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Version 0.16.6
Posted: Mon Dec 18, 2017 6:46 pm
by FactorioBot
Bugfixes
- Fixed a crash when trying to filter the main inventory in the god-controller. (55171)
- Fixed various crashes caused by mining or otherwise changing power poles. (55176)
- Fixed a desync when using bad values in the /color command. (55048)
- Better handling of the case where we mine our own car but our inventory's full. (55254)
- Fixed placing blueprint over existing Rail Signals does not build wires. (54997)
- Reverted "Number of entities in hand when previewing the entity to be built is now aligned to the entity." It proved to create too big problems with readability while building and running.
- Fixed that rolling stocks in cursor had no icon when there was no valid location for them.
- Fixed jumpy loading bar. (54949)
Scripting
- Fixed that TextBox was not re-layouting text when size was changed through styles.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at
http://www.factorio.com/download/experimental.
Re: Version 0.16.6
Posted: Mon Dec 18, 2017 6:55 pm
by conn11
Getting better by the hour, amaizing
Re: Version 0.16.6
Posted: Mon Dec 18, 2017 6:58 pm
by Jaimeraperalta02
What about this error?
https://imgur.com/gallery/KqB8L
Sorry its in spanish
Re: Version 0.16.6
Posted: Mon Dec 18, 2017 7:48 pm
by Koub
viewforum.php?f=49 if you think the problem is you
viewforum.php?f=7 if you think the problem is the game.
Best way to report an issue with the game
Re: Version 0.16.6
Posted: Mon Dec 18, 2017 8:07 pm
by Jaimeraperalta02
I have already done that
viewtopic.php?f=49&t=55169
I dont know if that post is in the correct section
Re: Version 0.16.6
Posted: Mon Dec 18, 2017 11:31 pm
by Artman40
Tried "check for updates". No new updates available.
Re: Version 0.16.6
Posted: Tue Dec 19, 2017 6:08 pm
by bulldog98
Artman40 wrote:Tried "check for updates". No new updates available.
You have to enable the experimental updates
Re: Version 0.16.6
Posted: Tue Dec 19, 2017 8:13 pm
by tobycar
- dead.jpg (191.71 KiB) Viewed 13439 times
i have the same kindof problem.... i picked very large bases, very feq, very rich bases.. this is a screen shot... any idea why bases are soo small?
>>>eNpjYBBgYGNgYGBm5mFJzk/MYWJl5UrOLyhILdLNL0oF8jiTi0pT
UnXzM0FSbCmpxalFJczMzCwpmWCaKzUvNbdSNymxOJUVCNKLEouLgcI
cmUX5eVATWIoT81KAYqzFJfl5IAHWkqLUVJAq7tKixLzM0lyoQgZGrb
Xdzg0tcgwg/L+eweD/fxAGsi4AnQjCQABUBhSAAdbknMy0NAYGBUcgd
mJkZKwWWef+sGqKPSNEXs8ByvgAFYnYDRV50AplRKyGMjoOQxkO82GM
ehij34HRGAw+2yMYELtKgCZDLeFwQDAgki0gSUbGhR+ZrzJZfbRjPPL
ysXzlslR7xo8Zjzu2/vhiB5RkB2pgZIITs2aCwE6YDxhgZj6wh0rdtG
c8ewYE3tgzguKO0QBE6IYCCY6TQOsE+ICsBT1AQkGGAeY0O5gxIg6Ma
WDwDeaTxzDGZXt0f6g4MNqADJcDESdABCsD3EigyxihzEgHiIQkQhao
1YgB2foUhOdOwmw8jGQ1mhtUYG4wccDiBTQRFaSA5wLZkwInXjDDHQE
MwQvsMB4wbpkZEOCD/TOd9ekASZ6TVQ==<<<
Re: Version 0.16.6
Posted: Tue Dec 19, 2017 10:19 pm
by DaveMcW
tobycar wrote:very freq... any idea why bases are soo small?
Frequency makes resources smaller.
A better name would be "Spread" (using the same effects) or "Concentration" (with effect reversed).
Re: Version 0.16.6
Posted: Wed Dec 20, 2017 8:50 am
by bobingabout
Frequency is a bit of a redundant setting now that how much ore is partially determined by a hard value defined in the LUA files. Ore appears with about a 3% coverage, so frequency will make it show up more often by reducing the size of each field. Size basically does the opposite of Frequency, so changing them both to high effectively cancels each other out.
You then also have a Richness setting, that one does have a significant effect.
Re: Version 0.16.6
Posted: Thu Dec 21, 2017 8:57 am
by Blood Angel
but the problem is that in 0.15 very high settings in size and frequency give a lot of resources and big size for each deposit. In 0.16.6 very high settings give only big deposit in home area and drops outside home are.
Re: Version 0.16.6
Posted: Thu Dec 21, 2017 10:25 am
by VinWij
Isn't his comment about the biter bases rather than the resources? Or are biters influenced by the same settings?
Re: Version 0.16.6
Posted: Thu Dec 21, 2017 11:29 am
by Blood Angel
VinWij wrote:Isn't his comment about the biter bases rather than the resources? Or are biters influenced by the same settings?
this is only resources, I don't test biter base
Re: Version 0.16.6
Posted: Thu Dec 21, 2017 12:56 pm
by Blood Angel
Re: Version 0.16.6
Posted: Thu Dec 21, 2017 1:16 pm
by sicklag
.