Version 1.0.0

Information about releases and roadmap.
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FactorioBot
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Version 1.0.0

Post by FactorioBot »

Features
  • Added Spidertron and Spidertron remote.
  • Added Freeplay crash site.
Graphics
  • Added polluted water visual effect.
  • Added biter base decoratives.
  • New visual effects for the atomic bomb.
Sounds
  • Significantly reduced the volume of robots deconstructing and entity destroyed alert.
  • Reverted mining drill sound to the 0.17 version with high pitched part removed.
  • Reverted inserter, furnace and assembling machine sounds to the 0.17 version.
  • Changed the checkbox click sound (based on dropdown open sound).
  • Changed the "green button sound" to have a normal button sound.
Modding
  • Added EnemySpawnerPrototype and TurretPrototype properties: spawn_decoration and spawn_decoration_on_expansion.
  • EntityPrototype water_reflection can now be defined inside graphics_set.
  • Added ExplosionPrototype properties: Explosion prototype: scale_animation_speed, fade_in_duration, fade_out_duration, scale_in_duration, scale_out_duration, scale_end, scale_increment_per_tick, scale_initial, scale_initial_deviation, scale, and scale_deviation.
  • ParticleSourcePrototype particle is now optional, added smoke property.
  • Added ProjectilePrototype properties: speed_modifier and turning_speed_increases_exponentially_with_projectile_speed.
  • Added LightDefinitionItem::source_orientation_offset.
  • Added DecorativePrototype::decal_overdraw_priority.
  • Added AreaTriggerItem::show_in_tooltip.
  • Added 'set-tile' and 'camera-effect' trigger effects.
  • Added CreateDecorativesTriggerEffectItem properties: apply_projection and spread_evenly.
  • Added CreateExplosionTriggerEffectItem properties: max_movement_distance, inherit_movement_distance_from_projectile and cycle_while_moving.
  • Added DamageTriggerEffectItem properties: vaporize, lower_distance_threshold, upper_distance_threshold, lower_damage_modifier and upper_damage_modifier.
  • Added PlaySoundTriggerEffectItem properties: min_distance, max_distance, volume_modifier, audible_distance_modifier and play_on_target_position.
  • Added ProjectileAttackParameters::projectile_orientation_offset.
  • Added build_blueprint_small, build_blueprint_medium and build_blueprint_large to utility sounds.
  • Renamed build_big utility sound to build_large.
Scripting
  • Added LuaEntity::autopilot_destination, vehicle_automatic_targeting_parameters and time_to_next_effect read/write.
  • Added LuaItemStack::connected_entity read/write.
  • Added LuaEntity::is_entity_with_force, is_entity_with_owner and is_entity_with_health read.
  • Added LuaEntity::spawn_decorations().
  • Added on_cutscene_cancelled, on_player_configured_spider_remote and on_player_used_spider_remote events.
  • Added optional spawn_decorations parameter to LuaGameScript::create_entity.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
gunqqer
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Re: Version 1.0.0

Post by gunqqer »

Hey congrats! We finaly hit it boys, new atom bomb visual hype!
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Re: Version 1.0.0

Post by wobbycarly »

FactorioBot wrote: Fri Aug 14, 2020 9:05 am Features
  • Added Spidertron and Spidertron remote.
:o
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DarkyPupu
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Re: Version 1.0.0

Post by DarkyPupu »

Happy Launch 8-)
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disentius
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Re: Version 1.0.0

Post by disentius »

Congrats to all of you!
and spidertron..... [melts}
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Re: Version 1.0.0

Post by Kladdey »

Congratulations guys, great job!❤️
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Re: Version 1.0.0

Post by parendusp »

Congratulations to the whole Factorio team for the launch of 1.0.0! Thanks to the whole team for creating one of the best games of all time!
Really looking forward to playing the game again, and again, and again!!!
Last edited by parendusp on Fri Aug 14, 2020 9:18 am, edited 1 time in total.
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5thHorseman
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Re: Version 1.0.0

Post by 5thHorseman »

2020 is now a good year! :)
conn11
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Re: Version 1.0.0

Post by conn11 »

FactorioBot wrote: Fri Aug 14, 2020 9:05 am Features
  • Added Spidertron and Spidertron remote.
  • Added Freeplay crash site.
I knew it
I knew it
DB849093-2560-48EE-B8DA-E890BA09EF3B.gif (1.83 MiB) Viewed 55857 times
:D
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Re: Version 1.0.0

Post by Dumb1bunny »

Congrats! Been in love with this game since I bought it.
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J o
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Re: Version 1.0.0

Post by J o »

Congratulations! You created an impressiv piece of Artwork!

Happy Factorio Day!!
conn11
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Re: Version 1.0.0

Post by conn11 »

Congratulation! Finally the best game ever can claim it's well deserved stable release!
BHakluyt
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Re: Version 1.0.0

Post by BHakluyt »

Congratulations guys! Thanks for Spidertron, I am quite speechless. In due course I will buy that extra copy of the game and gift it to someone as I said long ago.

Haven't played in a while tho. I hope you guys added a button on the electric network info screen to expand the combinator signals so one can see them all. Hovering on a pole sometimes does not show all of them...

Otherwise I'd say the game is pretty perfect right now. Can't wait to check out Spidertron...

Thanks a million billion and some more. Stay awesome Wube!!!

Guess it's time to update the Lazy Bastard Mega Mall now. Whoop! Best news all year! Spidertron...wow
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Re: Version 1.0.0

Post by nakapoo »

Thank you for the great game!
I'd like to show my great appreciation for ideas, passion and Inquiring mind of the developers.
I've played this game for 4 years, and I'll play this game next 10 years at least.
mahury
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Re: Version 1.0.0

Post by mahury »

In change log i find "freeplay crush site". Where i can find it in new game?
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5thHorseman
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Re: Version 1.0.0

Post by 5thHorseman »

mahury wrote: Fri Aug 14, 2020 9:39 am In change log i find "freeplay crush site". Where i can find it in new game?
When you start a new game, there should be a crashed ship there.

Disclaimer: I've not tried it yet. May not even be able to load the game all weekend :(
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Re: Version 1.0.0

Post by Dialog »

Nice, ty
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Re: Version 1.0.0

Post by jamezhall »

Anyone else getting this error on Mac?
Screen Shot 2020-08-14 at 7.52.34 pm.png
Screen Shot 2020-08-14 at 7.52.34 pm.png (2.94 MiB) Viewed 55313 times
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Tealc.
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Re: Version 1.0.0

Post by Tealc. »

jamezhall wrote: Fri Aug 14, 2020 9:54 am Anyone else getting this error on Mac?

Screen Shot 2020-08-14 at 7.52.34 pm.png
Yup same here!

EDIT: it's working now! 😍
Last edited by Tealc. on Fri Aug 14, 2020 10:01 am, edited 1 time in total.
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BluePsyduck
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Re: Version 1.0.0

Post by BluePsyduck »

Congratulations for the release, and thanks for creating such a masterpiece of a game, able to eat away your time without you even realising it.

And of course Wube would not be Wube without adding a last troll to the release. Nice to see spidertron, as well as to finally have a reason to automate raw fish :D
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