[1.1.21] Crash after launch, boring log

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Post Reply
peternlewis
Inserter
Inserter
Posts: 37
Joined: Mon Aug 27, 2018 4:40 am
Contact:

[1.1.21] Crash after launch, boring log

Post by peternlewis »

Launched Steam
Launched Factorio
Factorio crashes on log, reporting an error, and asking for the log to be posted to the forum. Attached.

This is the second time I've seen it, last time I just launched it again and it worked without issue. [Edit: yes, relaunched it from Steam, and it launched without error]

Code: Select all

   0.000 2021-02-11 16:40:13; Factorio 1.1.21 (build 58049, mac, steam)
   0.000 Operating system: macOS 10.16.0
   0.000 Program arguments: "/Users/peter/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio" 
   0.000 Read data path: /Users/peter/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/peter/Library/Application Support/factorio [190885/1908108MB]
   0.001 Binaries path: /Users/peter/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
   0.028 System info: [CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz, 16 cores, RAM: 32768 MB]
   0.028 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmW] [Lang: en]
   0.115 Available displays: 2
   0.115  [0]: iMac - {[0,0], 2560x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x42b0148(0x01)}
   0.115  [1]: LG UltraFine - {[2560,0], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x1b5669f6(0x04)}
   0.861 Initialised OpenGL:[0] AMD Radeon Pro 580X OpenGL Engine; driver: 4.1 ATI-4.2.15
   0.861   [Size] Window: 2560x1440, Backbuffer: 5120x2880
   0.861   [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
   0.861   [Version] 4.1
   0.861 Graphics settings preset: very-high
   0.861   Dedicated video memory size 8192 MB (detected from AMD Radeon Pro 580X Compute Engine; VendorID: 0x1021c00)
   0.968 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   0.968                   [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   1.221 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   1.343 Info ModManager.cpp:254: Found duplicate mod even-distribution, using higher version (1.0.7 > 0.3.18).
   1.399 Loading mod core 0.0.0 (data.lua)
   1.477 Loading mod base 1.1.21 (data.lua)
   1.732 Loading mod base 1.1.21 (data-updates.lua)
   1.862 Checksum for core: 1905034584
   1.862 Checksum of base: 1503457007
   2.037 Prototype list checksum: 3034860339
   2.097 Loading sounds...
   2.320 Info PlayerData.cpp:73: Local player-data.json unavailable
   2.321 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1613024193
   2.453 Initial atlas bitmap size is 16384
   2.467 Created atlas bitmap 16384x16384 [none]
   2.468 Created atlas bitmap 16384x13060 [none]
   2.468 Created atlas bitmap 8192x4188 [decal]
   2.469 Created atlas bitmap 16384x5568 [low-object, linear-minification]
   2.469 Created atlas bitmap 8192x4464 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.469 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
   2.469 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   2.469 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   2.469 Created atlas bitmap 4096x3104 [mipmap]
   2.469 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.469 Created atlas bitmap 8192x1496 [alpha-mask]
   2.471 Created atlas bitmap 16384x14768 [shadow, linear-magnification, alpha-mask]
   2.471 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   2.471 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   2.532 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   4.132 Parallel Sprite Loader initialized (threads: 15)
  11.186 Sprites loaded
  11.211 Generated mipmaps (4) for atlas [3] of size 16384x5568   
  11.223 Generated mipmaps (3) for atlas [4] of size 8192x4464   
  11.250 Generated mipmaps (3) for atlas [5] of size 16384x6064   
  11.257 Generated mipmaps (3) for atlas [6] of size 4096x3216   
  11.264 Generated mipmaps (3) for atlas [7] of size 4096x1856   
  11.293 Generated mipmaps (3) for atlas [8] of size 4096x3104   
  11.356 Generated mipmaps (5) for atlas [9] of size 8192x2240   
  11.366 Generated mipmaps (3) for atlas [12] of size 8192x2352   
  11.391 Custom mipmaps uploaded.
  11.643 Factorio initialised
  11.649 Steam Storage Quota: 3905/4768
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1  0x000000010a1c0ae2 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2  0x000000010961ca39 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0xb9
#3  0x000000010a1a7664 in CrashHandler::commonSignalHandler(int) + 0x74
#4  0x000000010a1a6b49 in CrashHandler::SignalHandler(int) + 0x9
#5  0x00007fff205d3d7d in _sigtramp + 0x1d
Stack trace logging done
  12.692 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  29.248 Uploading log file
  29.273 Info SystemUtil.cpp:547: Started /Users/peter/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio; trampoline PID: 163
Attachments
factorio-current.log
(5.35 KiB) Downloaded 78 times

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5150
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Mac crash on launch

Post by Klonan »

Does it happen frequently or was it only once?
Are you able to make it crash again?

posila
Factorio Staff
Factorio Staff
Posts: 5202
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [1.1.21] Crash after launch, boring log

Post by posila »

When the crash happens, can you open Application -> Utilities -> Console in macOS, search for "factorio" and see if there are any more detailed crash logs, please?

Post Reply

Return to “Pending”