[1.0.0] Crash: ControlInput::isActive

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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Jerw
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Joined: Mon Sep 07, 2020 12:04 pm
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[1.0.0] Crash: ControlInput::isActive

Post by Jerw »

So ive played around 50hrs on a save, but now i get an issue, haven't been able to try that many scenarios when it crashes, but it seems to be 10 min into playing on this save, ill add a the latest logfile aswell as the save!
Thanks in advance :)

Code: Select all

   0.001 2020-09-07 13:55:32; Factorio 1.0.0 (build 54889, win64, steam)
   0.001 Operating system: Windows 10 (version 1909) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/dppso/AppData/Roaming/Factorio [66697/243624MB]
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.009 System info: [CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 8 cores, RAM: 4309/32684 MB, page: 7046/37548 MB, virtual: 4327/134217727 MB, extended virtual: 0 MB]
   0.010 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.015 Available displays: 1
   0.015  [0]: \\.\DISPLAY1 - AMD Radeon (TM) R9 380 Series {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.064 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.198 Initialised Direct3D[0]: AMD Radeon (TM) R9 380 Series; id: 1002-6939; driver: aticfx64.dll 26.20.15019.19000
   0.198   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.198   [Local Video Memory] Budget: 3460MB, CurrentUsage: 0MB, Reservation: 0/1832MB
   0.198   [Non-Local Vid.Mem.] Budget: 14708MB, CurrentUsage: 0MB, Reservation: 0/7762MB
   0.198   Tiled resources: Tier 2
   0.198   Unified Memory Architecture: No
   0.198   BGR 565 Supported: Yes
   0.198   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.199 Graphics settings preset: very-high
   0.199   Dedicated video memory size 4071 MB
   0.248 Desktop composition is active.
   0.248 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   0.248                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.278 DSound: Starting _dsound_update thread
   0.278 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.278 DSound: Enter _dsound_update; tid=12160
   0.346 Loading mod core 0.0.0 (data.lua)
   0.453 Loading mod base 1.0.0 (data.lua)
   0.750 Loading mod base 1.0.0 (data-updates.lua)
   0.905 Checksum for core: 2630831588
   0.905 Checksum of base: 3509992273
   1.104 Prototype list checksum: 3301461508
   1.149 Loading sounds...
   1.263 Info PlayerData.cpp:70: Local player-data.json unavailable
   1.263 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1599473478
   1.401 Initial atlas bitmap size is 16384
   1.438 Created atlas bitmap 16384x16384 [none]
   1.442 Created atlas bitmap 16384x13392 [none]
   1.442 Created atlas bitmap 8192x4188 [decal]
   1.443 Created atlas bitmap 16384x5600 [low-object, linear-minification]
   1.443 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.444 Created atlas bitmap 16384x5920 [terrain, mipmap, linear-minification, linear-mip-level]
   1.444 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   1.444 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   1.445 Created atlas bitmap 4096x3104 [mipmap]
   1.445 Created atlas bitmap 4096x2336 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.445 Created atlas bitmap 2048x224 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   1.445 Created atlas bitmap 8192x1428 [alpha-mask]
   1.449 Created atlas bitmap 16384x14888 [shadow, linear-magnification, alpha-mask]
   1.449 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   1.455 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.128 Parallel Sprite Loader initialized (threads: 7)
   8.960 Sprites loaded
   8.982 Generated mipmaps (4) for atlas [3] of size 16384x5600   
   8.993 Generated mipmaps (3) for atlas [4] of size 8192x3744   
   9.004 Generated mipmaps (3) for atlas [5] of size 16384x5920   
   9.015 Generated mipmaps (3) for atlas [6] of size 4096x3216   
   9.026 Generated mipmaps (3) for atlas [7] of size 4096x1856   
   9.079 Generated mipmaps (3) for atlas [8] of size 4096x3104   
   9.090 Generated mipmaps (5) for atlas [9] of size 4096x2336   
   9.102 Generated mipmaps (3) for atlas [13] of size 8192x2352   
   9.103 Custom mipmaps uploaded.
   9.175 Factorio initialised
  10.908 Loading map C:\Users\dppso\AppData\Roaming\Factorio\saves\_autosave3.zip: 9549667 bytes.
  11.061 Loading level.dat: 23376320 bytes.
  11.065 Info Scenario.cpp:187: Map version 1.0.0-0
  11.448 Loading script.dat: 427 bytes.
  11.452 Checksum for script C:/Users/dppso/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3931528263
  70.197 Info AppManagerStates.cpp:1837: Saving finished
 334.688 Info AppManager.cpp:298: Saving to _autosave1 (blocking).
 335.317 Info AppManagerStates.cpp:1837: Saving finished
 335.839 Error CrashHandler.cpp:480: Exception Code: c0000005, Address: 0x00007ff65bc2c763
ModuleBase: 0x00007ff65b5d0000, ImageSize: 01c05000, RelativeAddress: 0065c763
 335.839 Error CrashHandler.cpp:486: Access Violation: Read at address FFFFFFFFFFFFFFFF
 335.839 Error CrashHandler.cpp:500: Exception Context:
rax=0007000000000000, rbx=0007000000000000, rcx=00000233b27020f8,
rdx=0000023330fc27a0, rsi=0000000000000000, rdi=00000233832dda30,
rip=00007ff65bc2c763, rsp=000000d6afdfef10, rbp=0000023330fc27a0,
 r8=0000000000000000,  r9=0000000000000000, r10=0000023330fc27a0,
r11=000000d6afdff010, r12=0000000000000000, r13=000002338c862520,
r14=0000000000000000, r15=0000000000000001
 335.839 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff65b5d0000 - 0x00007ff65d1d5000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (541): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (548): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\crashhandler.cpp (529): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDC45F5EA)
00007FFDDC45F5EA (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDE904AB2)
00007FFDDE904AB2 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDE8EC656)
00007FFDDE8EC656 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDE9011CF)
00007FFDDE9011CF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDE8CA209)
00007FFDDE8CA209 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDE8FFE3E)
00007FFDDE8FFE3E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-jhy8mv\src\input\controlinput.cpp (132): ControlInput::isActive
c:\cygwin64\tmp\factorio-build-jhy8mv\src\input\inputhandlerallegro.cpp (2293): InputHandlerAllegro::currentWalkingDirection
c:\cygwin64\tmp\factorio-build-jhy8mv\src\input\inputhandlerallegro.cpp (2318): InputHandlerAllegro::updateWalkingState
c:\cygwin64\tmp\factorio-build-jhy8mv\src\input\inputhandlerallegro.cpp (1372): InputHandlerAllegro::sendStateChanges
c:\cygwin64\tmp\factorio-build-jhy8mv\src\gameactionhandler.cpp (396): GameActionHandler::update
c:\cygwin64\tmp\factorio-build-jhy8mv\src\mainloop.cpp (1169): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-jhy8mv\src\mainloop.cpp (1042): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\workerthread.cpp (49): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDE5E7BD4)
00007FFDDE5E7BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDE8CCE51)
00007FFDDE8CCE51 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 338.243 Error CrashHandler.cpp:189: Map tick at moment of crash: 9360032
 338.243 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 373.527 Uploading log file
 373.571 Error CrashHandler.cpp:258: Heap validation: success.
 373.573 Creating crash dump.
 373.817 CrashDump success
Attachments
Freeplay=D.zip
(8.92 MiB) Downloaded 54 times

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.0.0] Crash: ControlInput::isActive

Post by Rseding91 »

Thanks for the report; you mentioned something about 10 minutes into the save - is it reproducible? As in does it happen every time at some number of minutes in or is it random?
If you want to get ahold of me I'm almost always on Discord.

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