Version 2.0.8

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FactorioBot
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Version 2.0.8

Post by FactorioBot »

Bugfixes
  • Fixed a crash when changing decider combinator conditions or outputs in latency in some cases.
  • Fixed a crash when sending a platform with no thrust to a planet and then removing the stop. (116133)
  • Fixed a crash when robots try to station in a full roboport because their stack size changed.
  • Fixed a crash in path finder when migrating 1.0 save files to 2.0.
  • Fixed orbital drop slots not counting towards Item count wait condition.
  • Fixed space platforms not respecting peaceful and no enemy modes.
  • Fixed a crash when downloading multiple mods fails.
  • Fixed a crash when clicking "play" while the map preview was running. (116202)
  • Fixed a crash when drawing a spider leg with length 0. (116034)
  • Fixed error in loading 1.1 version of blueprint library would prevent starting new map or loading a save. (116217)
  • Fixed crashes around the Explore Mods GUI with intermittent network connectivity.
  • Fixed a crash when viewing a single-product recipe with no main product in Factoriopedia.
  • Fixed a crash when pathfinding with a rotated bounding box. (115524)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

Vippopper
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Re: Version 2.0.8

Post by Vippopper »

coolio

EustaceCS
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Re: Version 2.0.8

Post by EustaceCS »

"Output full" changed to more ambiguous "Target full" on inserters and miners <_<
Oil Refinery still shows "Output full" tough.
I don't remember "Target full" message nonetheless...

J-H
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Re: Version 2.0.8

Post by J-H »

Enqueue is not a word in the English language, as far as I know. Typically it would be "Add to queue."

It's easy enough to understand, but I thought I was seeing something Spanish the first time I read it.

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Re: Version 2.0.8

Post by MasterBuilder »

J-H wrote:
Mon Oct 21, 2024 8:32 pm
Enqueue is not a word in the English language, as far as I know. Typically it would be "Add to queue."

It's easy enough to understand, but I thought I was seeing something Spanish the first time I read it.
Except it is: https://www.collinsdictionary.com/dicti ... sh/enqueue
There's also dequeue. It's more of a British Eng thing with queue being used more over there, but en/de as add/remove prefixes have been an Eng thing for a long time.
(Another example would be increment/decrement. Though time has transformed en->in here.)
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.

guy-732
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Re: Version 2.0.8

Post by guy-732 »

FactorioBot wrote:
Mon Oct 21, 2024 5:21 pm
Bugfixes
  • Fixed a crash when drawing a spider leg with length 0. (116034)
Well... that's an interesting bug, and modders finding this, like, 6 hours after launch is insane!!

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Re: Version 2.0.8

Post by robot256 »

guy-732 wrote:
Mon Oct 21, 2024 9:34 pm
FactorioBot wrote:
Mon Oct 21, 2024 5:21 pm
Bugfixes
  • Fixed a crash when drawing a spider leg with length 0. (116034)
Well... that's an interesting bug, and modders finding this, like, 6 hours after launch is insane!!
Actually Xorimuth found it last week, and it just now made it into the build. There was no way they could fix every single beta bug in time for launch.

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Re: Version 2.0.8

Post by J-H »

MasterBuilder wrote:
Mon Oct 21, 2024 8:44 pm
J-H wrote:
Mon Oct 21, 2024 8:32 pm
Enqueue is not a word in the English language, as far as I know. Typically it would be "Add to queue."

It's easy enough to understand, but I thought I was seeing something Spanish the first time I read it.
Except it is: https://www.collinsdictionary.com/dicti ... sh/enqueue
There's also dequeue. It's more of a British Eng thing with queue being used more over there, but en/de as add/remove prefixes have been an Eng thing for a long time.
(Another example would be increment/decrement. Though time has transformed en->in here.)
Huh, you learn something new every day.

guy-732
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Re: Version 2.0.8

Post by guy-732 »

robot256 wrote:
Mon Oct 21, 2024 9:43 pm
guy-732 wrote:
Mon Oct 21, 2024 9:34 pm
FactorioBot wrote:
Mon Oct 21, 2024 5:21 pm
Bugfixes
  • Fixed a crash when drawing a spider leg with length 0. (116034)
Well... that's an interesting bug, and modders finding this, like, 6 hours after launch is insane!!
Actually Xorimuth found it last week, and it just now made it into the build. There was no way they could fix every single beta bug in time for launch.
You're right, I hadn't noticed the 18 October in that post initialy.

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Re: Version 2.0.8

Post by peternlewis »

FactorioBot wrote:
Mon Oct 21, 2024 5:21 pm
Bugfixes
  • Fixed space platforms not respecting peaceful and no enemy modes.
Wait, what? There are biters on space platforms?

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