Version 0.17.50
Posted: Mon Jun 17, 2019 3:36 pm
Changes
- Inserters are slightly faster when picking up from belts as they can now select an item and pick it up in the same tick.
- Fixed a special case of assembler pipe connection bug. (71776)
- Fixed a crash when trying to check for mod updates with mods that have dependencies not on the mod portal.
- Fixed that multiple modded inserters aiming for the same belt would compete for the same item. (58613)
- Fixed that opening signal by circuit network could let train to go to a reserved/occupied block. (72000)
- Fixed that it was possible to build a special rail crossing that didn't merge the blocks and allowed trains to cross without collisions. (71990)
- Fixed a crash related to pathfinding toward a moving target, such as when the player was fighting biters. (71989 72011)
- Fixed turret ranges would not render properly on some models of Apple computers with Intel integrated GPU. (67259)
- Fixed most of the Map Editor GUI would still work when doing replays. (72031)
- Fixed that "the hand" didn't work correctly in the Map Editor when the inventory was full. (72016)
- Fixed that cut ignored the not-minable and not-deconstructable flags in some cases. (72010)
- Fixed rail signal to block binding that occurred in special cases. (71986)
- Fixed shooting would refresh only the first beam if multiple beams were active. (71868)
- Fixed that cloning rails with locomotive on top in the map editor made the copied rails not minable even when the locomotive was removed. (72085)
- Fixed another train pathfinding issue related to re-pathing while in chain signal sequence. (72032)
- Added LuaEntity::energy_generated_last_tick read.
- Added LuaGameScript::parse_map_exchange_string().