Version 1.1.98

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FactorioBot
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Version 1.1.98

Post by FactorioBot »

Changes
  • Pressing "Regenerate map" in the map editor will open the map generator.
  • "Regenerate map" is no longer available in map editor for scenarios that don't use the map generator.
Bugfixes
  • Fixed a loader could get stuck in rare cases with mixed items when inserter takes items from belt in a loader.
  • Fixed that pressing regenerate map in the map editor would change the map generator settings GUI next time it's used.
  • Fixed a crash when loader entity is migrated into loader-1x1. (109790)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

Annihilator
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Re: Version 1.1.98

Post by Annihilator »

I just updated server (linux headless) and client Mac ARM and get version mismatch. build 61895 vs 61896.

Both server and client say they are on 1.1.98 though.
Attachments
Screenshot 2023-11-22 at 19.56.31.png
Screenshot 2023-11-22 at 19.56.31.png (48.04 KiB) Viewed 10961 times

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Sanqui
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Re: Version 1.1.98

Post by Sanqui »

Annihilator wrote:
Wed Nov 22, 2023 6:58 pm
I just updated server (linux headless) and client Mac ARM and get version mismatch. build 61895 vs 61896.

Both server and client say they are on 1.1.98 though.
This mismatch should be fixed now. Please redownload the headless server. Sorry about that.

We'll step up our cache annihilation game next time.
ovo

Annihilator
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Re: Version 1.1.98

Post by Annihilator »

I waited almost 2 hours, the headless link still downloads 61895.

Will try again tomorrow, thanks for the reply. :)

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Re: Version 1.1.98

Post by foxxylady »

Just tried the lasted headless server download and I'm getting the same mismatch error

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Re: Version 1.1.98

Post by squiddog »

same here

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boskid
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Re: Version 1.1.98

Post by boskid »

Weird, headless package i downloaded for 1.1.98 from CDN has different checksum than the file i see on our local copy.

Our local copy of `factorio_headless_x64_1.1.98.tar.xz` has SHA1 `eaf69f3e37d4d92fc75a5c5b86078e460e752b04` (i suspect this will be the correct one [packaged as zip because of forums limits, zip has sha1=3e16657deafafc84475507322c47546ac789a2d0], attached until devops fixes this).

File downloaded from downloads page has sha1=44a78044572760256fcef3092ff48366a10d0430, is that the incorrect one?

-- edit:

When looking at https://www.factorio.com/download/sha256sums/ which gives sha256 it says:
`692ff293105151f436f59ef9c9a339e667da3caf9a90794719207a1dde180a99 factorio_headless_x64_1.1.98.tar.xz`
which matches the file i have attached here (inside of the zip)
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factorio_headless_x64_1.1.98.tar.xz.from_tank.zip
(56.15 MiB) Downloaded 149 times

foxxylady
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Re: Version 1.1.98

Post by foxxylady »

The from tank zip worked.

Thanks for the help

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SupplyDepoo
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Re: Version 1.1.98

Post by SupplyDepoo »

boskid wrote:
Wed Nov 22, 2023 11:18 pm
Weird, headless package i downloaded for 1.1.98 from CDN has different checksum than the file i see on our local copy.
This suggests a cyberattack. I would check both versions for suspicious code.

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Re: Version 1.1.98

Post by vinzenz »

Ah a cyberattack would've been exciting but no, it's still CDN cache. Yesterdays deploy process had to be restarted quite far in the process where the headless build was already ready and prefetched in the CDN. The second successful deploy updated the headless build correctly in the CDN storage but our CDN cache purge command had a wrong path prefix.

I reissued the purge command with the correct path and now factorio.com serves the correct headless build.
bringing the oops to devops

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Re: Version 1.1.98

Post by IIPoliII »

Welp on our side we are doing too many requests for some reason :shock: first time happening.

Code: Select all

○ → wget https://www.factorio.com/get-download/latest/headless/linux64
--2023-11-23 16:46:03--  https://www.factorio.com/get-download/latest/headless/linux64
Resolving www.factorio.com (www.factorio.com)... 2606:4700:20::681a:e58, 2606:4700:20::ac43:47c5, 2606:4700:20::681a:f58, ...
Connecting to www.factorio.com (www.factorio.com)|2606:4700:20::681a:e58|:443... connected.
HTTP request sent, awaiting response... 429 Too Many Requests
2023-11-23 16:46:04 ERROR 429: Too Many Requests.

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vinzenz
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Re: Version 1.1.98

Post by vinzenz »

IIPoliII wrote:
Thu Nov 23, 2023 3:49 pm
Welp on our side we are doing too many requests for some reason :shock: first time happening.
Yeah I had to implement ratelimits for unauthenticated downloads, just too many broken factorio multiplayer setups out there downloading the headless server in a loop.
bringing the oops to devops

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Re: Version 1.1.98

Post by KeepResearchinSpoons »

> wrong path prefix
> step up cache annihilation game
> 61896 vs 61895

There are only 2 hard things in programming: naming things, cache invalidation and off-by-one errors.

Welcome to the club! keep up the good work.

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Re: Version 1.1.98

Post by IIPoliII »

vinzenz wrote:
Fri Nov 24, 2023 3:08 pm
IIPoliII wrote:
Thu Nov 23, 2023 3:49 pm
Welp on our side we are doing too many requests for some reason :shock: first time happening.
Yeah I had to implement ratelimits for unauthenticated downloads, just too many broken factorio multiplayer setups out there downloading the headless server in a loop.
In the case anyone wonders, we fixed it by implementing the Factorio API.
https://factorio.com/api/latest-releases


It's a JSON formatted output, with both Stable and Experimental, can easily be manipulated in scripts, and there is no rate limiting from what I see. But surely don't abuse it :D

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