Version 0.12.6

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NoPantsMcDance
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Re: Version 0.12.6

Post by NoPantsMcDance »

Download links seem broken
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Oninaig
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Re: Version 0.12.6

Post by Oninaig »

Same thing, download link is broken for 64 bit windows zip and exe
discogeek
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Re: Version 0.12.6

Post by discogeek »

Same here. Link on the download page just goes to a 404 for win x64 version.
JosephBones
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Re: Version 0.12.6

Post by JosephBones »

Different situation for me. I Play this game on Ubuntu 14.04lts at work and the update work very well. But on my windows computer at home, i have the 404 error.

I dont know how to get the error logs from this install but i gladly have it on thi spost to help/

Present configuration

windows 10
internet connection 30gbits
Have no anti virus ( i dont pirate, crack or view porn so no need )
Have no firewall but windows 10 one, but also tried with firewall off and get same error

the error pops instant, no delay for connection try or timeout. Look like an update file do not exist but only in ubuntu 64 bit version ?
Tyrant597
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Re: Version 0.12.6

Post by Tyrant597 »

*Edit
Last edited by Tyrant597 on Tue Sep 01, 2015 10:41 pm, edited 1 time in total.
happymoep
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Re: Version 0.12.6

Post by happymoep »

Updating from within the game worked for me (Tuesday morning, european time)
Right now I checked the download links on https://www.factorio.com/download/experimental and all 4 windows version downloads work for me too.
bruteman
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Re: Version 0.12.6

Post by bruteman »

3 different machines (all windows 7) on 3 different networks (work / home / job site) all links give 404 error except the 32 bit zip (Canada)
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mrhanman
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Re: Version 0.12.6

Post by mrhanman »

I was having trouble downloading until I noticed the URL was us2.factorio.com. On a whim, I tried us1.factorio.com, and it downloaded fine.
Vin
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Re: Version 0.12.6

Post by Vin »

mrhanman wrote:I was having trouble downloading until I noticed the URL was us2.factorio.com. On a whim, I tried us1.factorio.com, and it downloaded fine.
This workaround worked for me as well.
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Afforess
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Re: Version 0.12.6

Post by Afforess »

I edited my /etc/hosts file to point us2.factorio.com to 45.33.26.187 (ip for us1.factorio.com) and the in-game updater worked.
katyal
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Re: Version 0.12.6

Post by katyal »

Yup did the same with my hosts file ...so I guess theres a problem with us2.factorio....
production
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Re: Version 0.12.6

Post by production »

Running on Linux I can confirm us2.factorio.com seems to be the problem:

Code: Select all

   9.767 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=production&token=<private>&apiVersion=2
  15.446 1 packages available to download (experimental updates enabled).
  15.493 Factorio initialised
  16.926 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-download-link?username=production&token=<private>&package=core-linux64&from=0.12.5&to=0.12.6&isTarget=true&apiVersion=2
  17.799 Info Updater.cpp:201: Downloading https://us2.factorio.com/updates/core-linux64-0.12.5-0.12.6-update.zip?key=<removed>&expires=1441155818 to factorio/temp/core-linux64-0.12.5-0.12.6-update.zip
  19.096 Info Updater.cpp:212:  => 404
Trying the /etc/hosts fix now.
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cpy
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Re: Version 0.12.6

Post by cpy »

Where can i learn more about: Added LuaItemPrototype::module_effects read?
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Re: Version 0.12.6

Post by cube »

us2.factorio.com was kind of stuck, everything should be working correctly by now.
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SHiRKiT
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Re: Version 0.12.6

Post by SHiRKiT »

Why we had a monday release? :D
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Phillip_Lynx
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Re: Version 0.12.6

Post by Phillip_Lynx »

SHiRKiT wrote:Why we had a monday release? :D
Because they can do it out of the pub :D
roman566
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Re: Version 0.12.6

Post by roman566 »

There seems to be some problem with enemies. I constantly get attacked by swarms of the weakest enemies. It slowly starts to slow down the game when an attack occurs. Shouldn't they switch to smaller amount of bigger enemies?

Check the lower right corner. That's a single attack force. I get attacked by swarms like that every couple minutes. I had to expedite repair drones production as I started to loose turrets and could not run from one end to another end of my factory to repair/replace them.
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Ojelle
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Re: Version 0.12.6

Post by Ojelle »

You might want to consider killing of some of those bases (expecially those really close).
On the other hand, that only solves the problem, not the cause. About the latter I have no clue.
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Re: Version 0.12.6

Post by Oxyd »

In previous versions, biters had a problem actually getting inside a group. Biters would pile up on the perimeter and new members would have a hard time getting in. This was fixed in .6, which means that over a fixed period of time, a group could gather greater number of enemies. In other words, it's not a problem, it's the sudden lack of a problem. :)

Nevertheless, I'll give it a deeper look and see how much this affects the game balance.
roman566
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Re: Version 0.12.6

Post by roman566 »

It's not the balance I am worried about, it's the performance. Attacks from groups of that size visibly slows down my computer when I am close to the fight.
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