Factorio 0.10.5 bugfix release has just been released
- Bugfixes:
- Fixed crash when player with robots delivering him items, left the logistic area (https://forums.factorio.com/forum/vie ... f=7&t=4999).
- Fixed that "Made In" line in recipe tooltip was empty for some of the liquid based machines (https://forums.factorio.com/forum/vie ... f=7&t=5024).
- Fixed that the exe file icon added in 0.10.4 addition didn't work for the release build.
- Better repair tasks and repair pack supply logic. Better logic for choosing construction robot for repair.
- Fixed that the tab/shift tab didn't work (https://forums.factorio.com/forum/vie ... =30&t=5014).
- Fixed that the enter didn't work as confirmation in MapEditor map saving/game saving/updater authentisation (https://forums.factorio.com/forum/vie ... f=7&t=5000).
- Fixed the unloadable save caused by wrong rail segments (https://forums.factorio.com/forum/vie ... =30&t=4875).
- Fixed load game dialog inconsistencies when the window is resized (https://forums.factorio.com/forum/vie ... f=7&t=5023).
- Fixed the blueprint buildability check inconsistency (https://forums.factorio.com/forum/vie ... =30&t=4072).
- The invisible rectangle containing the gui created by mods will no longer obstruct the interaction area of the player. This applies generally on any transparent part of the gui (https://forums.factorio.com/forum/vie ... 885#p38885).
- Minor transport belt graphics fix, when the belt is starting against curve to opposite direction, the belt ending graphics was missing (https://forums.factorio.com/forum/vie ... f=7&t=5018).
- When the last piece of item is removed from the circuit network, the item is no longer displayed without number in the network contents, but disappears instead (https://forums.factorio.com/forum/vie ... 998#p38998).
- Changes:
- Health bar for wagons / locomotives rotates with the object (https://forums.factorio.com/forum/vie ... f=7&t=5025).
- Modding:
- Fixed setting of minable. Empty result (result="") triggers error message. No result specification makes the entity to have no mining result, but let it be minable. (https://forums.factorio.com/forum/vie ... f=7&t=5056).
- Translation:
- Updated some of the existing translations and added Swedish+Ukrainian translation.