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Version 0.16.29

Posted: Mon Mar 12, 2018 4:29 pm
by posila
Bugfixes
  • Fixed that small numbers in recipe tooltips wouldn't render correctly. (58422)
  • Fixed a bug where tables do not react under special conditions. (56466, 57667)
  • Fixed belt movement with squashed items and other gaps present. (58313)
  • Fixed that splitter input priority was not that reliable. (58031)
  • Fixed that fast replacing a circuit connected entity will sometimes double circuit network contents. (58217)
  • Fixed the EULA GUI wouldn't wrap text. (58489)
  • Fixed 'per second' suffix was not localised. (58322)
  • Attempt to fix a problem that would prevent the Linux version from starting. (58307)
  • Fixed that blueprints in the library would show empty component slots. (58113)
  • Fixed that mining item entities when out of inventory space would move the item around. (58499)
  • Fixed multiple desyncs related to walking near walls. (58477)
  • Fixed that the "don't play sound for chat" option didn't work in multiplayer. (58531)
  • Fixed some inconsistencies between damage bonus in item tooltip vs entity tooltip. (57963)
  • Fixed that the players main inventory filters wouldn't persist through death. (58565)
  • Fixed that pipes to ground didn't connect in blueprint preview the same way as pipes do. (58521)
  • Fixed that some underground belts would not be correctly marked as ignorable(blue) when building blueprints.(58148)
  • Fixed enemy land mines would be highlighted when showing blueprint collisions. (58621)
  • Fixed that walls would connect to ghosts from another force.
  • Fixed rebinding build would cause artillery to fire multiple times per click in the map view.
  • Fixed a crash when starting a headless server related to RCON.
  • Fixed a crash when setting item stacks above their stack size through script.
  • Fixed a crash when saving fails due to out of disk space.
  • Fixed that vehicles and train stops wouldn't respect the "not-on-map" flag.
  • Fixed that you couldn't move the map view while running the game at very high speeds.
  • Fixed a crash when taking a large screenshot by script fails due to a lack of memory.
  • Fixed a crash when canceling crafting after changing recipes through mods.
  • Fixed a crash when merging forces through script while a recipe tooltip is visible.
  • Fixed a crash when using the /open command and then opening an item in the players cursor.
  • Fixed a crash when creating modded tree particles.
  • Fixed a crash related to modded speaker entities.
Modding
  • Changed the maximum number of electric poles that can be connected to one entity from 255 to 65535.
  • Added optional Electric pole prototype "draw_copper_wires" and "draw_circuit_wires".
  • Added Entity prototype flag "not-rotatable".
  • Fixed a crash when not defining a stream particle animation.
Scripting
  • Added LuaRCON to allow printing text to a calling RCON instance.
  • Added LuaItemPrototype::fuel_emissions_multiplier read.
  • Added LuaRecipePrototype::emissions_multiplier read.
  • Added LuaFluidPrototype::emissions_multiplier read.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.16.29

Posted: Mon Mar 12, 2018 4:31 pm
by AreYouScared
FactorioBot broken?

Re: Version 0.16.29

Posted: Mon Mar 12, 2018 4:39 pm
by Aidan647
Changed the maximum number of electric poles that can be connected to one entity from 255 to 65535. :?: :?: :?:

Re: Version 0.16.29

Posted: Mon Mar 12, 2018 5:16 pm
by The_Mak
Have a number of mods that use the flag "pushable"; has this flag been removed or renamed?

Re: Version 0.16.29

Posted: Mon Mar 12, 2018 5:17 pm
by Bilka
The_Mak wrote:Have a number of mods that use the flag "pushable"; has this flag been removed or renamed?
Removed, it had no effect.

Re: Version 0.16.29

Posted: Mon Mar 12, 2018 5:18 pm
by The_Mak
Bilka wrote:
The_Mak wrote:Have a number of mods that use the flag "pushable"; has this flag been removed or renamed?
Removed, it had no effect.
Ok, thanks.

Re: Version 0.16.29

Posted: Mon Mar 12, 2018 6:37 pm
by darkfrei
I love you, guys!

Re: Version 0.16.29

Posted: Mon Mar 12, 2018 6:38 pm
by DarkyPupu
cjmwid wrote:FactorioBot broken?
First thing i noticed too, over the lots of bugfixes :lol:

Re: Version 0.16.29

Posted: Mon Mar 12, 2018 6:53 pm
by Tekky
I miss FactorioBot too. :)

Re: Version 0.16.29

Posted: Mon Mar 12, 2018 6:56 pm
by Caine
Aidan647 wrote:Changed the maximum number of electric poles that can be connected to one entity from 255 to 65535. :?: :?: :?:
8bits (1 byte) changed to 16bits (2 bytes) by the look of it.

Re: Version 0.16.29

Posted: Mon Mar 12, 2018 7:08 pm
by BotGott
I'm the only one who had the following effect after this update. :roll:
https://ibb.co/kNGEiS

Re: Version 0.16.29

Posted: Mon Mar 12, 2018 7:45 pm
by Loewchen
BotGott wrote:I'm the only one who had the following effect after this update. :roll:
https://ibb.co/kNGEiS
See the bug subforum.

Re: Version 0.16.29

Posted: Mon Mar 12, 2018 8:00 pm
by TazARaz
Displaying certain numbers is broken.

There is a problem displaying some numbers in the new update, see the attachment
pic

Re: Version 0.16.29

Posted: Mon Mar 12, 2018 8:10 pm
by Loewchen
TazARaz wrote:Displaying certain numbers is broken.

There is a problem displaying some numbers in the new update, see the attachment
pic
Restart the machine, if it still there afterwards make a bug report.

Re: Version 0.16.29

Posted: Mon Mar 12, 2018 8:19 pm
by TazARaz
Loewchen wrote:
TazARaz wrote:Displaying certain numbers is broken.

There is a problem displaying some numbers in the new update, see the attachment
pic
Restart the machine, if it still there afterwards make a bug report.
Good call, stupid I didn't think of it. sorry for the inconvenience

Re: Version 0.16.29

Posted: Mon Mar 12, 2018 9:22 pm
by Squingy
Is it just me or did this destroy many mods?

Re: Version 0.16.29

Posted: Mon Mar 12, 2018 10:13 pm
by TheSAguy
posila wrote:Bugfixes

Modding


[*]Added optional Electric pole prototype "draw_copper_wires" and "draw_circuit_wires".

Is this what I think it is, don't have to show the copper wires?
Finally :D
<3

Thanks!!!!

Re: Version 0.16.29

Posted: Mon Mar 12, 2018 10:17 pm
by FasterJump
TIL I can filter my main inventory.
Maybe an idea for the loading Tips and tricks ?

Re: Version 0.16.29

Posted: Wed Mar 14, 2018 12:04 am
by golfmiketango
posila-bot wrote: Added LuaRCON to allow printing text to a calling RCON instance.
that sounds pretty useful!

Is the RCON surface documented somewhere? Like, for idiots?

When I've tried to look into it, I always find 100 ancient github repos, but nothing super definitive/clear.

Re: Version 0.16.29

Posted: Wed Mar 14, 2018 6:56 am
by Bilka
golfmiketango wrote:
posila-bot wrote: Added LuaRCON to allow printing text to a calling RCON instance.
that sounds pretty useful!

Is the RCON surface documented somewhere? Like, for idiots?
http://lua-api.factorio.com/latest/LuaRCON.html

basically just /c rcon.print("my beautiful message")