Version 0.17.1
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Re: Version 0.17.1
A suggestion for the campaign:
Give splitters and underground belts to the player, or allow them to be researched. I kind of feel like I had my hands tied behind my back when trying to automate all the things during the last phase of the biter attack, not being able to organize my spaghetti. I ended up going to freeplay instead.
One other small detail, at the beginning of the campaign where the objective is to "gather scrap" it took me a minute to figure out exactly what that meant. Maybe have the little helper go over to the scrap to show where it is, and what to do with it.
Other than that, I have really enjoyed the new UI and graphics. Good job!
Give splitters and underground belts to the player, or allow them to be researched. I kind of feel like I had my hands tied behind my back when trying to automate all the things during the last phase of the biter attack, not being able to organize my spaghetti. I ended up going to freeplay instead.
One other small detail, at the beginning of the campaign where the objective is to "gather scrap" it took me a minute to figure out exactly what that meant. Maybe have the little helper go over to the scrap to show where it is, and what to do with it.
Other than that, I have really enjoyed the new UI and graphics. Good job!
Re: Version 0.17.1
Ohh - didn't notice that. Nice touch indeed.BlueTemplar wrote: βWed Feb 27, 2019 3:44 amWhy would that be an issue ?
It gives the plates back to your inventory afterward.
I found that to be a nice touch !)
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Re: Version 0.17.1
I'm seeing serious performance issues with GUI responsiveness on macOS (relative to 0.16 stable; I didn't get a chance to try 0.17.0).
Sometimes everything is smooth, but very often (several times a minute) the player character will continue walking after I release the key, or it will take several seconds for an open inventory keypress to go through, or the cursor of the item I'm carrying will slowly drift towards the real cursor. The animations of belts, furnaces, miners, etc don't seem to be impacted, nor is sound. Leaving Activity Monitor open while in windowed mode shows that the game is not even close to memory, CPU, or GPU limits.
macOS Mojave 10.14.2
MacBook Pro (15-inch, 2018)
2.2 Ghz i7
16GB DDR4 RAM
Intel UHD Graphics 630 and AMD Radeon Pro 560
Sometimes everything is smooth, but very often (several times a minute) the player character will continue walking after I release the key, or it will take several seconds for an open inventory keypress to go through, or the cursor of the item I'm carrying will slowly drift towards the real cursor. The animations of belts, furnaces, miners, etc don't seem to be impacted, nor is sound. Leaving Activity Monitor open while in windowed mode shows that the game is not even close to memory, CPU, or GPU limits.
macOS Mojave 10.14.2
MacBook Pro (15-inch, 2018)
2.2 Ghz i7
16GB DDR4 RAM
Intel UHD Graphics 630 and AMD Radeon Pro 560
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Re: Version 0.17.1
I have that almost exact same machine (mine is 2017, but everything else is the same). Never seen any problem with 0.15, 0.16 or 0.17DorianTheFactorian wrote: βWed Feb 27, 2019 5:42 am macOS Mojave 10.14.2
MacBook Pro (15-inch, 2018)
2.2 Ghz i7
16GB DDR4 RAM
Intel UHD Graphics 630 and AMD Radeon Pro 560
Always runs smoothly. Has done for hundreds of hours.
Re: Version 0.17.1
To all people who report bug reports or technical issues :
There is a "Bug report" subforum for reporting bugs (including in the campaign)
There is a Technical Help for people who experience technical issues that don't seem to be bugs
There is also a Balancing subforum for those who think some things need a balance tweak (including campaign).
Posted here, a bug report is extremely hard to handle.
Thank you for your comprehension.
There is a "Bug report" subforum for reporting bugs (including in the campaign)
There is a Technical Help for people who experience technical issues that don't seem to be bugs
There is also a Balancing subforum for those who think some things need a balance tweak (including campaign).
Posted here, a bug report is extremely hard to handle.
Thank you for your comprehension.
Koub - Please consider English is not my native language.
Re: Version 0.17.1
Wait - I went to sleep, woke up, and we're still at 0.17.1? I had expected to wake up to 0.17.5 at the very least!
Oh right... Factorio dev is still hand crafted.
Oh right... Factorio dev is still hand crafted.
- bobingabout
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Re: Version 0.17.1
First I can't update 0.16 to 0.17.0, because it can't see it. now that it can, I can't update to 0.17.1 due to the error posted previously.
I'm just going to wait until a 0.17.2 or something, unless someone tells me the update issue is in 0.17.0, in which case, I'll have to just download it, again.
You should offer the 0.17.0 to 0.17.1 update on the website so I don't have to download the whole damn thing again.
I'm just going to wait until a 0.17.2 or something, unless someone tells me the update issue is in 0.17.0, in which case, I'll have to just download it, again.
You should offer the 0.17.0 to 0.17.1 update on the website so I don't have to download the whole damn thing again.
Re: Version 0.17.1
Also a known issue. Will be fixed with the new tooltips.
A quest to Load items using a Loader was considered too generic in the context of the game. The loaders should be renamed to Feeder, since we are not using that entity anyway.
if refunds the excess but does not tell the player.. probably should have compi say something
I will report you for cruelty to robots
This is not a simple problem to detect without often giving false positives to the player. I didnt want to delay the release for this but it will come. If anyone has ideas for this (and are willing to think about it longer than 5 minutes before replying) please PM me.
Re: Version 0.17.1
-15 drone relations, +15 biter relations.
Possibly a few different warnings depending on situation?abregado wrote: βWed Feb 27, 2019 10:10 amThis is not a simple problem to detect without often giving false positives to the player. I didnt want to delay the release for this but it will come. If anyone has ideas for this (and are willing to think about it longer than 5 minutes before replying) please PM me.
- Boilers are full of coal, and running at 90+% capacity: Time to increase generation capacity. Also a note that one boiler can support two engines.
- Boilers are running low on coal (before they stop completely): Check coal supply
- Boilers are empty: Red alert!
Boilers should only be monitored once they are operational to avoid new boilers triggering false alerts.
Re: Version 0.17.1
Lol in 1.8 version rockets will build without need of a player.wahming wrote: βWed Feb 27, 2019 10:21 am-15 drone relations, +15 biter relations.
Possibly a few different warnings depending on situation?abregado wrote: βWed Feb 27, 2019 10:10 amThis is not a simple problem to detect without often giving false positives to the player. I didnt want to delay the release for this but it will come. If anyone has ideas for this (and are willing to think about it longer than 5 minutes before replying) please PM me.
- Boilers are full of coal, and running at 90+% capacity: Time to increase generation capacity. Also a note that one boiler can support two engines.
- Boilers are running low on coal (before they stop completely): Check coal supply
- Boilers are empty: Red alert!
Boilers should only be monitored once they are operational to avoid new boilers triggering false alerts.
Why not use combinators or even simple cicruic condition with chest plus alarm if content its lower than x coal trigger alarm.
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Re: Version 0.17.1
I got problem updating from 0.17.0
After clicking update an error appears: "Value must be list or dictionary in property tree at ROOT.updates"
After clicking update an error appears: "Value must be list or dictionary in property tree at ROOT.updates"
Re: Version 0.17.1
Since you don't seem to have followed the conversation - we're discussing the tutorial, aimed specifically at new players.sathill wrote: βWed Feb 27, 2019 1:08 pmLol in 1.8 version rockets will build without need of a player.wahming wrote: βWed Feb 27, 2019 10:21 am-15 drone relations, +15 biter relations.
Possibly a few different warnings depending on situation?abregado wrote: βWed Feb 27, 2019 10:10 amThis is not a simple problem to detect without often giving false positives to the player. I didnt want to delay the release for this but it will come. If anyone has ideas for this (and are willing to think about it longer than 5 minutes before replying) please PM me.
- Boilers are full of coal, and running at 90+% capacity: Time to increase generation capacity. Also a note that one boiler can support two engines.
- Boilers are running low on coal (before they stop completely): Check coal supply
- Boilers are empty: Red alert!
Boilers should only be monitored once they are operational to avoid new boilers triggering false alerts.
Why not use combinators or even simple cicruic condition with chest plus alarm if content its lower than x coal trigger alarm.
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Re: Version 0.17.1
Okay not sure if it's a bug or just a new feature, but it seems that as of 0.17 the "update time" for machines (furnaces, etc.) to display item icons in ALT mode is very long now (up to 1 second) which creates these weird "flashes" whenever new item is created/stacked in the machine. To show what i mean look at these screenshots.
This is how it always should be in ALT view:
But this is how it looks like when that stone furnace creates a new plate - and it stays like that for about a second:
Now I've tested this in 0.16.51 and it seems that although same thing happens there too, the "delay" is almost non-noticable. It's literally in miliseconds and not an issue at all and I've probably not even notice that happening before, cuz its almost instant. But now the "delay" is so long that if you imagine you have a factory with a few hundred machines all having this delay for some reason, it would be very annoying to watch.
Is this intended or is there some option in the menu that let's me "fix" this or is that a known issue that's being worked on? Thanks anyone on answer how to deal with this.
This is how it always should be in ALT view:
But this is how it looks like when that stone furnace creates a new plate - and it stays like that for about a second:
Now I've tested this in 0.16.51 and it seems that although same thing happens there too, the "delay" is almost non-noticable. It's literally in miliseconds and not an issue at all and I've probably not even notice that happening before, cuz its almost instant. But now the "delay" is so long that if you imagine you have a factory with a few hundred machines all having this delay for some reason, it would be very annoying to watch.
Is this intended or is there some option in the menu that let's me "fix" this or is that a known issue that's being worked on? Thanks anyone on answer how to deal with this.
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Re: Version 0.17.1
Roger that. I didn't see those subforums when I posted. I will mention what I said in there.Koub wrote: βWed Feb 27, 2019 6:46 am To all people who report bug reports or technical issues :
There is a "Bug report" subforum for reporting bugs (including in the campaign)
There is a Technical Help for people who experience technical issues that don't seem to be bugs
There is also a Balancing subforum for those who think some things need a balance tweak (including campaign).
Posted here, a bug report is extremely hard to handle.
Thank you for your comprehension.
Re: Version 0.17.1
The miner creates an item every 4 seconds. The furnace only takes 3.2 to melt it into a plate. This means that there is 0.8 seconds where the furnace is not doing anything.Saintmother wrote: βWed Feb 27, 2019 11:46 pm Okay not sure if it's a bug or just a new feature, but it seems that as of 0.17 the "update time" for machines (furnaces, etc.) to display item icons in ALT mode is very long now (up to 1 second) which creates these weird "flashes" whenever new item is created/stacked in the machine. To show what i mean look at these screenshots.
This is how it always should be in ALT view:
But this is how it looks like when that stone furnace creates a new plate - and it stays like that for about a second:
Now I've tested this in 0.16.51 and it seems that although same thing happens there too, the "delay" is almost non-noticable. It's literally in miliseconds and not an issue at all and I've probably not even notice that happening before, cuz its almost instant. But now the "delay" is so long that if you imagine you have a factory with a few hundred machines all having this delay for some reason, it would be very annoying to watch.
Is this intended or is there some option in the menu that let's me "fix" this or is that a known issue that's being worked on? Thanks anyone on answer how to deal with this.
My mods: Red Alert Harvesters - Clean Pipes - Filtered Splitters
Re: Version 0.17.1
This means that 5 Burner mining drill will feed 4 Stone furnaces now.
"I'd say the main bottleneck is sleep." - AndrewIRL