Version 0.17.72

Information about releases and roadmap.
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FactorioBot
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Version 0.17.72

Post by FactorioBot » Fri Oct 18, 2019 1:05 pm

Bugfixes
  • Fixed another biter-related crash. (76909)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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husnikadam
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Re: Version 0.17.72

Post by husnikadam » Fri Oct 18, 2019 1:42 pm

Any idea when are gonna be released latest pathfinder FFF changes?

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boskid
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Re: Version 0.17.72

Post by boskid » Fri Oct 18, 2019 1:56 pm

husnikadam wrote:
Fri Oct 18, 2019 1:42 pm
Any idea when are gonna be released latest pathfinder FFF changes?
hint:
https://factorio.com/blog/post/fff-317 wrote:Last week we mentioned the change to make biters not collide with each other, but that wasn’t the only biter-related update we released this past week. Somewhat coincidentally, this week’s updates have included something I’d been working on for a few weeks before – an upgrade to the enemy pathfinding system.
spoiler - release date

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Wakaba-chan
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Re: Version 0.17.72

Post by Wakaba-chan » Fri Oct 18, 2019 8:01 pm

New pathfinding algorithm is good... way too much.
Totally was not prepared to run around my outposts improving defense.
It's sort of Bob's Warfare in vanilla now.

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Re: Version 0.17.72

Post by Hetrovono » Tue Oct 22, 2019 5:14 pm

The real question is.

Because of the new pathfinding... if you leave an opening can you funnel the biters to a single kill zone now...

Would let you consolidate your defenses more.

Gummiente27
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Re: Version 0.17.72

Post by Gummiente27 » Tue Oct 22, 2019 8:01 pm

Hetrovono wrote:
Tue Oct 22, 2019 5:14 pm
The real question is.

Because of the new pathfinding... if you leave an opening can you funnel the biters to a single kill zone now...

Would let you consolidate your defenses more.
the pathfinding changes should not change this. As said in the FFF, the changes are only about water or no water.

valneq
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Re: Version 0.17.72

Post by valneq » Tue Oct 22, 2019 9:49 pm

Gummiente27 wrote:
Tue Oct 22, 2019 8:01 pm
Hetrovono wrote:
Tue Oct 22, 2019 5:14 pm
The real question is.

Because of the new pathfinding... if you leave an opening can you funnel the biters to a single kill zone now...

Would let you consolidate your defenses more.
the pathfinding changes should not change this. As said in the FFF, the changes are only about water or no water.
Well in fact, the previous FFF explained that biters ignore each other's hitboxes when pathfinding individually. This is in addition to the hierarchical pathfinding in this FFF. Both changes took effect with version 0.17.70

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