Version 0.12.32

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FactorioBot
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Version 0.12.32

Post by FactorioBot »

  • Bugfixes
    • Fixed loading of electric network of pre 0.12 saves.
    • Fixed blueprint building. Blueprints are migrated as long as you load the version 0.12.30 or earlier, existing bluepritns might be off if you resaved in 0.12.31 already.
  • Scripting
    • Lua interface to create blueprint now expects the entity positions to be relative to center exactly, so in rail-less blueprints, the position 0.0 translates to center of the tile when the blueprint is built.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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mngrif
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Re: Version 0.12.32

Post by mngrif »

Thank you for the timely update!
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<_aD> OBSERVE SIGNAL ASPECT BEFORE CROSSING TRACK

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Smarty
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Re: Version 0.12.32

Post by Smarty »

steam version not updating????

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Re: Version 0.12.32

Post by Neemys »

Yeah I can't update on steam. Factorio 0.12.32 doesn't show up in Beta.
Want more space restriction ? Or maybe you want to be forced to use train for other thing than ore and oil ? Try Building Platform Mod !

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Roktaal
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Re: Version 0.12.32

Post by Roktaal »

That happens when you change something that works. In < 0.12.31 blueprints were working as intended. Had no issues whatsoever. Now they are all over the place.

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Re: Version 0.12.32

Post by Laokoon »

Neemys wrote:Yeah I can't update on steam. Factorio 0.12.32 doesn't show up in Beta.
Same here.

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Re: Version 0.12.32

Post by HanziQ »

Oh yeah, that happens when no one pushes the version to Steam and forgets to tell me to do it :D Should be there soon

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Re: Version 0.12.32

Post by Laokoon »

HanziQ wrote:Oh yeah, that happens when no one pushes the version to Steam and forgets to tell me to do it :D Should be there soon
great. it works now :)

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Smarty
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Re: Version 0.12.32

Post by Smarty »

HanziQ wrote:Oh yeah, that happens when no one pushes the version to Steam and forgets to tell me to do it :D Should be there soon
yay hanziQ for the rescue

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Re: Version 0.12.32

Post by albatrosv13 »

deleted
Last edited by albatrosv13 on Thu May 19, 2016 4:23 pm, edited 1 time in total.

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Re: Version 0.12.32

Post by Peter34 »

albatrosv13 wrote:With minimal update, does that mean 0.13 is coming soon?
Not necessarily. After 11.22 was declared "Kovarex stable", there was quite some time before they released 12.0.

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Dr. Walrus
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Re: Version 0.12.32

Post by Dr. Walrus »

Does anyone know if these changes to the blueprint data system affect blueprints saved with the blueprint string mod? A close reading of the changelog makes it seem like blueprints created in 12.31 will be wacky when loaded in 12.30 and vice versa.

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Re: Version 0.12.32

Post by DaveMcW »

Old blueprint strings are off-center, but seem to work fine. I haven't tested 0.12.31 blueprints, I skipped that version.

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Re: Version 0.12.32

Post by alexzzzz »

Roktaal wrote:That happens when you change something that works. In < 0.12.31 blueprints were working as intended. Had no issues whatsoever. Now they are all over the place.
Floor blueprints are still corrupted. Doesn't matter <=12.31 or newly created in 12.32 ― all of them.

This is intended to be a rectangular concrete blueprint:
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Re: Version 0.12.32

Post by PatrickJr »

Neemys wrote:Yeah I can't update on steam. Factorio 0.12.32 doesn't show up in Beta.
I normally stick to the experimental branch, since it'll have the latest version.

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Re: Version 0.12.32

Post by Neemys »

PatrickJr wrote:
Neemys wrote:Yeah I can't update on steam. Factorio 0.12.32 doesn't show up in Beta.
I normally stick to the experimental branch, since it'll have the latest version.
HanziQ wrote:Oh yeah, that happens when no one pushes the version to Steam and forgets to tell me to do it :D Should be there soon
It has been corrected ;)
Want more space restriction ? Or maybe you want to be forced to use train for other thing than ore and oil ? Try Building Platform Mod !

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Re: Version 0.12.32

Post by oLaudix »

I have hundreds of old blueprints saved in forman and they are all screwed up. Whats worse even though they look normal before placing they are totally screwed up after I place them down .... Yet another thing that worked fine and got broken by unnecessary fixes.
Image

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Re: Version 0.12.32

Post by kovarex »

oLaudix wrote:I have hundreds of old blueprints saved in forman and they are all screwed up. Whats worse even though they look normal before placing they are totally screwed up after I place them down .... Yet another thing that worked fine and got broken by unnecessary fixes.
What is forman?
Old blueprints get migrated if you load 0.12.30 or older save in newest version.

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Re: Version 0.12.32

Post by daniel34 »

kovarex wrote:
oLaudix wrote:I have hundreds of old blueprints saved in forman and they are all screwed up. Whats worse even though they look normal before placing they are totally screwed up after I place them down .... Yet another thing that worked fine and got broken by unnecessary fixes.
What is forman?
Old blueprints get migrated if you load 0.12.30 or older save in newest version.
[MOD 0.12.11] Foreman - Blueprint Manager 0.0.9|0.1.1
quick links: log file | graphical issues | wiki

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Re: Version 0.12.32

Post by kovarex »

daniel34 wrote:
kovarex wrote:
oLaudix wrote:I have hundreds of old blueprints saved in forman and they are all screwed up. Whats worse even though they look normal before placing they are totally screwed up after I place them down .... Yet another thing that worked fine and got broken by unnecessary fixes.
What is forman?
Old blueprints get migrated if you load 0.12.30 or older save in newest version.
[MOD 0.12.11] Foreman - Blueprint Manager 0.0.9|0.1.1
Well, the conversion should be possible and quite straightforward.
If the blueprint doesn't contain any rail or train station, subtract 0.5 from x/y coordinates, otherwise, subtract 1.
This should be few lines of code in the lua, depending on the representation, I can take a look on the mod if the owner can't do it.

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