Version 0.4.1

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kovarex
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Version 0.4.1

Post by kovarex »

Hello, we just released the new version 0.4.1, it is mainly bugfix release.

Warning: Replays are still not 100 % accurate and can desynchronise
  • Features:
    • Smooth (precise) rolling stock placement.
    • Rotating while building affects the direction of the rolling stock.
    • Rolling stocks can be disconnected from both sides.
  • Bugfixes:
    • Fixed the pump buildability.
    • Rail signals connect to more than one rail when connected to junction.
    • Fixed memory leaks related to train path searching.
    • Fix of building station desynchronising the replay.
    • Don't show the contents of the cursor when map is stopped.
    • Fixed bug in connecting rolling stocks across crossroads.
    • Fixed crash when removing rails in rail crossings.
    • Fixed crash when not selecting research while the inserter had already his science pack on the way to the lab.
    • Stop train when riding manually and switching to automatic mode.
    • Fixed bug of crash (and other problems) when riding rolling stock after it was rotated.
    • Fixed a bug of crash after removing train stop on circular rail.
    • Cannot rotate train stop and rail signal after built.
    • Fix of crash when splitter with connected transport belts was rotated.
    • Fixed bug in setting up the train while reversing
  • Changes:
    • Shorter flying text duration (2.5s instead of 3s)
  • Graphics:
    • Added accumulator charging animation.
    • Draw ending/starting pieces of underground belt and splitter.
    • New transport belt to ground sprites.
  • Scripting:
    • Added entity.vehicle property.
Downloadable at https://www.factorio.com/download/experimental as usual.
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FlamingNx9
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Re: Version 0.4.1

Post by FlamingNx9 »

Yay.Now enjoy yahtzee clapping like a circus walrus.http://i.imgflip.com/1bhgn.gif
dbr
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Re: Version 0.4.1

Post by dbr »

I had last tried version 0.2.10, nice progress since!

I installed factorio_alpha_0.4.1-1_all.deb, a few bugs I think:
  • The internal debian package version number says 0.3.2 even though the game is 0.4.1
  • The package contains the scenario pack (e.g. /usr/share/factorio/scenario-pack/campaigns/tight-spot). Isn't that supposed to be separate? That also means that when trying to install the latest pack in ~/.factorio I get: "Duplicate mod scenario-pack."
  • When starting a tight-spot level, the speed starts at 32. That means the first steps happen very fast. I personally would prefer speed 1 by default, and I can crank it up when I saw how things start up.
wrtlprnft
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Re: Version 0.4.1

Post by wrtlprnft »

dbr wrote:I had last tried version 0.2.10, nice progress since!

I installed factorio_alpha_0.4.1-1_all.deb, a few bugs I think:
  1. The internal debian package version number says 0.3.2 even though the game is 0.4.1
  2. The package contains the scenario pack (e.g. /usr/share/factorio/scenario-pack/campaigns/tight-spot). Isn't that supposed to be separate? That also means that when trying to install the latest pack in ~/.factorio I get: "Duplicate mod scenario-pack."
  3. When starting a tight-spot level, the speed starts at 32. That means the first steps happen very fast. I personally would prefer speed 1 by default, and I can crank it up when I saw how things start up.
I can confirm number 2 for the linux tar build as well. I don't know if backers with access to the scenario pack just get different packages.

Number 3 is also somewhat annoying to me. It's difficult to try and optimize the startup of the factory (especially coal distribution).
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cube
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Re: Version 0.4.1

Post by cube »

dbr wrote:I had last tried version 0.2.10, nice progress since!

I installed factorio_alpha_0.4.1-1_all.deb, a few bugs I think:
  • The internal debian package version number says 0.3.2 even though the game is 0.4.1
  • The package contains the scenario pack (e.g. /usr/share/factorio/scenario-pack/campaigns/tight-spot). Isn't that supposed to be separate? That also means that when trying to install the latest pack in ~/.factorio I get: "Duplicate mod scenario-pack."
  • When starting a tight-spot level, the speed starts at 32. That means the first steps happen very fast. I personally would prefer speed 1 by default, and I can crank it up when I saw how things start up.
Thanks for the report, the first and second problem will be fixed in next release.
I have no idea what I'm talking about.
MF-
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Re: Version 0.4.1

Post by MF- »

I also noticed the files, but they didn't seem to do anything, so I assumed that part of the pack is shipped to everyone and part to those that should be able to run it.
(I even actively tried to peek in the pack, but failed)
MF-
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Re: Version 0.4.1

Post by MF- »

Yup, for some reason the mod in /usr/share/factorio is registered, but does not show up.
I had to move it to ~/.factorio.

I noticed something strange - Main menu -> Play -> Custom scenario -> Why is the "play" button called "Create"??
I was not sure whether that wouldn't overwrite the file.
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