[Oxyd] [0.17.49] Multiplayer crash: pathfinder.cpp (799): PathFinder::update
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[Oxyd] [0.17.49] Multiplayer crash: pathfinder.cpp (799): PathFinder::update
Log attached
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- factorio-current.log
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Re: [0.17.49] Multiplayer crash: pathfinder.cpp (799): PathFinder::update
Another crash - log shows a desync.
We were getting some lag this evening. Don't think either of our internet connections had problems.
We were getting some lag this evening. Don't think either of our internet connections had problems.
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- factorio-current.log
- (21.52 KiB) Downloaded 144 times
Re: [Oxyd] [0.17.49] Multiplayer crash: pathfinder.cpp (799): PathFinder::update
Please post the save.
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Re: [Oxyd] [0.17.49] Multiplayer crash: pathfinder.cpp (799): PathFinder::update
The crash happened twice within a couple of minutes of this save. Both times I was laying some new landfill south of the nuclear plant and my friend was engaging the biters to the north east of our base - I believe that there may be an artillery barrage going on during the save. We've had about 90 hours on this map with no crashes, then 2 within about 20 minutes after upgrading to 0.17.49.
Presumably the biter activity in the northeast is most likely to be the origin of this problem if it is caused by pathfinding. I was able to replicate the crash in singleplayer - log for that test attached - by firing some artillery to the north east, then running out in my power armour and fighting some of the big mobs of biters that were hanging around outside the walls over there (not sure if going out there in person is necessary, but it hadn't crashed after a couple of minutes of artillery alone, and I think my friend was outside the walls both times it crashed).
Presumably the biter activity in the northeast is most likely to be the origin of this problem if it is caused by pathfinding. I was able to replicate the crash in singleplayer - log for that test attached - by firing some artillery to the north east, then running out in my power armour and fighting some of the big mobs of biters that were hanging around outside the walls over there (not sure if going out there in person is necessary, but it hadn't crashed after a couple of minutes of artillery alone, and I think my friend was outside the walls both times it crashed).
- Attachments
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- factorio-current.log
- (8.71 KiB) Downloaded 136 times
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- _autosave1.zip
- (33.78 MiB) Downloaded 205 times
Re: [Oxyd] [0.17.49] Multiplayer crash: pathfinder.cpp (799): PathFinder::update
Great information, thanks.
Fixed in 0.17.50.
Fixed in 0.17.50.