I am having this exact problem, however we are unable to play over the net.Salmelu wrote:I tried to redownload the game to have a clean install, created a manual rule for iptables and then we have connected.cube wrote:Are you sure you are trying UDP ports and not TCP? What is in the log file?Salmelu wrote:Multiplayer not working for us over the LAN. Tried to host on windows/linux 64bit, firewall checked, and the game doesn't open port 34197 as stated in the update. Checked with nmap for both computers, the ports remain closed after setting up the game. Any idea how to fix that?
The log file saysand still, nmap says the ports are closedCode: Select all
80582.341146 Notice AllInOne.cpp:75: Hosting game at port 34197, peerID 0, session magic 51758
Although it seems weird that the port doesn't seem open, it still connected and we played for like 15 minutes (we didn't have time for more yet). Still surprised how nice it works, thanksCode: Select all
$ sudo nmap 192.168.1.7 -sU -p 34197 Host is up (0.000086s latency). PORT STATE SERVICE 34197/udp closed unknown $ nmap 192.168.1.7 -p 34197 Host is up (0.000063s latency). PORT STATE SERVICE 34197/tcp closed unknown
I have created a thread in the Bugs forum: https://forums.factorio.com/forum/vie ... =52&t=6460