Version 0.9.1

Information about releases and roadmap.
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Sedado77
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Re: Version 0.9.1

Post by Sedado77 »

Shirow wrote:The dev of Banished has mentioned he's been working in the professional game development industry for many years in a handful of roles.
It sounds like he's coming from a perspective of heavy experience. It shows.
TRUE! When Etalyx started playing it and said it wasn't released yet... I couldn't beleave it! It has it's own engine and it works like a charm!!! Only thing IMO that's lacking is the posibility of modding it :)
Balinor
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Re: Version 0.9.1

Post by Balinor »

Modding should be possible as I believe the developer has either exposed most of the data or plans to in an update. The biggest problem the game has in my opinion is a lack of content overall, but it is a very polished game from what I have seen.
foursaken
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Re: Version 0.9.1

Post by foursaken »

Yep, every time I think I'm "finished" with Factorio there's another major release, and it feels twice as good as it was. Oil is fantastic.
elkar
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Re: Version 0.9.1

Post by elkar »

Yeah but the problem is that getting to that oil takes some time and starting games over and over is tidious :(
Telarin
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Re: Version 0.9.1

Post by Telarin »

I am not finding a mods folder anywhere in the Factorio directory tree. Where should this folder be added, and should it just be called mods, or what?
sparr
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Re: Version 0.9.1

Post by sparr »

Telarin wrote:I am not finding a mods folder anywhere in the Factorio directory tree. Where should this folder be added, and should it just be called mods, or what?
The mods folder lives next to your saves folder. It's not in the folder Factorio is installed in, but instead in the folder that the game writes user information to.

https://forums.factorio.com/wiki/inde ... _directory
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ssilk
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Re: Version 0.9.1

Post by ssilk »

Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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