- Bugfixes
- Fixed the possibility to break the scripting of the 3rd New hope campaign by fast replacing the boilers with pipe.
- Fixed parsing of localised string in lua commands when the string is concatenation. (https://forums.factorio.com/forum/vie ... php?t=9896)
- Fixed (once again) the inserter connection to rail in junctions. (https://forums.factorio.com/forum/vie ... hp?t=10078)
- Fixed that the combat robots ignored the vehicle of the player and damaged directly the player. (https://forums.factorio.com/forum/vie ... php?t=9607)
- Fixed crash when character disconnected from player is crafting. (https://forums.factorio.com/forum/vie ... hp?t=10000)
Version 0.11.22
Version 0.11.22
We learned that some needed fixes should be pushed even when the release has been declared stable instead of waiting for next release, so here it is.
Re: Version 0.11.22
I was wondering why it was taking so long for an update to be released. then I realized I hadn't started a new map in a long time as well. So I started a new map yesterday. Viola! New release today. Just. Like. Clockwork.
- Mr. Thunder_Tw
- Long Handed Inserter
- Posts: 53
- Joined: Mon Sep 29, 2014 2:15 pm
- Contact:
Re: Version 0.11.22
Thanks for solving those translation+concatenating issues! I know I can be a nagging bastard but I do appreciate the fix
my Mod: ThunderGui
Re: Version 0.11.22
Yaay, new update, bugfixes, yaay... I am so hyped to 0.12 that I am starting to hate those bugfixes. :<
Яussian inseяteя.
- Phillip_Lynx
- Filter Inserter
- Posts: 541
- Joined: Mon Jul 21, 2014 6:00 pm
- Contact:
Re: Version 0.11.22
Yeah ... we are so blessed with this ALPHA that we are annoyed of bugfixesSNORKOFOB wrote:Yaay, new update, bugfixes, yaay... I am so hyped to 0.12 that I am starting to hate those bugfixes. :<
Super work DEVs !!!!
Triple As, get a piece from this dev-team!!
Re: Version 0.11.22
That's sound so easy to fix bug, when you read the huge list of logs... Thank you guys for you awesome work, you're masters of programming.
I'm not english, sorry for my mistakes
Re: Version 0.11.22
The last bug report link is broken.
Re: Version 0.11.22
Fixed, thximmibis wrote:The last bug report link is broken.
Re: Version 0.11.22
Triple A devs better leave their grubby hands away from my beloved Wube!Phillip_Lynx wrote:Triple As, get a piece from this dev-team!!
These days, Triple A isn't known for its innovative, high quality gameplay. Most games are planned to be financial successes only; best way to do that is by relying on ideas that worked in the past. So, there's no place for fresh or risky ideas.
I don't believe they would learn ANYTHING by how Wube is doing things. Maybe build a bad 3D factorio with DLC planets, different engineer classes and CGI trailers. Oh, and don't forget for example the totally broken Sim City game engine, where they probably noticed half way through the development that it isn't even working right. So they made the scenery more pretty and tried to hide that it's completely and utterly not working, mechanic-wise. Yep, I myself can see such a scenario for a game half as complex as Factorio, if you leave it to the money-grabbing part of this industry.
So, yeah, Triple A. Maybe take a look at Wube and learn something. BUT DON'T YOU DARE TOUCH THEM, OR INFLUENCE THEM IN ANY OTHER WAY, YOU HEAR ME?!?
Well, that's out of my system now. Carry on
Re: Version 0.11.22
World of Factories:
Red science is free.
green science free but only for premium users
blue science 1 gold
purple science 50 gold
1€=100 gold.
'Modules all cost gold and are active for 1 hour only.
Red science is free.
green science free but only for premium users
blue science 1 gold
purple science 50 gold
1€=100 gold.
'Modules all cost gold and are active for 1 hour only.
Re: Version 0.11.22
Sounds realistic, could come from EA.
Re: Version 0.11.22
lxl wrote:World of Factories:
Red science is free.
green science free but only for premium users
blue science 1 gold
purple science 50 gold
1€=100 gold.
'Modules all cost gold and are active for 1 hour only.
Map sizes are limited to 500x500 - Purchase additional map for 20 gold
Re: Version 0.11.22
That's not funny, It's just sad I hope Wube doesn't go the Mojang way too - paid servers and sellout to microsoft - yuch !Klonan wrote:lxl wrote:World of Factories:
Red science is free.
green science free but only for premium users
blue science 1 gold
purple science 50 gold
1€=100 gold.
'Modules all cost gold and are active for 1 hour only.
Map sizes are limited to 500x500 - Purchase additional map for 20 gold
But on a happier note - Thank you dev's for the awesome game and all you've pot into it by now and for what you will add in the future
Re: Version 0.11.22
But it's the road the game industry is taking for about 10 years now, each year gradually becoming worse due to more ways to screw honest players over with paywall or grindwall crap. The pay-for-mods is just a new money-grabbing scheme some companies experiment around with lately. And games like the new GTA installment banned modding altogether now with their updated EULA and that's the exact opposite which is as bad as paying for mods. How people are seriously buying games made in that fashion is beyond my comprehension because I grew up back when game companies released entire expansions/addons for free just for the fun. Nowadays you don't even get the full finished game when paying 50 bucks... rather you have to get all the additional DLCs, pre-order stuff and Premium crap and a huge load of bugs, lack of quality and lack of content just to get annoyed by the game after a short while anyways because it completely lacks fun and replayability. Early Access in Alpha/Beta and Free 2 Play games made a whole lot worse too and even the full-priced triple A games of huge game studios/publishers suffer the very same problems because everyone excuses the lack of quality with "It's Beta" with no intention of ever actually fixing anything. Welcome to the gameworld after 2005.jockeril wrote:That's not funny, It's just sadKlonan wrote:lxl wrote:World of Factories:
Red science is free.
green science free but only for premium users
blue science 1 gold
purple science 50 gold
1€=100 gold.
'Modules all cost gold and are active for 1 hour only.
Map sizes are limited to 500x500 - Purchase additional map for 20 gold
Makes me want to puke. No wonder I'm back to playing oldschool SNES games and stuff like Terraria or Factorio. There I don't have to deal with dreadful developer greed and self-gloryfying developer pride.
Re: Version 0.11.22
Gaming is run by assholes more and more, there is only one hope: indie studios that makes great games and not massive sellout games.
Re: Version 0.11.22
Thats why i'm proud of myself for buying such a great game.
And it's not only about the game, i would buy factorio eventually becouse its just damn good, but becouse i've been looking how its developed over a long time... I wanted to be a part of it, and i'm proud to be there.
Cheers guys!
Keep up a damn good work (hope you enjoy it at least that much as we when we play this game!)
And it's not only about the game, i would buy factorio eventually becouse its just damn good, but becouse i've been looking how its developed over a long time... I wanted to be a part of it, and i'm proud to be there.
Cheers guys!
Keep up a damn good work (hope you enjoy it at least that much as we when we play this game!)
Re: Version 0.11.22
Where are the download links? ToT
- Attachments
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- Experimental.png (438.99 KiB) Viewed 18785 times
Re: Version 0.11.22
0.11 branch is stable. The is currently no experimental version.
Just click on "Stable release".
Just click on "Stable release".
Re: Version 0.11.22
0.12 will be next version but probably will take a month or 2 before they start with the experimental versions.