotes, a phrase isn't a phrase on Google.
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Re: Version 0.18.20

Post by coppercoil »

Kyralessa wrote: Fri Apr 24, 2020 11:43 am Without double quotes, a phrase isn't a phrase on Google.
There are many ways to tell the same idea using slightly different words. Google also know about it and tries to guess your actual intention. That is good.
Anyway, try "deploy" "on friday".
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Illiou
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Re: Version 0.18.20

Post by Illiou »

coppercoil wrote: Fri Apr 24, 2020 8:31 am Do not deploy on Friday (55M results found). I don't believe you haven't heard of it :)
I was still early, so I suppose they felt confident enough :)
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Re: Version 0.18.20

Post by Shoooter13 »

New Campaign was good, wait to next steps)
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Re: Version 0.18.20

Post by ptx0 »

posila wrote: Fri Apr 24, 2020 8:07 am [...] we will have to do hotfix release (come at me ptx0) [...]
naw, seems like my work here is done ;)
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