[Rseding] [0.18.3] Chemical plant sound restarting

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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deltatag
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[Rseding] [0.18.3] Chemical plant sound restarting

Post by deltatag »

What did you do?

I dragged the map view (close to the surface, so showing the actual tiles) along a line of chemical plants.

What happened?

The sounds of the chemical plants seem to restart when I drag along the line when I left go of the left mouse button on a not normal cycle of the sound.
When I ran past them in "character" mode it does not do the restarting.

What did you expect to happen instead?

I expected the sound to be similar to when you run along the same line, continuous.

EDIT: This also happens with the Centrifuge, so I am guessing it is something to do with the audio listener object in map mode.

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invisus
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Re: [0.18.3] Chemical plant sound restarting

Post by invisus »

I believe I noticed this same thing. Or something similar.

From map mode, zoom in above some chem plants or centrifuges. Oscillate back and forth with left/right (a/d?). The sound cuts/restarts jarringly.

I haven't specifically tried dragging the map to do this, but it sounds as if it's the same issue.

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DanGio
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Re: [0.18.3] Chemical plant sound restarting

Post by DanGio »

Looks similar to 80707 .

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Re: [0.18.3] Chemical plant sound restarting

Post by deltatag »

I didn't notice it when running past the same machines, unlike in the linked bug report.

But it sounds exactly like that when I was dragging the map.

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invisus
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Re: [0.18.3] Chemical plant sound restarting

Post by invisus »

Yeah, I can poke at this more tonight, but I'm in the same boat. From what I remember, running past the machines didn't cause this; only scrolling over them via the map.

I'll test when I'm able and report back.

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Re: [Rseding] [0.18.3] Chemical plant sound restarting

Post by Rseding91 »

Thanks for the report. When I tested this out it seems to work just fine? In the map view using "A" and "D" to move left/right moves incredibly fast so it essentially teleports the view to the new set of machines which acts like you teleported into audio range and the sounds start playing from there.

The assembling machines are *incredibly* quiet though. Not sure what's up with that.
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Re: [Rseding] [0.18.3] Chemical plant sound restarting

Post by Rseding91 »

Can someone post a video showing the issue they're seeing? Maybe the setup I made to test doesn't show it.
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Re: [Rseding] [0.18.3] Chemical plant sound restarting

Post by deltatag »

I have been trying to capture the audio output, but I am on a Mac so it is difficult.

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