Factorio 0.10.12 has just been released, we consider this a stable candidate again.
- Bugfixes:
- Fixed that it wasn't possible to set a filter.
- Fixed that fast replacing moved items primary to character, it made upgrading chests and machines not practical. Instead, when fast replacing, the content is always transferred to the new entity, when it can't fit, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
- The right ui container is slightly larger, so it can contain the roboport info without enlarging.
- The worm turrets are not taken into consideration when deciding enemy expansions.
- Fixed that enemy expansion candidates were not updated correctly when base was destroyed.
- Fixed that combat robots were on the map/minimap.
- Fixed extra mousebuttons over gui behavior (https://forums.factorio.com/forum/vie ... f=7&t=5810).
- Balancing:
- The maximum distance of enemy expansion was increased from 5 to 7.
- Scripting:
- makefile, takescreenshot and removepath now use logger to report failures, minor fixes in the path verification