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Version 1.1.102

Posted: Thu Jan 18, 2024 12:56 pm
by FactorioBot
Bugfixes
  • Fixed crash when placing linked chest in multiplayer with hotkey suggestions enabled. (110356)
  • Fixed that migration_applied was always false in the on_configuration_changed event. (110392)
  • Fixed that item health bars didn't render correctly at some scales. (110378)
  • Fixed a crash when the server has disconnected while setting quickbar slots. (110242)
  • Fixed that the delete save confirm could delete the wrong save if a different one was selected while it was showing. (110453)
  • Fixed that the custom camera widget wouldn't render entity status icons correctly. (108086)
  • Fixed that LuaGameScript::auto_save() wouldn't work if the root saves folder didn't already exist. (109462)
  • Fixed that selecting a group in the chat icon selector GUI would occasionally select a random result. (105017)
  • Fixed an error when scenario or blueprint library files are read-only on Linux. (102351)
  • Fixed several potential deadlocking issues with non-blocking saving. (108738)
  • Fixed tank not consuming fuel when turning while braking. (110347)
  • Fixed train could not advance from destination full state when a train stop placed from blueprint was built before a rail next to it. (110572)
  • Fixed partial item transfer not preserving inventory hand location. (110543)
  • Fixed transport belt would keep saying "Disabled by control behavior" after circuit wires were removed.
  • Fixed controller relative driving mode steering left and right repeatedly in multiplayer.
  • Fixed controller relative driving mode causing jittery movement when driving backwards.
Debug
  • Added show_generated_chunks debug option which shows uncharted yet generated chunks on the map.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

Re: Version 1.1.102

Posted: Thu Jan 18, 2024 4:14 pm
by Alkumist
thats a lot of cool fixes

Re: Version 1.1.102

Posted: Thu Jan 18, 2024 4:51 pm
by NotRexButCaesar
FactorioBot wrote: Thu Jan 18, 2024 12:56 pm Debug
  • Added show_generated_chunks debug option which shows uncharted yet generated chunks on the map.
All the better for "cheating" to see what has been generated without using /editor and savescumming.