Notice: There was a bug in the windows updater when using the zip version. The error is now fixed (the update package has been fixed and reuploaded).
- Bugfixes
- Fixed potential save corruption if the game was saved while mousing over a mining drill.
- Fixed that the red/green wires weren't properly revived when rebuilding entities after destruction. (https://forums.factorio.com/forum/vie ... php?t=9272)
- Proper error message when the game can't handle too big amount of prototypes due to big amount of mods loaded at the same time.
- Fixed broken map when the player resizes the window while the map is being loaded. (https://forums.factorio.com/forum/vie ... php?t=9267)
- Fixed that market gave items always to to the first player in the given force, rather than the buyer. (https://forums.factorio.com/forum/vie ... php?t=9443)
- Fixed the freezes and wrong behaviour when manually crafting recipes with probabilities. (https://forums.factorio.com/forum/posting.php?t=9354)
- Fixed that it wasn't possible to use the for message confirmation for something else at the same time. (https://forums.factorio.com/forum/vie ... php?t=9403)
- Fixed the squishy map preview image when moving the loading dialog halfway offscreen. (https://forums.factorio.com/forum/vie ... php?t=9311)
- Fixed wrong probability calculation of bonus production of mining drill. (https://forums.factorio.com/forum/vie ... php?t=9378).
- Fixed that writing text in the map editor save/load dialog interfered the map. (https://forums.factorio.com/forum/vie ... php?t=9309)
- Fixed that error messages of malformed parsing ini/json files didn't contain the file name. (https://forums.factorio.com/forum/vie ... php?t=9505)
- Modding
- Increased the maximum amount of item subgroups. (255 -> 65535)
- Storage slots of mining drill is moddable now. This affects the internal inventory size, so when resource with more different results
is mined, no items are lost (as long as the size is big enough). Default value is 1.