Version 0.15.9

Information about releases and roadmap.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 358
Joined: Tue May 12, 2015 1:48 pm

Version 0.15.9

Post by FactorioBot »

Bugfixes
  • Fixed crash when opening the train GUI while in the train.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

User avatar
bigyihsuan
Filter Inserter
Filter Inserter
Posts: 298
Joined: Thu Jan 01, 2015 12:57 pm
Contact:

Re: Version 0.15.9

Post by bigyihsuan »

this is the true 1rpm challenge

1 release per minute

DanGio
Filter Inserter
Filter Inserter
Posts: 359
Joined: Sat May 10, 2014 6:22 pm
Contact:

Re: Version 0.15.9

Post by DanGio »

Wow thanks guys. We love you.

judos
Filter Inserter
Filter Inserter
Posts: 266
Joined: Mon Dec 08, 2014 11:17 am
Contact:

Re: Version 0.15.9

Post by judos »

We just experienced similar issue in 0.15.8 where hovering over an other player crashes the game. Does anyone know if that was the same issue ?

illmaren
Long Handed Inserter
Long Handed Inserter
Posts: 77
Joined: Mon Jun 27, 2016 3:25 pm
Contact:

Re: Version 0.15.9

Post by illmaren »

triple kill ;$

theaetetus
Burner Inserter
Burner Inserter
Posts: 6
Joined: Fri Apr 28, 2017 8:10 pm
Contact:

Re: Version 0.15.9

Post by theaetetus »

judos wrote:We just experienced similar issue in 0.15.8 where hovering over an other player crashes the game. Does anyone know if that was the same issue ?
According to HanziQ, yes, it is the same issue.

WarmCat
Burner Inserter
Burner Inserter
Posts: 16
Joined: Sun Feb 21, 2016 1:32 am
Contact:

Re: Version 0.15.9

Post by WarmCat »

Cool, can ride trains again, was beginning to thing I might roll back to 15.6 :-) serves me right for updating too early!
Seems to fix problem where it was occasionally crashing when driving car too.
Good work with the quick fixes.

Kane
Filter Inserter
Filter Inserter
Posts: 661
Joined: Fri Sep 05, 2014 7:34 pm
Contact:

Re: Version 0.15.9

Post by Kane »

Fixed a crash when looking at trains 0.15.10 haha :)

Either way I don't mind crashes / bugs at this level. I know how much you guys in the office were probably like swearing a lot when this 2nd big one showed up hehe. Either way you guys always seem to come through and hotfix it so cheers!

User avatar
Bergzwerg
Burner Inserter
Burner Inserter
Posts: 15
Joined: Mon Mar 28, 2016 12:18 am
Contact:

Re: Version 0.15.9

Post by Bergzwerg »

can we expect the ability to filter chests like cargo wagons?
was really hoping for this to be in .15

dee-
Filter Inserter
Filter Inserter
Posts: 413
Joined: Mon Jan 19, 2015 9:21 am
Contact:

Re: Version 0.15.9

Post by dee- »

Bestest devs ever!

Image

milo christiansen
Fast Inserter
Fast Inserter
Posts: 106
Joined: Thu Jul 30, 2015 7:11 pm
Contact:

Re: Version 0.15.9

Post by milo christiansen »

All right! Trains without crashes!

I've been planning to tear my factory down and rebuild (current one is messy), and the science changes from 15.7 will make that worthwhile. Sadly I had too many trains for 15.7 to be feasible (manual refueling is not my idea of fun), and 15.8 would make it hard to get to my outposts...

But now all is well!

UberWaffe
Fast Inserter
Fast Inserter
Posts: 199
Joined: Mon May 04, 2015 4:53 am
Contact:

Re: Version 0.15.9

Post by UberWaffe »

Oh, no...
The releases.
They are... breeding.

Though in all serious, awesome work guys. ;)

User avatar
Wakaba-chan
Long Handed Inserter
Long Handed Inserter
Posts: 96
Joined: Mon May 30, 2016 6:39 am
Contact:

Re: Version 0.15.9

Post by Wakaba-chan »

Three releases per day! :o

akynaston
Burner Inserter
Burner Inserter
Posts: 10
Joined: Fri Sep 30, 2016 3:24 pm
Contact:

Re: Version 0.15.9

Post by akynaston »

Yea! I can drive my car and train again ;-) Thanks guys; great work. I enjoy being on the experimental-edge.

Thanks for the incredibly enjoyable game.

vedrit
Filter Inserter
Filter Inserter
Posts: 289
Joined: Sun Aug 03, 2014 2:25 am
Contact:

Re: Version 0.15.9

Post by vedrit »

Bergzwerg wrote:can we expect the ability to filter chests like cargo wagons?
was really hoping for this to be in .15
Please make this happen. Oh good lorde this would be amazing.

infinitesunrise
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri May 05, 2017 11:57 pm
Contact:

Re: Version 0.15.9

Post by infinitesunrise »

Is Science Pack 3 supposed to be made with Electric Mining Drills now instead of Assembling Machine 1s? Cause that's what it looks like to me.

Hank_Bellfounder
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Apr 11, 2017 9:56 pm
Contact:

Re: Version 0.15.9

Post by Hank_Bellfounder »

Hey guys, question: Since 0.15.9 my power supply is fluctuating strongly. Of course there is night and day, so the power switches from solar to steam engines, BUT: It seams as if it doesn't fade correctly. The powerdisplay said that the steam engines didn't start to work. Why? It's all the same power-network so there shouldn't be issues like this.
Subsequently the laserturrets didn't work for too long and my base was partly destroyed.

basementjack
Long Handed Inserter
Long Handed Inserter
Posts: 70
Joined: Sun Sep 25, 2016 11:31 pm
Contact:

Re: Version 0.15.9

Post by basementjack »

Anyone else having trouble with new storage chests not being used?

I created a new robo port, put down a storage chest, added a few bots, and instructed them to remove some trees, they are taking the wood halfway across the map, and ignoring the nearby storage chest (yellow)

Is this a bug or is there a new game mechanic I overlooked?

https://www.dropbox.com/s/bomyk52da885828/bots.mp4?dl=0

s3bash
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sun Apr 23, 2017 7:48 pm
Contact:

Re: Version 0.15.9

Post by s3bash »

basementjack wrote:Anyone else having trouble with new storage chests not being used?

I created a new robo port, put down a storage chest, added a few bots, and instructed them to remove some trees, they are taking the wood halfway across the map, and ignoring the nearby storage chest (yellow)

Is this a bug or is there a new game mechanic I overlooked?

https://www.dropbox.com/s/bomyk52da885828/bots.mp4?dl=0
I noticed that behavior in 0.15.6 and decided to follow them. It looks like they are prioritizing storage chests which already have the item they want to store, even going looong distances.

BrendanPawpad
Burner Inserter
Burner Inserter
Posts: 6
Joined: Sun Jun 07, 2015 2:57 am
Contact:

Re: Version 0.15.9

Post by BrendanPawpad »

its a feature nto a bug,,, it has been brought up multiple times in bug reports
i will say i do hope they fix it soon u.u
trying to dismantle a base as they move things across the map needing to charge

Post Reply

Return to “Releases”