Version 0.17.72

Information about releases and roadmap.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 430
Joined: Tue May 12, 2015 1:48 pm

Version 0.17.72

Post by FactorioBot »

Bugfixes
  • Fixed another biter-related crash. (76909)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
User avatar
husnikadam
Fast Inserter
Fast Inserter
Posts: 111
Joined: Mon May 21, 2018 1:56 pm
Contact:

Re: Version 0.17.72

Post by husnikadam »

Any idea when are gonna be released latest pathfinder FFF changes?
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3290
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: Version 0.17.72

Post by boskid »

husnikadam wrote: Fri Oct 18, 2019 1:42 pm Any idea when are gonna be released latest pathfinder FFF changes?
hint:
https://factorio.com/blog/post/fff-317 wrote:Last week we mentioned the change to make biters not collide with each other, but that wasn’t the only biter-related update we released this past week. Somewhat coincidentally, this week’s updates have included something I’d been working on for a few weeks before – an upgrade to the enemy pathfinding system.
spoiler - release date
User avatar
Wakaba-chan
Long Handed Inserter
Long Handed Inserter
Posts: 96
Joined: Mon May 30, 2016 6:39 am
Contact:

Re: Version 0.17.72

Post by Wakaba-chan »

New pathfinding algorithm is good... way too much.
Totally was not prepared to run around my outposts improving defense.
It's sort of Bob's Warfare in vanilla now.
Hetrovono
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri May 04, 2018 2:17 pm
Contact:

Re: Version 0.17.72

Post by Hetrovono »

The real question is.

Because of the new pathfinding... if you leave an opening can you funnel the biters to a single kill zone now...

Would let you consolidate your defenses more.
Gummiente27
Long Handed Inserter
Long Handed Inserter
Posts: 68
Joined: Mon Jul 16, 2018 2:59 am
Contact:

Re: Version 0.17.72

Post by Gummiente27 »

Hetrovono wrote: Tue Oct 22, 2019 5:14 pm The real question is.

Because of the new pathfinding... if you leave an opening can you funnel the biters to a single kill zone now...

Would let you consolidate your defenses more.
the pathfinding changes should not change this. As said in the FFF, the changes are only about water or no water.
User avatar
valneq
Smart Inserter
Smart Inserter
Posts: 1262
Joined: Fri Jul 12, 2019 7:43 am
Contact:

Re: Version 0.17.72

Post by valneq »

Gummiente27 wrote: Tue Oct 22, 2019 8:01 pm
Hetrovono wrote: Tue Oct 22, 2019 5:14 pm The real question is.

Because of the new pathfinding... if you leave an opening can you funnel the biters to a single kill zone now...

Would let you consolidate your defenses more.
the pathfinding changes should not change this. As said in the FFF, the changes are only about water or no water.
Well in fact, the previous FFF explained that biters ignore each other's hitboxes when pathfinding individually. This is in addition to the hierarchical pathfinding in this FFF. Both changes took effect with version 0.17.70
Post Reply

Return to “Releases”