Version 2.0.30
Posted: Fri Jan 10, 2025 12:35 pm
Changes
- Changed map generated lightning attractors to always produce full-health items when mined. (125629)
- Reordered results of scrap recycling to make the recycler stack them on belts more efficiently. (https://mods.factorio.com/mod/better-scrap-stacking) (125706)
- Fixed that item request proxies would show bad "missing materials for construction" counts. (124613)
- Fixed a crash when creating a ghost assembling machine with a pre-set recipe through script. (125634)
- Fixed a multiplayer latency related crash when deleting surfaces. (125574)
- Fixed crash due to division by zero when line_length of sheet definition of SpriteVariations was 0. (125493)
- Fixed quality filter comparators did not dim at night. (125109)
- Fixed ammo turrets with target leading would undershoot ammo with range modifier. (124963)
- Fixed opening a train stop on another surface from a tag would show the wrong trains. (125253)
- Fixed only pings from last message in a given tick were being recognized. (125672)
- Fixed circuit condition signal selection title was "Set the filter" instead of "Select a signal". (124589)
- Fixed asteroid collector could fail to grab some chunks if there were no other chunks nearby. (124971)
- Fixed a crash when interacting with ghost assembling machines after migrating recipes. (125669)
- Fixed crash when using the same sprite as both decal and decorative. (125106)
- Fixed that cycling quality did not work while the mouse was over scrollable widgets. (125424)
- Fixed that logistic groups could get broken when mining and un-doing ghost logistic containers. (124026)
- Fixed long custom ending text would not fit in the victory screen. (123818)
- Fixed that hidden surfaces would show in the evolution command. (124561)
- Fixed a crash when hovering some widgets at very small resolutions. (125734)
- Fixed that orbital request weight tooltips wouldn't show any decimal values. (119405)
- Fixed a crash when quitting abnormally in multiplayer while the menu was visible. (124954)
- Fixed that labs would consume power for one tick when not working. (125737)
- Fixed that the mods GUI did not fit on small screens such as the Steam Deck. (118372)
- Fixed crash when frame count of animation layer definition using stripes didn't match frame count of previous layer. (125728)
- Fixed hovering cursor over undo button could change rail planner start location. (125739)
- Fixed missing Ў character in the game font. (119359)
- Fixed yet another issue with flow statistics. (125742)
- Fixed script rendering objects targeting an entity didn't draw at render position of the entity. (125393)
- Fixed issue of incorrect undo of deconstruction of multiple tile ghost with common dependent entity ghost (123389)
- Fixed macOS Game Mode not activating for the non-Steam version of the game.
- Fixed that items would end up in crafing machine trash slots when it wasn't desired. (125212)
- Added LuaEntity::inserter_spoil_priority read/write.