Factorio 0.10.3 experimental bugfix release has just been released.
- Features:
- Slider input (smart inserter gui, logistic gui) now has an alternative of specifying the value exactly.
- Bugfixes:
- Fixed crash when loading game with ScenarioMessage pointing to player(https://forums.factorio.com/forum/vie ... f=7&t=4628).
- Fixed that buildings created from damaged items were not repaired by the construction robots.
- Fixed crashes when the crop-cache.dat file is corrupted.
- Fixed crash when simultaneously removing spawner and its biters from script.
- Fixed crash when starting new game with the sound disabled.
- Scrolling for crafting gui and for objects selection(https://forums.factorio.com/forum/vie ... f=7&t=4620).
- Fixed enemy expansions ignoring player bases after load (https://forums.factorio.com/forum/vie ... 466#p34466)
- Objective fix in demo level 1 (https://forums.factorio.com/forum/vie ... f=7&t=4690).
- Fixed behavior of game.canplaceentity() Lua command (https://forums.factorio.com/forum/vie ... f=7&t=4729)
- Fixed incorrect block detection for rail signals by smaller rail bounding box (https://forums.factorio.com/forum/vie ... f=7&t=4707).
- Fixed MacOSX application short version(https://forums.factorio.com/forum/vie ... f=7&t=4598).
- Changes:
- Changed the logistic robot supply strategy.
For player, robots take just enough items to fulfill exactly the requested amount, so he doesn't get more than he asked for.
For requester chests, robots take always as much as they can carry and leave it in the chest, so it can get more than requested. - Consistent stack sizes for guns.
- Lights rendering quality can be set in the graphics settings.
- Configuration option max-texture-size in config file section [graphics]
- Changed the logistic robot supply strategy.
- Scripting:
- API call game.printentitystatistics now takes optional list of entity names that acts as a filter.
- Graphics:
- Updated exoskeleton equipment.
- Updated iron and steel axe icons.
- Optimisations:
- Faster train movement collision check (related to https://forums.factorio.com/forum/vie ... f=7&t=4611).
- Optimised smoke update (related to https://forums.factorio.com/forum/vie ... f=7&t=4611).