Very pleased with the increase in the length of underground transport belts! Many thanks!
I have another suggestion based on constant observation from the version to the version of the absurd game action ...
1) To create an electric pillar, you need wood and copper wire. The wood is necessary for the pillar itself and copper wire for the wire itself. Everything is clear!
2) For the installation of digital lines of logical signals, red and green wires are needed. Here, too, everything is clear!
And now about the problem, in my opinion:
When you try to remove an electrical cable from a pillar or to remove a digital cable from a combinator, they do not return to inventory, but disappear! Why? I spent resources to create them. And it would be logical for them to return to the inventory when they are removed. And now they just disappear! Where do they disappear? Where is the logic?
It seems to me the wrong game action ...
One more thing ...
I understand that in the game, for convenience, automatic connection of electric pillar is provided to each other. And there is such a situation (When a lot of pillars nearby) that one pillar stretches 3-4 wires to neighboring pillars at once (although at the creation of this pillar one unit of copper wire was spent). In the early stages of the game, this causes some discomfort. Since this network of wires frankly confuses your eyes. It must be removed and manually, neatly stretch the wire yourself and where necessary.
1) When removing electrical and logical wires, they return to inventory, and not just disappear.
2) Each, a new, electric pillar was connected to only one, the nearest pillar and only one wire (if the connection does not suit, it can be manually overridden), so as not to create confusing connections.
Well, or a very cruel option - it's to put pillar without cables, and hang cables manually. But this is an extreme measure. I'm sure that you can do without this if you carefully think about it.
Dear developers, I suggest you think about this ...)