Version 0.17.28

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FactorioBot
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Version 0.17.28

Post by FactorioBot »

Bugfixes
  • Fixed a crash when hovering over some inventory-like GUI elements.
Includes version 0.17.27
Bugfixes
  • Fixed that pollution statistic values from entities were reversed and didn't increase evolution. more
  • Fixed a crash when mods would set special_signal = true for virtual-signal prototypes.
  • Fixed a crash when a mining drill is destroyed during the resource-depleted event.
  • Fixed a crash when loading modded saves related to recipe migrations and fluidboxes.
  • Fixed a desync related to the blueprint library and keeping outdated blueprints between versions.
  • Fixed crash when undoing manual removal of entity marked for deconstruction. more
  • Fixed that the technology GUI would show 100% researched for near-100% values. more
  • Fixed crash when calling LuaGameScript::take_technology_screenshot for force that doesn't have any technologies enabled.
  • Fixed that action bar link to blueprint in the inventory had tooltip size limited too much. more
  • Fixed that blueprint cost table width wasn't correct for UI scale different than 100%.
Scripting
  • Added surface_index to the on_robot_mined_tile event.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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Gergely
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Re: Version 0.17.28

Post by Gergely »

Where's 0.17.27?
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Re: Version 0.17.28

Post by Ultros »

I assume the devs found a bug in it before release and therefore didn't release it?
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Re: Version 0.17.28

Post by Charidan »

No, the post body says 27 and the post title says 28. This is a typo, not an intentional version skip.

EDIT: Except if FactorioBot is actually a bot (and why wouldn't it be?) how did it accomplish a typo?
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Re: Version 0.17.28

Post by Spyhawk »

It's not a typo. What you see is 0.17.27 changelog, with a critical bugfix added on the very top (0.17.28).
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Re: Version 0.17.28

Post by ManaUser »

Right, the top bug "Fixed a crash when hovering over some inventory-like GUI elements." must have been caught just after release of .27. It sounds pretty bad, so I guess they took it down immediately, and put out a fix.
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Re: Version 0.17.28

Post by Ultros »

Factory machinery now produces correct sign for pollution, but trees appear to be now polluting, a reversion from the 0.17.26

viewtopic.php?f=7&t=69277
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Re: Version 0.17.28

Post by Hiladdar »

Something was goofy on .17.26 with pollution not spreading. What ever was done on this patch, pollution now spreads as expected. This is in addition to patch note regarding pollution.
FactorioBot wrote: Tue Apr 09, 2019 7:11 pm Fixed that pollution statistic values from entities were reversed and didn't increase evolution. more
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Re: Version 0.17.28

Post by Shingen »

i think that if 0.17.27 wasn't released publicly, there's no reason to call the updated version ".28" - just like you didn't iterate every version you created during the year between last 0.16.x and 0.17.0. it just causes mild confusion and wastes everyone's time.
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Re: Version 0.17.28

Post by Koub »

Shingen wrote: Tue Apr 09, 2019 9:55 pm i think that if 0.17.27 wasn't released publicly, there's no reason to call the updated version ".28" - just like you didn't iterate every version you created during the year between last 0.16.x and 0.17.0. it just causes mild confusion and wastes everyone's time.
https://chromereleases.googleblog.com/
Stable updates for desktop went from 73.0.3683.86 to 73.0.3683.103.

But hey, I guess they don't know how to version either :)
Koub - Please consider English is not my native language.
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Re: Version 0.17.28

Post by luc »

Koub wrote: Tue Apr 09, 2019 10:09 pm Stable updates for desktop went from 73.0.3683.86 to 73.0.3683.103.

But hey, I guess they don't know how to version either :)
Of course they do! Google can't do anything wrong, ever. It's like when mail from your mail server is marked as spam by Gmail, it must be your fault, google can't be wrong at that scale! Or when google doesn't like your site for some reason and it doesn't rank well in search results, must apply better SEO!
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Re: Version 0.17.28

Post by torne »

Koub wrote: Tue Apr 09, 2019 10:09 pm https://chromereleases.googleblog.com/
Stable updates for desktop went from 73.0.3683.86 to 73.0.3683.103.

But hey, I guess they don't know how to version either :)
Chrome does all the branching/builds/numbering automatically without a human driving it, and then humans decide which things to release later :)
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Re: Version 0.17.28

Post by ddoarn »

looks like trees still contribute to positive pollution (at least in pollution stats screen)
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Re: Version 0.17.28

Post by Shogal »

Finally a "somewhat stable" version. From version 0.17.22 to 0.17.26 there was at least one regression issue per version that made it much worse than 0.17.21 (e.g. crashes when placing poles, mods compatibility issues, ugly localized fonts, broken pollution) but now i hadn't find any game breaking or UX-degrading bugs, the only one found was tree pollution sign, but it's purely visual and doesn't affect game at all (still regression, but very minor and fixed in next release). Nice job! I hope, next releases will be free from regressions too.
ddoarn wrote: Tue Apr 09, 2019 11:22 pm looks like trees still contribute to positive pollution (at least in pollution stats screen)
It is purely visual bug, i tested with /editor - added a big amount of trees to previously polluted chunk and this chunk was quickly cleaned from pollution (at least, turned from red to transparent on minimap). But in statistics window, counted as pollution production.
Last edited by Shogal on Tue Apr 09, 2019 11:46 pm, edited 1 time in total.
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Re: Version 0.17.28

Post by Ultros »

ddoarn wrote: Tue Apr 09, 2019 11:22 pm looks like trees still contribute to positive pollution (at least in pollution stats screen)
Trees were showing as pollution absorbing in the last patch, it was only the machinery that was flipped in .26

At least as the others mentioned, this appears to be a purely cosmetic error and doesn't appear to affect gameplay mechanics.
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Re: Version 0.17.28

Post by Nova »

Shingen wrote: Tue Apr 09, 2019 9:55 pm i think that if 0.17.27 wasn't released publicly, there's no reason to call the updated version ".28" - just like you didn't iterate every version you created during the year between last 0.16.x and 0.17.0. it just causes mild confusion and wastes everyone's time.
It depends how far 0.17.27 got in the release. Maybe it got far enough to make problems if 0.17.28 would now be called 0.17.27. Better then to just "skip" the version.
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Re: Version 0.17.28

Post by Pi-C »

Shingen wrote: Tue Apr 09, 2019 9:55 pm i think that if 0.17.27 wasn't released publicly […]
But it was! I distinctly remember seeing the announcement on the forum, just before I went over to the super market to grab some beer for the evening. About half an hour later, I fired up my non-working version of Factorio to check out whether updating to 0.17.27 would help, but got a message that there were no updates available. I frantically searched the forums for any post mentioning 0.17.27 and almost thought I must have lost my mind, or misread something. Only when 0.17.28 was released later on I realized that they had, indeed, published 0.17.27 and must have deleted it almost immediately. Should have made a screenshot of that first posting. Well, such is life, just an accumulation of missed chances … :-D
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
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Re: Version 0.17.28

Post by Kargaros »

Pi-C wrote: Wed Apr 10, 2019 6:09 am Only when 0.17.28 was released later on I realized that they had, indeed, published 0.17.27 and must have deleted it almost immediately. Should have made a screenshot of that first posting. Well, such is life, just an accumulation of missed chances … :-D
Yep, the patch notes for 0.17.27 were on the forum for a short moment. I read them, launched the game (but no update), and when I came back the 0.17.27 thread was gone. According to my browser history from yesterday, the 0.17.27 thread used to be located at viewtopic.php?f=3&t=69269.
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Re: Version 0.17.28

Post by Pi-C »

Kargaros wrote: Wed Apr 10, 2019 7:01 am According to my browser history from yesterday, the 0.17.27 thread used to be located at viewtopic.php?f=3&t=69269.
Exactly:
Browser history showing 0.17.27 release notes
Browser history showing 0.17.27 release notes
releasenotes_0.17.27.png (120.26 KiB) Viewed 12574 times
Knowing for sure now that I've not been imagining things. Apart from that, I guess it's quite pointless to draw out that discussion any longer. :-)
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
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Re: Version 0.17.28

Post by Engimage »

ddoarn wrote: Tue Apr 09, 2019 11:22 pm looks like trees still contribute to positive pollution (at least in pollution stats screen)
Now trees are just legitimate enemies
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