Version 0.12.29

Information about releases and roadmap.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 406
Joined: Tue May 12, 2015 1:48 pm

Version 0.12.29

Post by FactorioBot »

  • Changes
    • When the game starts with the base mod disabled, it asks you, if you want to enable it.
  • Bugfixes
    • Fixed construction robot crash. (22026)
    • Fixed that multiplayer progress bar windows were blocked by currently opened window. (21529)
    • Fixed another inconsistency with zero signals in combinators (21892)
    • Fixed crash when Steam API intialization failed. (21805)
    • Fixed random crashes when mining/closing and autosave happens at the same tick.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

lancar
Fast Inserter
Fast Inserter
Posts: 158
Joined: Tue Dec 02, 2014 5:49 pm
Contact:

Re: Version 0.12.29

Post by lancar »

I have a question.
Are the item icons done, or will they be updated as well?
When I resize the UI using the slider, the icons distort weirdly (especially their edges), as if they were never designed to have their size altered in the first place.
With my old monitor this wasn't an issue, as the UI is good in 1080p, but now that I'm on a 4k monitor it's sooo tiny in its default state

#1stworldproblems

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Version 0.12.29

Post by kovarex »

lancar wrote:I have a question.
Are the item icons done, or will they be updated as well?
When I resize the UI using the slider, the icons distort weirdly (especially their edges), as if they were never designed to have their size altered in the first place.
With my old monitor this wasn't an issue, as the UI is good in 1080p, but now that I'm on a 4k monitor it's sooo tiny in its default state

#1stworldproblems
We would like to have 64X64 icons for everything eventually, so we can scale it up to 200%.
I'm not sure when this happens, but we make all new icons in 64X64 already to avoid extra work.

koisama
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sun Mar 06, 2016 11:50 pm
Contact:

Re: Version 0.12.29

Post by koisama »

FactorioBot wrote:
  • Fixed crash when Steam API intialization failed. (21805)
Does this mean it will be finally possible to launch steam version of factorio without having to launch steam?

Kenzory
Manual Inserter
Manual Inserter
Posts: 4
Joined: Thu Mar 17, 2016 8:45 pm
Contact:

Re: Version 0.12.29

Post by Kenzory »

Hey when 0.13 will be released? I love the game but we need servers in mp soon. Playing p2p scks if someone has lag. People hate me because my ISP sucks and i have lag spikes hmm great job anyway

roy7
Filter Inserter
Filter Inserter
Posts: 337
Joined: Fri Dec 12, 2014 4:24 pm
Contact:

Re: Version 0.12.29

Post by roy7 »

Kenzory wrote:Hey when 0.13 will be released? I love the game but we need servers in mp soon. Playing p2p scks if someone has lag. People hate me because my ISP sucks and i have lag spikes hmm great job anyway
2-3 months. v13 will have a way to help locate people via a server list, but the core mutliplayer system I believe remains the same. Maybe you can find an open server closer to you, or some people to play with that are okay with a higher Latency setting?

zaconder
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Mar 22, 2016 3:21 am
Contact:

Re: Version 0.12.29

Post by zaconder »

Is there a headless .12.29 build for linux? Every time my steam updates the game I end up having to reinstall the headless server :'( wish it was easier.

User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3700
Joined: Tue May 13, 2014 11:06 am
Contact:

Re: Version 0.12.29

Post by DaveMcW »

The web page does not auto-update, but here is a link to the headless server: http://www.factorio.com/get-download/0. ... ss/linux64

zaconder
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Mar 22, 2016 3:21 am
Contact:

Re: Version 0.12.29

Post by zaconder »

DaveMcW wrote:The web page does not auto-update, but here is a link to the headless server: http://www.factorio.com/get-download/0. ... ss/linux64
Thank you kind sir!

tryme
Manual Inserter
Manual Inserter
Posts: 2
Joined: Thu Mar 24, 2016 2:21 am
Contact:

Re: Version 0.12.29

Post by tryme »

I have a friend who uses steam to play factorio and I use the platform that the team that made we can't play multiplayer but it worked a minute ago it made how do I fix this please tell me

EDIT:found out the problem and fixed it
Last edited by tryme on Mon Mar 28, 2016 11:17 pm, edited 1 time in total.

sniper101x25
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Mar 24, 2016 3:26 am
Contact:

Re: Version 0.12.29

Post by sniper101x25 »

Could we get a static link to the most recent version of the headless server please?

ie, factorio.com/get-download/latest/headless/linux64

Cheers!

Saccharin493
Burner Inserter
Burner Inserter
Posts: 13
Joined: Mon Mar 21, 2016 12:30 am
Contact:

Re: Version 0.12.29

Post by Saccharin493 »

Will there be steam multiplayer integration in the future, allowing you to join friends games through steam like the way Terraria did it?

Grey
Long Handed Inserter
Long Handed Inserter
Posts: 68
Joined: Mon Jun 17, 2013 5:11 pm
Contact:

Re: Version 0.12.29

Post by Grey »

afaik they work on a mp Lobby. Maybe there is steam Integration planned in future.

Koub
Global Moderator
Global Moderator
Posts: 7203
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Version 0.12.29

Post by Koub »

The 0.12.29 release doesn't show up in the "recent updates" on Factorio's store page on Steam
Factorio - no recent update for 0.12.29.JPG
Factorio - no recent update for 0.12.29.JPG (36.17 KiB) Viewed 9082 times
Koub - Please consider English is not my native language.

daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
Contact:

Re: Version 0.12.29

Post by daniel34 »

koisama wrote:
FactorioBot wrote:
  • Fixed crash when Steam API intialization failed. (21805)
Does this mean it will be finally possible to launch steam version of factorio without having to launch steam?
No, you still need to have Steam running to launch the Steam version of Factorio. But in older versions the game crashed if Factorio and Steam couldn't connect properly, now you get a message telling you that restarting Steam usually fixes the issue.
quick links: log file | graphical issues | wiki

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Version 0.12.29

Post by kovarex »

Koub wrote:The 0.12.29 release doesn't show up in the "recent updates" on Factorio's store page on Steam
Factorio - no recent update for 0.12.29.JPG
It is there now.

NomisCode
Inserter
Inserter
Posts: 34
Joined: Sat Mar 12, 2016 12:29 pm
Contact:

Re: Version 0.12.29

Post by NomisCode »

Will be 0.12.30 last update of 0.12 version? After this update will be pause and after will come 0.13??
Please consider English is not my native language. :D

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Version 0.12.29

Post by kovarex »

NomisCode wrote:Will be 0.12.30 last update of 0.12 version? After this update will be pause and after will come 0.13??
There is a high chance of it, but we can't never be sure if something else won't fail :)

Peter34
Smart Inserter
Smart Inserter
Posts: 1100
Joined: Mon Nov 10, 2014 12:44 pm
Contact:

Re: Version 0.12.29

Post by Peter34 »

Saccharin493 wrote:Will there be steam multiplayer integration in the future, allowing you to join friends games through steam like the way Terraria did it?
That would be super nice to get!

User avatar
GewaltSam
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu May 08, 2014 5:42 pm
Contact:

Re: Version 0.12.29

Post by GewaltSam »

kovarex wrote:
NomisCode wrote:Will be 0.12.30 last update of 0.12 version? After this update will be pause and after will come 0.13??
There is a high chance of it, but we can't never be sure if something else won't fail :)
Kovarex, I know that this is a "dangerous" question, but anyway: Any guesstimate on the arrival of 0.13? Two or three weeks, or more in the two or three months area? I would understand a "when it's done" though :)

Post Reply

Return to “Releases”