Version 0.16.25
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- Burner Inserter
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Re: Version 0.16.25
This forum needs a karma button because this update would be through the roof!!!
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- Fast Inserter
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Re: Version 0.16.25
All aboard the hype compressed train!
Re: Version 0.16.25
Inglonias wrote:How the blank did you even fix this? Give me details!
See the daily™ struggles with my Factory! https://www.twitch.tv/repetitivebeats
Re: Version 0.16.25
I thank you from the bottom of my heart for this belt compression patch
Re: Version 0.16.25
I am Happy, thank you devs! Now I can play Factorio again. My belt based factory was down to 850 spm from 1100 spm only because of the Compression bug. I did not bother to create workarounds, I just waited and waited and waited and...
Re: Version 0.16.25
Woohoo!
- ShredGuy99
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Re: Version 0.16.25
Belt compression wasn't the reason why your mediocre base was so... Mediocre!
- impetus maximus
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Re: Version 0.16.25
bravo guys on the compression fixes.
i'm guessing this weeks Friday Facts will include some info.Inglonias wrote:How the blank did you even fix this? Give me details!
Re: Version 0.16.25
Excellent, this was the update I was waiting for.
Re: Version 0.16.25
Mamma miaa, macaroni! Me gusta, bueno 100% BeltGasm spaghetti
Re: Version 0.16.25
Happy for the sideloading but sad that the inserters directly compresses the belts.
Know compression won't even be a thing.
Know compression won't even be a thing.
Re: Version 0.16.25
All praise Wube! I'm so grateful for compression fix!
The only thing which really requires fixing before release imo is terrain/resource generators and we are good for release!
Everything else is just an icing on the cake.
Awesome job guys! You make the world one happy place!
The only thing which really requires fixing before release imo is terrain/resource generators and we are good for release!
Everything else is just an icing on the cake.
Awesome job guys! You make the world one happy place!
- bobingabout
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Re: Version 0.16.25
I got my source access working and actually did a bugfix that made it into this release.... but then it didn't appear on the patch notes.
me am disappoint.
If anyone is interested, it's just some obscure thing with the steam engine not giving the right power value if you have an effectivity below 100%. Which makes it a modded only thing because all uses in base game have 100% effectivity.
me am disappoint.
If anyone is interested, it's just some obscure thing with the steam engine not giving the right power value if you have an effectivity below 100%. Which makes it a modded only thing because all uses in base game have 100% effectivity.
- Deadly-Bagel
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Re: Version 0.16.25
Uses a pre-existing mechanism (let's call it a "feature" - I don't know if it was intended or not) and just dumps the item on the belt. I noticed a few versions ago that if you took a compressed belt and rotated the lead belt, the items would all bunch up onto the same tile. I got something like 1500 Iron Plates on the same belt tile xPInglonias wrote:How the blank did you even fix this? Give me details!
Money might be the root of all evil, but ignorance is the heart.
Re: Version 0.16.25
Hold on, if this does what I think it does, does it mean you can supercompress belts by putting items one over another?
Re: Version 0.16.25
This is what I was waiting a long time, finally!
It looks like UPS is now lower a bit (or at .24).
It looks like UPS is now lower a bit (or at .24).
Re: Version 0.16.25
I would say that the issue of not being able to connect walls to cliffs is also an issue that should be fixed before 0.16 is declared stable.PacifyerGrey wrote:The only thing which really requires fixing before release imo is terrain/resource generators and we are good for release!!
Also, it is inconsistent that filter inserters can be connected to the circuit network but the newly introduced filter splitters cannot. Therefore, it would be nice if this suggestion were implemented before 0.16 is declared stable.
Re: Version 0.16.25
This is a minor issue which does not impact many players. There are dozens of small isues around and they are not going to make your game stuck or something.Tekky wrote:I would say that the issue of not being able to connect walls to cliffs is also an issue that should be fixed before 0.16 is declared stable.
This is a suggestion, namely a feature request.Tekky wrote:Also, it is inconsistent that filter inserters can be connected to the circuit network but the newly introduced filter splitters cannot. Therefore, it would be nice if this suggestion were implemented before 0.16 is declared stable.
These have nothing to do with game stability. Even less with defined release like 0.16. Devs might decide to change those or not. And definitely they won't oblige themselves to change it before 0.16 stable.
I did not suggest fixing map gen before stabilizing 0.16 which does not make sense. This is a major feature and will come in 0.17 as per devs.
However map gen is a known ISSUE and SHOULD be fixed before 1.0 release as it impacts all players and is a major issue.
Re: Version 0.16.25
Per devs it will come when it's done, which may be 0.16 or 0.17.PacifyerGrey wrote:I did not suggest fixing map gen before stabilizing 0.16 which does not make sense. This is a major feature and will come in 0.17 as per devs.
However map gen is a known ISSUE and SHOULD be fixed before 1.0 release as it impacts all players and is a major issue.
There are 10 types of people: those who get this joke and those who don't.
Re: Version 0.16.25
It seems to me belts still can't be 100% compressed as described in this release. See below blueprint string - this setup compressed belt just fine with splitters, but rearranged to work with inserters and sideloading rarely but still leaves gaps in output belt.
12-1 beacon smelting row