Version 1.1.70

Information about releases and roadmap.
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FactorioBot
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Version 1.1.70

Post by FactorioBot »

Minor Features
  • Added mod portal bookmarks to install mods gui
Bugfixes
  • Fixed show-player-robots debug option would render lines for characters on other surfaces. (103470)
  • Fixed using incorrect sound settings when there is no configuration file.
  • Fixed a crash related to teleporting spider vehicles with burner energy sources between surfaces.
  • Fixed that the return value of some lualib noise functions didn't have the metatable for noise expression arithmetic. (103416)
  • Fixed simulation widgets showing savefiles trying to apply migrations in multiplayer. (103528)
  • Fixed upgrading pair of underground belt ghosts that makes them in reach would flip one of them without updating rotation point of nearby belts. (103564)
  • Fixed that logistic containers didn't deduplicate filters when importing them from untrusted sources which could crash the game. (102882)
  • Fixed a hard crash when a mod called deconstruct_area() with mismatched force and the player undid deconstruction of tiles. (103055)
  • Fixed highlight-box targeting entity not rendering before first update. (103559)
  • Fixed spider-remote would lose connection when spider changes surface. (103519)
  • Fixed SpidertronRemotePrototype was silently forcing stack size to 1 and not marking prototype as non stackable. (103472)
  • Fixed that sounds with fade_out_ticks would synchronize when pausing the game while the sounds are fading out. (103646)
  • Fixed idle sounds would synchronize when pausing the game. (103648)
  • Fixed idle sounds for accumulators not starting in certain scenarios. (103603)
  • Fixed idle sounds playing when they shouldn't for entities with max_sounds_per_type set.
  • Fixed inserters not highlighting the entity they would pick up from if said entity is a ghost while the inserter is not. (100972)
  • Fixed a save's suggested save name not being updated when using non blocking saving. (101610)
  • Fixed a crash when GUI style errors are found during loading. (103688)
  • Fixed an item duplication when fast replacing underground belts with a damaged item. (103711)
  • Fixed that loader could get stuck when feeding a burner generator. (103719)
  • Fixed a crash when opening blueprint book item while tick is paused. (103680)
  • Fixed a unit group that is building a base could have all its members distracted and still build a base. (102586)
Scripting
  • Added LuaTechnology to LuaPlayer::opened.
  • Added LuaEntityPrototype::ammo_category read.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Kane
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Re: Version 1.1.70

Post by Kane »

Awesome like always!

Mernom
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Re: Version 1.1.70

Post by Mernom »

Now we just need modlists.

gerrydwilliams
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Re: Version 1.1.70

Post by gerrydwilliams »

This release has slowed the game down alot

RoLi4Ever
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Re: Version 1.1.70

Post by RoLi4Ever »

When can we expect 1.1.70 for Nintendo Switch?
I have a headless server based on 1.1.70 running and unfortunately I can't connect to it with the Switch(1.1.69). :(

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Re: Version 1.1.70

Post by ptx0 »

gerrydwilliams wrote:
Thu Oct 27, 2022 3:11 pm
This release has slowed the game down alot
i think you need to provide a save file and open your own thread to discuss that because in my own testing, with a not-too-modded game, has the same exact game update time of 2.7ms.

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