Version 0.16.29
Posted: Mon Mar 12, 2018 4:29 pm
Bugfixes
- Fixed that small numbers in recipe tooltips wouldn't render correctly. (58422)
- Fixed a bug where tables do not react under special conditions. (56466, 57667)
- Fixed belt movement with squashed items and other gaps present. (58313)
- Fixed that splitter input priority was not that reliable. (58031)
- Fixed that fast replacing a circuit connected entity will sometimes double circuit network contents. (58217)
- Fixed the EULA GUI wouldn't wrap text. (58489)
- Fixed 'per second' suffix was not localised. (58322)
- Attempt to fix a problem that would prevent the Linux version from starting. (58307)
- Fixed that blueprints in the library would show empty component slots. (58113)
- Fixed that mining item entities when out of inventory space would move the item around. (58499)
- Fixed multiple desyncs related to walking near walls. (58477)
- Fixed that the "don't play sound for chat" option didn't work in multiplayer. (58531)
- Fixed some inconsistencies between damage bonus in item tooltip vs entity tooltip. (57963)
- Fixed that the players main inventory filters wouldn't persist through death. (58565)
- Fixed that pipes to ground didn't connect in blueprint preview the same way as pipes do. (58521)
- Fixed that some underground belts would not be correctly marked as ignorable(blue) when building blueprints.(58148)
- Fixed enemy land mines would be highlighted when showing blueprint collisions. (58621)
- Fixed that walls would connect to ghosts from another force.
- Fixed rebinding build would cause artillery to fire multiple times per click in the map view.
- Fixed a crash when starting a headless server related to RCON.
- Fixed a crash when setting item stacks above their stack size through script.
- Fixed a crash when saving fails due to out of disk space.
- Fixed that vehicles and train stops wouldn't respect the "not-on-map" flag.
- Fixed that you couldn't move the map view while running the game at very high speeds.
- Fixed a crash when taking a large screenshot by script fails due to a lack of memory.
- Fixed a crash when canceling crafting after changing recipes through mods.
- Fixed a crash when merging forces through script while a recipe tooltip is visible.
- Fixed a crash when using the /open command and then opening an item in the players cursor.
- Fixed a crash when creating modded tree particles.
- Fixed a crash related to modded speaker entities.
- Changed the maximum number of electric poles that can be connected to one entity from 255 to 65535.
- Added optional Electric pole prototype "draw_copper_wires" and "draw_circuit_wires".
- Added Entity prototype flag "not-rotatable".
- Fixed a crash when not defining a stream particle animation.
- Added LuaRCON to allow printing text to a calling RCON instance.
- Added LuaItemPrototype::fuel_emissions_multiplier read.
- Added LuaRecipePrototype::emissions_multiplier read.
- Added LuaFluidPrototype::emissions_multiplier read.