[kovarex] [1.1.8] Crash (ElectricSubNetwork::removeConnectedEntityID)
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[kovarex] [1.1.8] Crash (ElectricSubNetwork::removeConnectedEntityID)
Hi, the game crashed while I was building smelters with personal robots in a spidertron. No mods, no blueprints. Attached, you can find logs and some other files in the same folder. Hope they help.
- Attachments
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- crash-files.zip
- (542.29 KiB) Downloaded 91 times
Re: [1.1.8] Crash Report
Code: Select all
0.001 2021-01-11 22:01:55; Factorio 1.1.8 (build 57537, win64, steam)
0.001 Operating system: Windows 10 (version 2004)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/serha/AppData/Roaming/Factorio [503737/956813MB]
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.027 System info: [CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, 12 cores, RAM: 8517/32495 MB, page: 11838/37359 MB, virtual: 4336/134217727 MB, extended virtual: 0 MB]
0.028 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.042 Available displays: 1
0.043 [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics 630 {0x05, [0,0], 3840x2160, 32bit, 59Hz}
0.127 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
1.033 Initialised Direct3D[0]: NVIDIA GeForce GTX 1650; id: 10de-1f91; driver: nvldumdx.dll 27.21.14.5730
1.033 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
1.033 [Local Video Memory] Budget: 3369MB, CurrentUsage: 2MB, Reservation: 0/1783MB
1.033 [Non-Local Vid.Mem.] Budget: 15479MB, CurrentUsage: 0MB, Reservation: 0/7867MB
1.034 Tiled resources: Tier 2
1.034 Unified Memory Architecture: No
1.034 BGR 565 Supported: Yes
1.034 MaximumFrameLatency: 3, GPUThreadPriority: 0
1.034 Graphics settings preset: very-high
1.034 Dedicated video memory size 3964 MB
1.120 Desktop composition is active.
1.120 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
1.120 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
1.158 DSound: Starting _dsound_update thread
1.158 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
1.158 DSound: Enter _dsound_update; tid=17012
1.608 Loading mod core 0.0.0 (data.lua)
1.818 Loading mod base 1.1.8 (data.lua)
2.496 Loading mod base 1.1.8 (data-updates.lua)
2.644 Checksum for core: 2245420583
2.644 Checksum of base: 1287547015
2.882 Prototype list checksum: 2590252455
2.926 Loading sounds...
7.946 Info PlayerData.cpp:72: Local player-data.json unavailable
7.946 Info PlayerData.cpp:75: Cloud player-data.json available, timestamp 1610324029
8.111 Initial atlas bitmap size is 16384
8.151 Created atlas bitmap 16384x16368 [none]
8.155 Created atlas bitmap 16384x13072 [none]
8.156 Created atlas bitmap 8192x4188 [decal]
8.157 Created atlas bitmap 16384x5568 [low-object, linear-minification]
8.159 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]
8.159 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
8.160 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
8.160 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
8.160 Created atlas bitmap 4096x3088 [mipmap]
8.161 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
8.161 Created atlas bitmap 8192x1496 [alpha-mask]
8.165 Created atlas bitmap 16384x14772 [shadow, linear-magnification, alpha-mask]
8.165 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask]
8.166 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
8.173 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
11.283 Parallel Sprite Loader initialized (threads: 11)
17.876 Sprites loaded
17.955 Generated mipmaps (4) for atlas [3] of size 16384x5568
17.978 Generated mipmaps (3) for atlas [4] of size 8192x4432
18.000 Generated mipmaps (3) for atlas [5] of size 16384x6064
18.011 Generated mipmaps (3) for atlas [6] of size 4096x3216
18.023 Generated mipmaps (3) for atlas [7] of size 4096x1856
18.063 Generated mipmaps (3) for atlas [8] of size 4096x3088
18.074 Generated mipmaps (5) for atlas [9] of size 8192x2240
18.086 Generated mipmaps (3) for atlas [12] of size 8192x2336
18.104 Custom mipmaps uploaded.
18.746 Factorio initialised
18.763 Steam Storage Quota: 4735/4768
21.395 Loading map C:\Users\serha\AppData\Roaming\Factorio\saves\new.zip: 8587064 bytes.
21.461 Loading level.dat: 22793699 bytes.
21.466 Info Scenario.cpp:196: Map version 1.1.8-0
21.910 Loading script.dat: 398 bytes.
21.914 Checksum for script C:/Users/serha/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2929504738
172.389 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
172.850 Info AppManagerStates.cpp:1930: Saving finished
503.026 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
503.479 Info AppManagerStates.cpp:1930: Saving finished
803.506 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
804.027 Info AppManagerStates.cpp:1930: Saving finished
1104.037 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
1104.744 Info AppManagerStates.cpp:1930: Saving finished
1404.751 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
1405.221 Info AppManagerStates.cpp:1930: Saving finished
1716.674 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
1717.129 Info AppManagerStates.cpp:1930: Saving finished
2032.519 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
2032.968 Info AppManagerStates.cpp:1930: Saving finished
2341.190 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
2341.671 Info AppManagerStates.cpp:1930: Saving finished
2646.908 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
2647.357 Info AppManagerStates.cpp:1930: Saving finished
2850.440 Error CrashHandler.cpp:480: Exception Code: c0000005, Address: 0x00007ff7822a3429
ModuleBase: 0x00007ff782170000, ImageSize: 01d1f000, RelativeAddress: 00133429
2850.440 Error CrashHandler.cpp:486: Access Violation: Read at address 0000000000000040
2850.440 Error CrashHandler.cpp:500: Exception Context:
rax=000001576aee4d10, rbx=0000015764de6200, rcx=0000000000000000,
rdx=00000000000000ac, rsi=000000000000002c, rdi=000000000000002c,
rip=00007ff7822a3429, rsp=0000000f385ee2e0, rbp=0000000f385ee420,
r8=000001572df22580, r9=0000000000000001, r10=0000000000008000,
r11=0000000f385ee250, r12=0000000000000000, r13=00000157be3daeb0,
r14=000001579c216490, r15=0000000000000000
2850.440 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff782170000 - 0x00007ff783e8f000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-mjybqu\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-mjybqu\src\util\logger.cpp (545): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-mjybqu\src\util\logger.cpp (552): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-mjybqu\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-mjybqu\src\util\crashhandler.cpp (529): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAB92EC247)
00007FFAB92EC247 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABBA14B63)
00007FFABBA14B63 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABB9FBB16)
00007FFABB9FBB16 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABBA1130F)
00007FFABBA1130F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABB9BB5E4)
00007FFABB9BB5E4 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABBA0FE3E)
00007FFABBA0FE3E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-mjybqu\src\energy\electricsubnetwork.cpp (614): ElectricSubNetwork::removeConnectedEntityID
c:\cygwin64\tmp\factorio-build-mjybqu\src\entity\electricpole.cpp (966): ElectricPole::reconnectToNetwork
c:\cygwin64\tmp\factorio-build-mjybqu\src\entity\electricpole.cpp (524): ElectricPole::setupOrientationAndNetworksAfterDisconnect
c:\cygwin64\tmp\factorio-build-mjybqu\src\entity\electricpole.cpp (578): ElectricPole::disconnectElectricPoles
c:\cygwin64\tmp\factorio-build-mjybqu\src\entity\electricpole.cpp (455): ElectricPole::onDestroy
c:\cygwin64\tmp\factorio-build-mjybqu\src\entity\entity.cpp (335): Entity::forceDestroy
c:\cygwin64\tmp\factorio-build-mjybqu\src\entity\entity.cpp (1022): Entity::mine
c:\cygwin64\tmp\factorio-build-mjybqu\src\manualstorage.cpp (236): ManualStorage::handleMinedEntity
c:\cygwin64\tmp\factorio-build-mjybqu\src\manualbuilder.cpp (1108): ManualBuilder::build
c:\cygwin64\tmp\factorio-build-mjybqu\src\controller\charactercontroller.cpp (617): CharacterController::build
c:\cygwin64\tmp\factorio-build-mjybqu\src\gameactionhandler.cpp (733): GameActionHandler::build
c:\cygwin64\tmp\factorio-build-mjybqu\src\gameactionhandler.cpp (367): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-build-mjybqu\src\input\inputhandler.cpp (61): InputHandler::flushActions
c:\cygwin64\tmp\factorio-build-mjybqu\src\gameactionhandler.cpp (409): GameActionHandler::update
c:\cygwin64\tmp\factorio-build-mjybqu\src\mainloop.cpp (1244): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-mjybqu\src\mainloop.cpp (1116): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-mjybqu\src\util\workerthread.cpp (49): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABA847034)
00007FFABA847034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABB9BD0D1)
00007FFABB9BD0D1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
2853.389 Error CrashHandler.cpp:189: Map tick at moment of crash: 2981998
2853.389 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2894.552 Uploading log file
2894.568 Error CrashHandler.cpp:258: Heap validation: success.
2894.569 Creating crash dump.
2894.921 CrashDump success
Re: [kovarex] [1.1.8] Crash (ElectricSubNetwork::removeConnectedEntityID)
Thanks for the report.
Sadly, I'm not able to figure out what went wrong based on the data and I don't see any other crashes like this in our crash reporting , so I'm moving this to pending.
If you get this crash repeatedly, or even better, you know a way how to reproduce it, please let me know.
Sadly, I'm not able to figure out what went wrong based on the data and I don't see any other crashes like this in our crash reporting , so I'm moving this to pending.
If you get this crash repeatedly, or even better, you know a way how to reproduce it, please let me know.