Version 0.17.6
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- Manual Inserter
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Re: Version 0.17.6
0.17.4 save non-infinite mining productivity 15/15 level (30%) sucesfully converted to 2/3 (20%) in 0.17.6.
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- Long Handed Inserter
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Re: Version 0.17.6
Oh me too. Thanks for pointing that out!thecatlover1996 wrote: ↑Wed Mar 06, 2019 6:34 am I keep reading NullPointerException instead of New Player Experience
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Re: Version 0.17.6
Developers, i'm ask you again: please tell us what this setting (from config.ini) will do if we change it to true?
; Options: true, false
; check-for-unused-pixels=false
; Options: true, false
; check-for-unused-pixels=false
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- Manual Inserter
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Re: Version 0.17.6
I tried again, the result:factorian.cz wrote: ↑Wed Mar 06, 2019 3:45 pm 0.17.4 save non-infinite mining productivity 15/15 level (30%) sucesfully converted to 2/3 (20%) in 0.17.6.
save 0.17.4
mining productivity 30%
15 lvl (last non-infinite) done in technology tree, next infinity levels
loaded in 0.17.5
mining productivity 70%
7 lvl done in technology tree (4th infinite without any space science packs )
when saved, in 0.17.6 preserved
0.17.4 save loaded in 0.17.6
mining productivity 20% only
2 lvl done in technology tree, next 3 lvl (last non-infinite)
Re: Version 0.17.6
I just got the following error trying to load a save that was created in version 0.17.6. The save is also attached. I have successfully saved and loaded this gave before, although I made a lot of progress last night (unlocked red circuits and military 2, built steel, etc).
The relevant migration is:
I suspect this migration just needs a tweak to fit the new science pack names, or my save file has somehow become corrupted (thinks it needs this migration when it does not).
Edit: If I delete 2016-10-27_Factorio_0.15.0.lua, everything loads fine.
By the way, the save was created in Windows, but I am now trying to load in Linux.
The relevant migration is:
Code: Select all
if game.is_demo() then
return
end
for index, force in pairs(game.forces) do
local technologies = force.technologies;
local recipes = force.recipes;
if technologies["military-2"].researched then
recipes["military-science-pack"].enabled = true
recipes["piercing-rounds-magazine"].enabled = true
recipes["grenade"].enabled = true
end
if technologies["advanced-material-processing-2"].enabled then
recipes["electric-furnace"].enabled = true
recipes["production-science-pack"].enabled = true
end
if technologies["advanced-electronics-2"].enabled then
recipes["processing-unit"].enabled = true
recipes["high-tech-science-pack"].enabled = true
end
end
Edit: If I delete 2016-10-27_Factorio_0.15.0.lua, everything loads fine.
By the way, the save was created in Windows, but I am now trying to load in Linux.
- Attachments
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- 2019-03-06-095907_473x283_scrot.png (54.65 KiB) Viewed 4301 times
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- 17town.zip
- (5.62 MiB) Downloaded 135 times
Re: Version 0.17.6
What about GOG players?FactorioBot wrote: ↑Tue Mar 05, 2019 5:17 pm We're having problems with our automatic updater at the moment, so please use Steam, or download the full installation at http://www.factorio.com/download/experimental.
- BlueTemplar
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Re: Version 0.17.6
BobDiggity (mod-scenario-pack)
Re: Version 0.17.6
Just checked, 17.2 is the latest I can get with GOG
- BlueTemplar
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Re: Version 0.17.6
Yeah, the auto-updater is still broken - but once you are registered on the website, you can download the whole game from here :
http://www.factorio.com/download/experimental
http://www.factorio.com/download/experimental
BobDiggity (mod-scenario-pack)
Re: Version 0.17.6
Yes, I know, I registered long time ago when I bought the game on GOG. That's the only way for us to test the latest experimental for now, current average download speed is 100KB/s On a 1.1Gb file, that's a long timeBlueTemplar wrote: ↑Wed Mar 06, 2019 7:38 pm Yeah, the auto-updater is still broken - but once you are registered on the website, you can download the whole game from here :
http://www.factorio.com/download/experimental
Edit: it took 4 hours...