Version 0.13.6

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Mangledpork
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Re: Version 0.13.6

Post by Mangledpork »

We've been getting so many patches recently we could make a whole quilt from them! Protect the elbows of old-fashioned teachers across the world! Equip every half-blind pirate on the seven seas! Other game devs aren't a patch on Wube!
Lalkin
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Re: Version 0.13.6

Post by Lalkin »

Nevermind. Ended up being a flash page in my browser lagging my entire computer I think.

Nothing to see here
horrorizer
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Re: Version 0.13.6

Post by horrorizer »

try to find stone in this map generated by 13.2 default settings
I have read many post about how nasty is 13.x map generator is, but this is in another lvl.
Have been playing this map in vanilla, always looking for stone to fill all the swamps but was never a priority, now with rocket silo researched it became a problem as I cannot create concrete without a good source of stone
TLDR:
stone rarest resource.

note: I will no start another map because I like the challenges :P
Will be funny filling train wagons with stones. while trying to keep the very far away source of stone safe from cockroaches.
Starting point had few stones overlapping iron ores. if you load the game will see it.
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Mooncat
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Re: Version 0.13.6

Post by Mooncat »

Oh, btw, does anyone know where is the new concrete tileset mentioned in FFF #120?
Zeblote also asked this when 0.13.0 released but no one seems to know.
Really looking forward to this. :D

Image


Edit: found this - viewtopic.php?f=5&t=27489
But I think we still need an answer from the devs.
I also searched in the discussion thread of that FFF. There were some people don't like the new graphics, but they were the minority.

And IMO, the new tileset is not broken at all. The image looks broken simply because it is broken, for demonstrating the new edges. You won't place concrete like that anyway.

And even if it is not officially included in the game, at least provide us a mod with the new graphics?
Last edited by Mooncat on Thu Jul 07, 2016 4:02 am, edited 5 times in total.
gloke
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Re: Version 0.13.6

Post by gloke »

Is it just me or there is no curved rail piece? I can't find it in the crafting menu at all... I have normal rail pieces
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Mooncat
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Re: Version 0.13.6

Post by Mooncat »

gloke wrote:Is it just me or there is no curved rail piece? I can't find it in the crafting menu at all... I have normal rail pieces
It has been changed since 0.13.0. Curved rail has already been combined with straight rail. Build a straight rail, click on it, then you can extend the rail.
For more details: https://www.youtube.com/watch?v=JCYfO6UPhes&t=14m46s
If I remember correctly, 1 curved rail = 4 rail items.
gloke
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Re: Version 0.13.6

Post by gloke »

I thought something like that must of happened but my random clicking and placement of pieces did not yield a result so I came here. Ill have another crack, thanks.
Jarin
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Re: Version 0.13.6

Post by Jarin »

FactorioBot wrote:
  • Bugfixes
    • Fixed crash when mining tiles you're standing on that results in you being killed.
I really want to know how this was managed. No bugreport link to explain it. o.O
Daid
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Re: Version 0.13.6

Post by Daid »

Jarin wrote:
FactorioBot wrote:
  • Bugfixes
    • Fixed crash when mining tiles you're standing on that results in you being killed.
I really want to know how this was managed. No bugreport link to explain it. o.O
My guess, as a software engineer. If the resources in on the tile where "empty" it deleted the first entity on the tile, which normally is the resource, but if you are standing on top of it, it could be the player.
Originus
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Re: Version 0.13.6

Post by Originus »

FactorioBot wrote: Fixed crash when mining tiles you're standing on that results in you being killed.
too sad that there is no bug-report linked for this. It must be a hilarious moment when the planet revenges for the overexploitation by the player ^^
Killavirus
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Re: Version 0.13.6

Post by Killavirus »

HEY !!!

HEY HEY HEY !!!!

How on earth am I supposed to keep up if you keep on fixing stuff so quickly !!! :D

*GREAT WORK :D
Addiction Thy Name be Factorio, FACTORIO IS NOT A LIE.
Filias
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Re: Version 0.13.6

Post by Filias »

When will be map generation fixed? I have oil only in start location (and only a few). Tons of enemies everywhere. It's quite frustrating game now :(
iamwyza
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Re: Version 0.13.6

Post by iamwyza »

Filias wrote:When will be map generation fixed? I have oil only in start location (and only a few). Tons of enemies everywhere. It's quite frustrating game now :(
Patience. They know it's an issue, but I am willing to be it's more complicated than alot of the game crashing fixes they've released. It'll be fixed when it's fixed. In the mean time you do have the option of using RSO to mostly mitigate the problems.
RichyNZ
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Re: Version 0.13.6

Post by RichyNZ »

Filias wrote:When will be map generation fixed? I have oil only in start location (and only a few). Tons of enemies everywhere. It's quite frustrating game now :(
I've found that while there is normally only a little bit of oil near start and none more in sight, there are generally a few decent fields a little way out of starting sight radius. A couple of radars will uncover them so you know which way to start your rails. It seems to be all in their plan of getting people to work with trains and outposts more. Personally I quite like it....
Lalkin
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Re: Version 0.13.6

Post by Lalkin »

I have found resource generation to be fine.

On the maps I've made since 13.0 (about half a dozen) I've had some of all the resources nearby and then with just a little exploration I can find more. I like having things a bit more spaced out. Trains are more useful and you have to play with the biters some.


If you don't want to have to explore bump up the resource amount when you make a world.

If you don't like dealing with biters turn them down.

While there may be tweaks with the map generation the devs feel needed it is not currently broken like some people are implying.
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stormforce770
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Re: Version 0.13.6

Post by stormforce770 »

What I do to avoid the map generation crazyness is to use a seed (map generation algorithmn) from a 0.12 save. It gives you a decent starting area.
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ChurchOrganist
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Re: Version 0.13.6

Post by ChurchOrganist »

If you adjust the settings you will get a playable map.

If you don't have enough of a resource turn it up.

If you have too many biters turn them down.

I have been finding stone and oil to be an issue on low settings. But raising the frequency works.
Want to know where the biters chewing your power plant have come from??
Wondering where your next iron is going to come from??
You need Long Range Radar
Filias
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Re: Version 0.13.6

Post by Filias »

RichyNZ wrote:I've found that while there is normally only a little bit of oil near start and none more in sight, there are generally a few decent fields a little way out of starting sight radius. A couple of radars will uncover them so you know which way to start your rails. It seems to be all in their plan of getting people to work with trains and outposts more. Personally I quite like it....
Thanks for an advice. I have finally found it. It' quite far away but we have nice trains now.
RaviorMetal
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Re: Version 0.13.6

Post by RaviorMetal »

When will be map generation fixed? I have oil only in start location (and only a few). Tons of enemies everywhere. It's quite frustrating game now :(
I somehow managed to generate a map with acceptable results, cleaned it up a little and found much oil in it by exploring. I've made it so that theres a few resources in the starting area and Trains are needed to gather other resources later on, where you have to fight a little before you can obtain them. I dont know the seed or the map exchange string (dont know how to get both later on). I uploaded my cleaned version of the map here:

http://venion.net/files/tn005.rar

It has approximately 3x3 screens in max zoomed out state from the editor pre generated and cleaned of resources except in the starting area.
SQLek
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Re: Version 0.13.6

Post by SQLek »

World gen works for me. Maybe the problem isn't that it is "not working" but that it "works different"?

I'm very happy with 0.13 branch. Thank You devs <3
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