[1.0.0] Crash on loading prototypes at ~30% loaded

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
GLADOSv2
Manual Inserter
Manual Inserter
Posts: 1
Joined: Wed Mar 06, 2019 7:47 pm
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[1.0.0] Crash on loading prototypes at ~30% loaded

Post by GLADOSv2 »

Game told me to upload a crash report, i am playing with a few mods launched fine last time i opened the game.
Crash was not reproducible game launched fine on the next launch.

Code: Select all

0.001 2020-12-01 18:21:29; Factorio 1.0.0 (build 54889, win64, alpha)
   0.001 Operating system: Windows 7 Service Pack 1
   0.001 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe" 
   0.002 Read data path: C:/Program Files/Factorio/data
   0.002 Write data path: C:/Users/Orion/AppData/Roaming/Factorio [34818/228933MB]
   0.002 Binaries path: C:/Program Files/Factorio/bin
   0.014 System info: [CPU: AMD FX(tm)-8350 Eight-Core Processor, 8 cores, RAM: 11237/32664 MB, page: 13714/65327 MB, virtual: 109/8388607 MB, extended virtual: 0 MB]
   0.014 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.051 Available displays: 3
   0.051  [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x80005, [0,0], 3840x2160, 32bit, 60Hz}
   0.052  [1]: \\.\DISPLAY2 - AMD Radeon R9 200 Series {0x8080001, [3840,1080], 1920x1080, 32bit, 59Hz}
   0.053  [2]: \\.\DISPLAY3 - AMD Radeon R9 200 Series {0x8080001, [3840,0], 1920x1080, 32bit, 59Hz}
   0.090 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.092 Verbose GraphicsInterfaceDX11.cpp:271: DXGI 1.2 detected
   0.092  Adapter [0]: AMD Radeon R9 200 Series {1002-67b1} (23.20.15002.11)
   0.161 Initialised Direct3D[0]: AMD Radeon R9 200 Series; id: 1002-67b1; driver: aticfx64.dll 23.20.15002.11
   0.161   D3D Feature Level: 11.0, DXGI 1.2+, SwapChain: 1,discard,-,-,-,none
   0.161   BGR 565 Supported: No
   0.161   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.161 Graphics settings preset: very-high
   0.161   Dedicated video memory size 4071 MB
   0.223 Verbose PipelineStateObject.cpp:85: Time to load shaders: 0.060940 seconds.
   0.229 Desktop composition is active.
   0.229 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
   0.229                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.269 DSound: Starting _dsound_update thread
   0.269 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.269 DSound: Enter _dsound_update; tid=5192
   0.639 Loading mod settings WideChests 3.1.0 (settings.lua)
   0.639 Loading mod settings WireShortcuts 0.4.4 (settings.lua)
   0.640 Loading mod settings Actual_Craft_Time 0.5.8 (settings.lua)
   0.640 Loading mod settings AutoDeconstruct 0.1.20 (settings.lua)
   0.640 Loading mod settings Bottleneck 0.11.5 (settings.lua)
   0.640 Script @__Bottleneck__/settings.lua:131: working - green none
   0.640 Script @__Bottleneck__/settings.lua:131: no_power - red alert
   0.640 Script @__Bottleneck__/settings.lua:131: no_fuel - red alert
   0.640 Script @__Bottleneck__/settings.lua:131: no_recipe - off none
   0.640 Script @__Bottleneck__/settings.lua:131: no_input_fluid - red alert
   0.640 Script @__Bottleneck__/settings.lua:131: no_research_in_progress - white pause small
   0.640 Script @__Bottleneck__/settings.lua:131: no_minable_resources - red stop
   0.640 Script @__Bottleneck__/settings.lua:131: low_input_fluid - yellow alert
   0.640 Script @__Bottleneck__/settings.lua:131: low_power - yellow alert
   0.640 Script @__Bottleneck__/settings.lua:131: disabled_by_control_behavior - white stop small
   0.640 Script @__Bottleneck__/settings.lua:131: disabled_by_script - white stop small
   0.640 Script @__Bottleneck__/settings.lua:131: fluid_ingredient_shortage - red alert
   0.640 Script @__Bottleneck__/settings.lua:131: fluid_production_overload - yellow pause
   0.640 Script @__Bottleneck__/settings.lua:131: item_ingredient_shortage - red alert
   0.640 Script @__Bottleneck__/settings.lua:131: item_production_overload - yellow pause
   0.640 Script @__Bottleneck__/settings.lua:131: marked_for_deconstruction - off none
   0.640 Script @__Bottleneck__/settings.lua:131: missing_required_fluid - red alert
   0.640 Script @__Bottleneck__/settings.lua:131: missing_science_packs - red alert
   0.640 Script @__Bottleneck__/settings.lua:131: waiting_for_source_items - red alert
   0.640 Script @__Bottleneck__/settings.lua:131: waiting_for_space_in_destination - yellow pause
   0.640 Script @__Bottleneck__/settings.lua:131: waiting_to_launch_rocket - off none
   0.641 Loading mod settings ClosestFirst 0.18.2 (settings.lua)
   0.641 Loading mod settings Cursed-ELB 0.1.1 (settings.lua)
   0.642 Loading mod settings even-distribution 0.3.18 (settings.lua)
   0.642 Loading mod settings flib 0.5.0 (settings.lua)
   0.643 Loading mod settings Power Armor MK3 0.2.20 (settings.lua)
   0.643 Loading mod settings recursive-blueprints 1.0.0 (settings.lua)
   0.644 Loading mod settings resourceMarker 0.6.18 (settings.lua)
   0.644 Loading mod settings Squeak Through 1.8.0 (settings.lua)
   0.644 Loading mod settings themightygugi_longreach 2.1.0 (settings.lua)
   0.645 Loading mod settings Todo-List 18.0.1 (settings.lua)
   0.645 Loading mod settings VehicleSnap 1.18.3 (settings.lua)
   0.646 Loading mod settings AutoTrash 5.2.16 (settings.lua)
   0.646 Loading mod settings factoryplanner 1.0.13 (settings.lua)
   0.647 Loading mod settings LogisticTrainNetwork 1.14.6 (settings.lua)
   0.652 Loading mod core 0.0.0 (data.lua)
   0.778 Verbose PipelineStateObject.cpp:77: Time to load shaders in background: 0.555540 seconds.
   0.780 Loading mod base 1.0.0 (data.lua)
   1.246 Loading mod WireShortcuts 0.4.4 (data.lua)
   1.427 Loading mod Actual_Craft_Time 0.5.8 (data.lua)
   1.602 Loading mod artillery-bombardment-remote 0.18.0 (data.lua)
   1.770 Loading mod Big_Brother 0.5.3 (data.lua)
   1.960 Loading mod Bottleneck 0.11.5 (data.lua)
   2.136 Loading mod Cursed-ELB 0.1.1 (data.lua)
   2.312 Loading mod DiscoScience 1.0.2 (data.lua)
   2.490 Loading mod even-distribution 0.3.18 (data.lua)
   2.665 Loading mod flib 0.5.0 (data.lua)
   2.846 Loading mod Grass 0.0.2 (data.lua)
   3.022 Loading mod lightArtillery 0.5.19 (data.lua)
   3.025 Script @__lightArtillery__/prototypes/combat-robot-misc.lua:23: ammo:
{
  ammo_type = {
    action = {
      action_delivery = {
        direction_deviation = 0,
        projectile = "la-combat-robot-projectile-1",
        range_deviation = 0,
        source_effects = {
          entity_name = "artillery-cannon-muzzle-flash",
          type = "create-explosion"
        },
        starting_speed = 1,
        type = "artillery"
      },
      type = "direct"
    },
    category = "artillery-shell",
    target_type = "position"
  },
  icon = "__lightArtillery__/graphics/icons/defender.png",
  icon_mipmaps = 1,
  icon_size = 64,
  name = "la-combat-robot-artillery-shell",
  order = "d[explosive-cannon-shell]-d[artillery]",
  stack_size = 10,
  subgroup = "ammo",
  type = "ammo"
}
   3.025 Script @__lightArtillery__/prototypes/combat-robot-misc.lua:43: recipe:
{
  category = "advanced-crafting",
  enabled = false,
  energy_required = 20,
  ingredients = {
    {
      "derpy-artillery-ammo",
      1
    },
    {
      "defender-capsule",
      1
    },
    {
      "repair-pack",
      1
    },
    {
      amount = 5,
      name = "water",
      type = "fluid"
    }
  },
  name = "la-combat-robot-artillery-shell-recipe",
  result = "la-combat-robot-artillery-shell",
  type = "recipe"
}
   3.026 Script @__lightArtillery__/prototypes/combat-robot-misc.lua:72: technology:
{
  effects = {
    {
      recipe = "la-combat-robot-artillery-shell-recipe",
      type = "unlock-recipe"
    }
  },
  icon = "__lightArtillery__/graphics/defender-ammo.png",
  icon_size = 128,
  name = "la-combat-robot-artillery-shell-research",
  prerequisites = {
    "combat-robotics",
    "derpy-artillery"
  },
  type = "technology",
  unit = {
    count = 5,
    ingredients = {
      {
        "automation-science-pack",
        1
      },
      {
        "logistic-science-pack",
        1
      },
      {
        "military-science-pack",
        1
      }
    },
    time = 5
  }
}
   3.028 Script @__lightArtillery__/prototypes/combat-robot-weapon.lua:90: defender:
{
  alert_when_damaged = false,
  attack_parameters = {
    ammo_type = {
      action = {
        action_delivery = {
          source_effects = {
            entity_name = "explosion-gunshot-small",
            type = "create-explosion"
          },
          target_effects = {
            {
              entity_name = "explosion-hit",
              type = "create-entity"
            },
            {
              damage = {
                amount = 8,
                type = "physical"
              },
              type = "damage"
            }
          },
          type = "instant"
        },
        type = "direct"
      },
      category = "bullet"
    },
    cooldown = 20,
    cooldown_deviation = 0.2,
    projectile_center = {
      0,
      1
    },
    projectile_creation_distance = 0.6,
    range = 15,
    type = "projectile"
  },
  destroy_action = {
    action_delivery = {
      type = "instant"
    },
    type = "direct"
  },
  dying_explosion = "defender-robot-explosion",
  flags = {
    "placeable-player",
    "player-creation",
    "placeable-off-grid",
    "not-on-map",
    "not-repairable"
  },
  follows_player = false,
  friction = 1,
  hit_visualization_box = {
    {
      -0.1,
      -1.1000000000000001
    },
    {
      0.1,
      -1
    }
  },
  icon = "__base__/graphics/icons/defender.png",
  icon_mipmaps = 4,
  icon_size = 64,
  max_health = 60,
  name = "la-defender",
  order = "e-a-a",
  resistances = {
    {
      percent = 95,
      type = "fire"
    },
    {
      decrease = 0,
      percent = 80,
      type = "acid"
    }
  },
  selection_box = {
    {
      -0.5,
      -1.5
    },
    {
      0.5,
      -0.5
    }
  },
  speed = 0,
  subgroup = "capsule",
  time_to_live = 2700,
  type = "combat-robot",
  working_sound = {
    apparent_volume = 1,
    persistent = true,
    sound = {
      filename = "__base__/sound/fight/defender-robot-loop.ogg",
      volume = 0.7
    }
  }
}
   3.212 Loading mod OpteraLib 0.2.1 (data.lua)
   3.394 Loading mod Power Armor MK3 0.2.20 (data.lua)
   3.579 Loading mod recursive-blueprints 1.0.0 (data.lua)
   3.758 Loading mod Todo-List 18.0.1 (data.lua)
   3.942 Loading mod VehicleSnap 1.18.3 (data.lua)
   4.131 Loading mod WaterWell 1.0.21 (data.lua)
   4.316 Loading mod AutoTrash 5.2.16 (data.lua)
   4.501 Loading mod factoryplanner 1.0.13 (data.lua)
   4.689 Loading mod LogisticTrainNetwork 1.14.6 (data.lua)
   4.881 Loading mod base 1.0.0 (data-updates.lua)
   5.068 Loading mod WideChests 3.1.0 (data-updates.lua)
   6.815 Loading mod Big_Brother 0.5.3 (data-updates.lua)
   7.796 Loading mod ClosestFirst 0.18.2 (data-updates.lua)
   8.749 Loading mod Power Armor MK3 0.2.20 (data-updates.lua)
   9.701 Loading mod Squeak Through 1.8.0 (data-updates.lua)
  10.550 Loading mod WideChests 3.1.0 (data-final-fixes.lua)
  11.512 Loading mod WireShortcuts 0.4.4 (data-final-fixes.lua)
  12.530 Loading mod Power Armor MK3 0.2.20 (data-final-fixes.lua)
  13.540 Loading mod LogisticTrainNetwork 1.14.6 (data-final-fixes.lua)
  13.545 Script @__LogisticTrainNetwork__/data-final-fixes.lua:88: [LTN] found 278 items, 13 fluids, 1 locomotives, 3 wagons
  14.568 Checksum for core: 2630831588
  14.568 Checksum of base: 3509992273
  14.568 Checksum of WideChests: 3591782555
  14.568 Checksum of WireShortcuts: 1978383662
  14.568 Checksum of Actual_Craft_Time: 3068536029
  14.568 Checksum of artillery-bombardment-remote: 764717615
  14.568 Checksum of AutoDeconstruct: 934032342
  14.568 Checksum of Big_Brother: 2324121264
  14.568 Checksum of Bottleneck: 1184369145
  14.568 Checksum of ClosestFirst: 4175993911
  14.568 Checksum of Cursed-ELB: 1939435975
  14.568 Checksum of DiscoScience: 1249881708
  14.568 Checksum of even-distribution: 434966918
  14.568 Checksum of flib: 180072238
  14.568 Checksum of Grass: 759428977
  14.568 Checksum of lightArtillery: 2584517630
  14.568 Checksum of OpteraLib: 1428482756
  14.568 Checksum of Pollution_is_the_Solution: 0
  14.568 Checksum of Power Armor MK3: 2390467543
  14.568 Checksum of recursive-blueprints: 122444013
  14.568 Checksum of resourceMarker: 2189838638
  14.568 Checksum of Squeak Through: 2042158127
  14.568 Checksum of themightygugi_longreach: 1036593836
  14.568 Checksum of Todo-List: 3182550957
  14.568 Checksum of VehicleSnap: 726116391
  14.568 Checksum of WaterWell: 2244168530
  14.568 Checksum of AutoTrash: 2874802115
  14.568 Checksum of factoryplanner: 207304541
  14.568 Checksum of LogisticTrainNetwork: 2358763942
  15.793 Difficulty normal: Technology prerequisite 'military-4' on 'artillery' is redundant as 'derpy-cluster-artillery-research' already contains it in its prerequisite tree.
  15.793 Difficulty normal: Technology prerequisite 'military-4' on 'pamk3-pamk3' is redundant as 'power-armor-mk2' already contains it in its prerequisite tree.
  15.793 Difficulty normal: Technology prerequisite 'fusion-reactor-equipment' on 'pamk3-pamk4' is redundant as 'pamk3-battmk3' already contains it in its prerequisite tree.
  15.793 Difficulty normal: Technology prerequisite 'pamk3-battmk3' on 'pamk3-se' is redundant as 'pamk3-pamk4' already contains it in its prerequisite tree.
  15.793 Difficulty normal: Technology prerequisite 'fusion-reactor-equipment' on 'pamk3-se' is redundant as 'pamk3-battmk3' already contains it in its prerequisite tree.
  15.793 Difficulty normal: Technology prerequisite 'fusion-reactor-equipment' on 'pamk3-se' is redundant as 'pamk3-pamk4' already contains it in its prerequisite tree.
  15.793 Difficulty normal: Technology prerequisite 'space-science-pack' on 'pamk3-se' is redundant as 'pamk3-pamk4' already contains it in its prerequisite tree.
  15.793 Difficulty expensive: Technology prerequisite 'military-4' on 'artillery' is redundant as 'derpy-cluster-artillery-research' already contains it in its prerequisite tree.
  15.793 Difficulty expensive: Technology prerequisite 'military-4' on 'pamk3-pamk3' is redundant as 'power-armor-mk2' already contains it in its prerequisite tree.
  15.793 Difficulty expensive: Technology prerequisite 'fusion-reactor-equipment' on 'pamk3-pamk4' is redundant as 'pamk3-battmk3' already contains it in its prerequisite tree.
  15.793 Difficulty expensive: Technology prerequisite 'pamk3-battmk3' on 'pamk3-se' is redundant as 'pamk3-pamk4' already contains it in its prerequisite tree.
  15.793 Difficulty expensive: Technology prerequisite 'fusion-reactor-equipment' on 'pamk3-se' is redundant as 'pamk3-battmk3' already contains it in its prerequisite tree.
  15.793 Difficulty expensive: Technology prerequisite 'fusion-reactor-equipment' on 'pamk3-se' is redundant as 'pamk3-pamk4' already contains it in its prerequisite tree.
  15.793 Difficulty expensive: Technology prerequisite 'space-science-pack' on 'pamk3-se' is redundant as 'pamk3-pamk4' already contains it in its prerequisite tree.
  15.799 Prototype list checksum: 353378922
  15.804 Verbose ModManager.cpp:554: Time to load mods: 15.3255
  15.837 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-eisait\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-eisait\src\util\logger.cpp (541): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-eisait\src\util\logger.cpp (548): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-eisait\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-eisait\src\util\crashhandler.cpp (630): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140B295F8)
0000000140B295F8 (factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E9BE9D)
0000000076E9BE9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E7040A)
0000000076E7040A (ntdll): (filename not available): RtlInitializeResource
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E9B53E)
0000000076E9B53E (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E5A407)
0000000076E5A407 (ntdll): (filename not available): RtlFreeHeap
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D315AA)
0000000076D315AA (kernel32): (filename not available): HeapFree
minkernel\crts\ucrt\src\appcrt\heap\free_base.cpp (112): _free_base
c:\cygwin64\tmp\factorio-build-eisait\libraries\lua\lauxlib.c (922): l_alloc
c:\cygwin64\tmp\factorio-build-eisait\libraries\lua\lmem.c (85): luaM_realloc_
c:\cygwin64\tmp\factorio-build-eisait\libraries\lua\lgc.c (690): freeobj
c:\cygwin64\tmp\factorio-build-eisait\libraries\lua\lgc.c (752): sweeplist
c:\cygwin64\tmp\factorio-build-eisait\libraries\lua\lgc.c (1011): luaC_freeallobjects
c:\cygwin64\tmp\factorio-build-eisait\libraries\lua\lstate.c (229): close_state
c:\cygwin64\tmp\factorio-build-eisait\src\data\luadataloader.cpp (104): LuaDataLoader::~LuaDataLoader
c:\cygwin64\tmp\factorio-build-eisait\src\data\modmanager.cpp (558): ModManager::loadData
c:\cygwin64\tmp\factorio-build-eisait\src\globalcontext.cpp (504): GlobalContext::init
c:\cygwin64\tmp\factorio-build-eisait\src\mainloop.cpp (272): MainLoop::run
c:\cygwin64\tmp\factorio-build-eisait\src\main.cpp (1123): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D2556D)
0000000076D2556D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E8372D)
0000000076E8372D (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  22.811 C:\Program Files\Factorio\bin\x64\factorio.exe
  22.811 C:\Windows\SYSTEM32\ntdll.dll
  22.812 C:\Windows\system32\kernel32.dll
  22.812 C:\Windows\system32\KERNELBASE.dll
  22.812 C:\Windows\system32\WLDAP32.dll
  22.812 C:\Windows\system32\msvcrt.dll
  22.812 C:\Windows\system32\GDI32.dll
  22.812 C:\Windows\system32\USER32.dll
  22.812 C:\Windows\system32\LPK.dll
  22.812 C:\Windows\system32\USP10.dll
  22.812 C:\Windows\system32\ole32.dll
  22.812 C:\Windows\system32\RPCRT4.dll
  22.812 C:\Windows\system32\WINMM.dll
  22.812 C:\Windows\system32\PSAPI.DLL
  22.812 C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.24542_none_1459e0f08b91b367\gdiplus.dll
  22.812 C:\Windows\system32\SHELL32.dll
  22.812 C:\Windows\system32\SHLWAPI.dll
  22.812 C:\Windows\system32\IMM32.dll
  22.812 C:\Windows\system32\MSCTF.dll
  22.812 C:\Windows\system32\OLEAUT32.dll
  22.812 C:\Windows\system32\ADVAPI32.dll
  22.812 C:\Windows\SYSTEM32\sechost.dll
  22.812 C:\Windows\system32\IPHLPAPI.DLL
  22.812 C:\Windows\system32\NSI.dll
  22.812 C:\Windows\system32\WINNSI.DLL
  22.812 C:\Windows\system32\WS2_32.dll
  22.812 C:\Windows\system32\CRYPT32.dll
  22.812 C:\Windows\system32\MSASN1.dll
  22.812 C:\Windows\system32\DSOUND.dll
  22.812 C:\Windows\system32\POWRPROF.dll
  22.812 C:\Windows\system32\SETUPAPI.dll
  22.812 C:\Windows\system32\CFGMGR32.dll
  22.812 C:\Windows\system32\DEVOBJ.dll
  22.812 C:\Windows\system32\VERSION.dll
  22.812 C:\Windows\system32\WINTRUST.dll
  22.812 C:\Windows\system32\imagehlp.dll
  22.812 C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL
  22.812 C:\Windows\system32\profapi.dll
  22.812 C:\Windows\system32\mswsock.dll
  22.812 C:\Windows\System32\wshtcpip.dll
  22.812 C:\Windows\system32\uxtheme.dll
  22.812 C:\Windows\system32\dxgi.dll
  22.812 C:\Windows\system32\dwmapi.dll
  22.812 C:\Windows\system32\d3d11.dll
  22.812 C:\Windows\system32\d3d9.dll
  22.812 C:\Windows\system32\d3d8thk.dll
  22.812 C:\Windows\system32\d3dcompiler_47.dll
  22.812 C:\Windows\system32\CRYPTBASE.dll
  22.812 C:\Windows\system32\CLBCatQ.DLL
  22.812 C:\Windows\system32\explorerframe.dll
  22.812 C:\Windows\system32\DUser.dll
  22.812 C:\Windows\system32\DUI70.dll
  22.812 C:\Windows\system32\WindowsCodecs.dll
  22.812 C:\Windows\system32\DXGIDebug.dll
  22.812 C:\Windows\system32\aticfx64.dll
  22.812 C:\Windows\system32\atiuxp64.dll
  22.812 C:\Windows\system32\atidxx64.dll
  22.813 C:\Windows\system32\amdihk64.dll
  22.813 C:\Windows\System32\MMDevApi.dll
  22.813 C:\Windows\System32\PROPSYS.dll
  22.813 C:\Windows\system32\AUDIOSES.DLL
  22.813 C:\Windows\system32\avrt.dll
  22.813 C:\Windows\system32\mscms.dll
  22.813 C:\Windows\system32\USERENV.dll
  22.813 C:\Windows\system32\icm32.dll
  22.813 C:\Windows\system32\SspiCli.dll
  22.813 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1094.172 Error CrashHandler.cpp:258: Heap validation: success.
1094.172 Creating crash dump.
1094.314 CrashDump success
Rseding91
Factorio Staff
Factorio Staff
Posts: 14785
Joined: Wed Jun 11, 2014 5:23 am
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Re: Crash on loading prototypes at ~30% loaded

Post by Rseding91 »

Are you able to reproduce this crash?
If you want to get ahold of me I'm almost always on Discord.
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