[1.0.0] Crash Error Log

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Post Reply
Alexandros444
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat Sep 12, 2020 1:17 pm
Contact:

[1.0.0] Crash Error Log

Post by Alexandros444 »

What can I do against this error, it ocurres frequently but after restarting the game I can continue playing for some time.

Code: Select all

   0.000 2020-09-12 15:15:39; Factorio 1.0.0 (build 54889, win64, steam)
   0.001 Operating system: Windows 10 (version 2004) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Alexandros/AppData/Roaming/Factorio [363485/476294MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.013 System info: [CPU: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz, 12 cores, RAM: 3677/16296 MB, page: 5714/20904 MB, virtual: 4332/134217727 MB, extended virtual: 0 MB]
   0.013 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.019 Available displays: 1
   0.019  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.094 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.234 Initialised Direct3D[0]: NVIDIA GeForce GTX 1070; id: 10de-1b81; driver: nvldumdx.dll 26.21.14.3200
   0.234   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.234   [Local Video Memory] Budget: 7320MB, CurrentUsage: 2MB, Reservation: 0/3788MB
   0.234   [Non-Local Vid.Mem.] Budget: 7484MB, CurrentUsage: 0MB, Reservation: 0/3870MB
   0.234   Tiled resources: Tier 2
   0.234   Unified Memory Architecture: No
   0.234   BGR 565 Supported: Yes
   0.234   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.234 Graphics settings preset: very-high
   0.234   Dedicated video memory size 8088 MB
   0.289 Desktop composition is active.
   0.289 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   0.289                   [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.313 DSound: Starting _dsound_update thread
   0.313 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.313 DSound: Enter _dsound_update; tid=10380
   0.390 Loading mod settings creative-mod 1.6.0 (settings.lua)
   0.396 Loading mod core 0.0.0 (data.lua)
   0.481 Loading mod base 1.0.0 (data.lua)
   0.775 Loading mod creative-mod 1.6.0 (data.lua)
   0.928 Loading mod base 1.0.0 (data-updates.lua)
   1.103 Loading mod creative-mod 1.6.0 (data-final-fixes.lua)
   1.282 Checksum for core: 2630831588
   1.282 Checksum of base: 3509992273
   1.282 Checksum of creative-mod: 703057243
   1.468 Prototype list checksum: 137458541
   1.516 Loading sounds...
   1.640 Info PlayerData.cpp:70: Local player-data.json unavailable
   1.640 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1597493363
   1.791 Initial atlas bitmap size is 16384
   1.841 Created atlas bitmap 16384x16384 [none]
   1.847 Created atlas bitmap 16384x14028 [none]
   1.847 Created atlas bitmap 8192x4208 [decal]
   1.850 Created atlas bitmap 16384x5568 [low-object, linear-minification]
   1.851 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.852 Created atlas bitmap 16384x5920 [terrain, mipmap, linear-minification, linear-mip-level]
   1.853 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   1.853 Created atlas bitmap 4096x1840 [smoke, mipmap, linear-minification, linear-magnification]
   1.854 Created atlas bitmap 4096x3104 [mipmap]
   1.854 Created atlas bitmap 4096x2400 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.855 Created atlas bitmap 2048x224 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   1.855 Created atlas bitmap 8192x1428 [alpha-mask]
   1.859 Created atlas bitmap 16384x15092 [shadow, linear-magnification, alpha-mask]
   1.859 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   1.865 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.560 Parallel Sprite Loader initialized (threads: 11)
   8.401 Sprites loaded
   8.425 Generated mipmaps (4) for atlas [3] of size 16384x5568   
   8.436 Generated mipmaps (3) for atlas [4] of size 8192x3744   
   8.448 Generated mipmaps (3) for atlas [5] of size 16384x5920   
   8.459 Generated mipmaps (3) for atlas [6] of size 4096x3216   
   8.470 Generated mipmaps (3) for atlas [7] of size 4096x1840   
   8.506 Generated mipmaps (3) for atlas [8] of size 4096x3104   
   8.517 Generated mipmaps (5) for atlas [9] of size 4096x2400   
   8.529 Generated mipmaps (3) for atlas [13] of size 8192x2352   
   8.541 Custom mipmaps uploaded.
   8.609 Factorio initialised
   8.609 Discord overlay detected (DiscordHook64.dll)
Attachments
factorio-current.log
Crash Log
(4.85 KiB) Downloaded 62 times

Loewchen
Global Moderator
Global Moderator
Posts: 8320
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [1.0.0] Crash Error Log

Post by Loewchen »

That is the wrong log. If you have not started the game a second time again the correct log is the "previous" log otherwise you overwrote it.

Post Reply

Return to “Pending”