Version 0.18.26

Information about releases and roadmap.
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FactorioBot
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Version 0.18.26

Post by FactorioBot »

Changes
  • Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
  • Disallowed saving over autosave files or making saves that begin with '_autosave'.
Bugfixes
  • Fix tutorial description only mentioning 3 levels instead of the full 5. (85126)
Modding
  • Changed default value of return_ingredients_on_change property of furnaces, assembling machines and rocket silo to 'true'.
  • Added script_raised_set_tiles.
  • Added by_player to LuaEntity::copy_settings()
  • Added by_player to LuaEquipmentGrid::take, take_all, clear, and put.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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Re: Version 0.18.26

Post by Dev-iL »

FactorioBot wrote: ↑Thu May 21, 2020 1:34 pm Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
This was quite a controversial matter, I'm surprised you decided to change it (all of a sudden?).
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Re: Version 0.18.26

Post by SuperSandro2000 »

FactorioBot wrote: ↑Thu May 21, 2020 1:34 pm Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
Didn't took long :lol:
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Re: Version 0.18.26

Post by Gergely »

FactorioBot wrote: ↑Thu May 21, 2020 1:34 pm Changes
  • Disallowed saving over autosave files or making saves that begin with '_autosave'.
Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately?
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Re: Version 0.18.26

Post by luc »

FactorioBot wrote: ↑Thu May 21, 2020 1:34 pm Changes
  • Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
Is this reverting the change in 0.17.0 or is that something else?
FactorioBot wrote: ↑Tue Feb 26, 2019 5:13 pm
Bugfixes
  • Fixed that canceling production in assembling machine did return the products in progress.
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Re: Version 0.18.26

Post by Spaceman_05 »

luc wrote: ↑Thu May 21, 2020 2:56 pm
Is this reverting the change in 0.17.0 or is that something else?
FactorioBot wrote: ↑Tue Feb 26, 2019 5:13 pm
Bugfixes
  • Fixed that canceling production in assembling machine did return the products in progress.
I think that refers to returning the finished product, not the ingredients
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Re: Version 0.18.26

Post by Shingen »

Spaceman_05 wrote: ↑Thu May 21, 2020 3:05 pm
luc wrote: ↑Thu May 21, 2020 2:56 pm
Is this reverting the change in 0.17.0 or is that something else?
FactorioBot wrote: ↑Tue Feb 26, 2019 5:13 pm
Bugfixes
  • Fixed that canceling production in assembling machine did return the products in progress.
I think that refers to returning the finished product, not the ingredients
no, you always get the already finished products. i suppose it's a bit misspelled, but it definitely referred to the ingredients that are currently being turned into another product. you got them back until that change, and now you get them back again, just like with manual crafting.
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Re: Version 0.18.26

Post by conn11 »

FactorioBot wrote: ↑Thu May 21, 2020 1:34 pm Changes
  • Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
At least for centrifuges doing Kovarex this is somewhat useful in mid game.
Nice change for save nomenclature though.
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Re: Version 0.18.26

Post by 5thHorseman »

FactorioBot wrote: ↑Thu May 21, 2020 1:34 pm Changes
  • Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
Wow that's huge. Kovarex Processing will no longer be fraught with danger! :)
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Re: Version 0.18.26

Post by raiguard »

Gergely wrote: ↑Thu May 21, 2020 2:46 pm
FactorioBot wrote: ↑Thu May 21, 2020 1:34 pm Changes
  • Disallowed saving over autosave files or making saves that begin with '_autosave'.
Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately?
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Re: Version 0.18.26

Post by m44v »

I bet that "crafting machines" doesn't include the rocket silo.
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Re: Version 0.18.26

Post by conn11 »

m44v wrote: ↑Thu May 21, 2020 4:48 pm I bet that "crafting machines" doesn't include the rocket silo.
Rocket parts arenβ€˜t even an extractable thing.
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Re: Version 0.18.26

Post by raiguard »

Gergely wrote: ↑Thu May 21, 2020 2:46 pm
FactorioBot wrote: ↑Thu May 21, 2020 1:34 pm Changes
  • Disallowed saving over autosave files or making saves that begin with '_autosave'.
Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately?
Joking aside, it's actually possible for mods to trigger autosaves. I could write you a tiny mod that would let you trigger an autosave using a hotkey or a command.
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Re: Version 0.18.26

Post by clampi »

There was an undocumented change in either lua character handling or the implementation of log(). Non ASCII characters are now converted to their UTF8 encoding and written in UTF8 encoding in the log. I wonder why, lua was supposedly character encoding agnostic.
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Re: Version 0.18.26

Post by Rseding91 »

Gergely wrote: ↑Thu May 21, 2020 2:46 pm
FactorioBot wrote: ↑Thu May 21, 2020 1:34 pm Changes
  • Disallowed saving over autosave files or making saves that begin with '_autosave'.
Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately?
There is a hidden config setting you can change to allow it still (in config.ini) (because we knew there would be https://xkcd.com/1172/)
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Re: Version 0.18.26

Post by Impatient »

Rseding91 wrote: ↑Thu May 21, 2020 5:56 pm There is a hidden config setting you can change to allow it still (in config.ini) (because we knew there would be https://xkcd.com/1172/)
I like that foresight.
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Re: Version 0.18.26

Post by riking »

FactorioBot wrote: ↑Thu May 21, 2020 1:34 pm Changes
  • Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
I had *thought* something was going wrong in my Lazy Bastard run! This confirms it finally.
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Re: Version 0.18.26

Post by ickputzdirwech »

m44v wrote: ↑Thu May 21, 2020 4:48 pm I bet that "crafting machines" doesn't include the rocket silo.
It does ... and it doesn't ;)

It only gives you the materials back for the rocket park the silo is currently producing and not for the rocket parts that are already finished. The later would be quite complicated since you would have to differentiate between rocket parts which were produced by the productivity bonus and those which were not.
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Re: Version 0.18.26

Post by moon69 »

Rseding91 wrote: ↑Thu May 21, 2020 5:56 pm There is a hidden config setting you can change to allow it still (in config.ini)
Where is it hiding!?
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Re: Version 0.18.26

Post by bobingabout »

SuperSandro2000 wrote: ↑Thu May 21, 2020 2:08 pm
FactorioBot wrote: ↑Thu May 21, 2020 1:34 pm Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
Didn't took long :lol:
My sarcasm detector exploded.
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