Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version.
- Bugfixes:
- Fixed bug with big biters appearing in the beginning on maps created in map editor.
- Fixed crash when a beacon is built from the blueprint.
- Fixed too big maximum zoom level.
- Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
- Fixed the wrong positioning of bottom to left basic transport belt.
- Fixed bug with roboport deconstruction by its own robots.
- Fixed the error of not accessible config.ini when factorio crashes during start while the config directory doesn't exist.
- Fixed that used ammo specified in personal logistics didn't trigger logistic robots to resupply.
- Fixed the inconsistency of blueprint preview and result when the last build entity was diagonal (rail, semaphore etc.).
- Fixed the pump animation direction. It was running backwards.
- Fixed that manual rebuilding rails on top of the rail ghost didn't remove the ghost in most cases.
- Fixed that pipe/storage tank/assembling machine that was destroyed and rebuilt by construction robot did keep the fluids inside.
- Fixed alerts on map, the important ones are on top (destroyed object > damaged object > turrets firing > materials) and they don't flicker.
- Fixed wrong damage info calculation for distractor robots (they had 2.5 damage not 5).
- Fixed bug when inserters waited too long before putting new barrels to unfill to assembling machine.
- Fixed saving by double click.
- Better error reporting in windows updater.
- Balancing:
- Productivity module slowdown changed from 20%->15%, consumption penalty changed from 50%, 70%, 90% -> 40%, 60%, 80%
- Distractor basic damaged increased: 2.5->3.5 and time to live increased 30s->45s.
- Scripting:
- Fixed that findnoncollidingposition returns nil instead of huge values when the position isn't found.
- Limited the game.setspeed value to be at least 0.1.
- Graphics:
- Reskin of the big electric pole.
- Updated icons (still work in progress): assembling machines, transport belts, fluids, barrels, wires.
- Fixed little glitch in the roboport animation (animation and base are separate sprites now).
- New transport belt graphics.