[0.17.5] Crash, boring log

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
akane.k
Burner Inserter
Burner Inserter
Posts: 6
Joined: Wed Feb 27, 2019 10:31 pm
Contact:

[0.17.5] Crash, boring log

Post by akane.k »

It crashed and a message dialog appeared.
I think that it is like urging the forum.
Sorry, English is fresh;;)
The folder of the crash log is written and opened by choosing YES.

It may be a known problem. I am sorry at that time.
It is because I do not know what caused the error.
I fell down when I opened a blue print during Multiplay.
My friend tried to copy this blue book.
My friend was a host and I was there.

https://drive.google.com/drive/u/0/fold ... WZV837F7c7
Please consider English is not my native language.
Loewchen
Global Moderator
Global Moderator
Posts: 9337
Joined: Wed Jan 07, 2015 5:53 pm
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Re: [0.17.5] Crash, boring log

Post by Loewchen »

Code: Select all

   0.000 2019-03-05 16:24:53; Factorio 0.17.5 (build 43269, linux64, steam)
   0.056 Operating system: Linux (LinuxMint 19.1)
   0.056 Program arguments: "/home/akko2777/.steam/steam/steamapps/common/Factorio/bin/x64/factorio" 
   0.056 Read data path: /home/akko2777/.steam/steam/steamapps/common/Factorio/data
   0.056 Write data path: /home/akko2777/.factorio [201158/233705MB]
   0.056 Binaries path: /home/akko2777/.steam/steam/steamapps/common/Factorio/bin
   0.073 System info: [CPU: AMD Ryzen 5 2600 Six-Core Processor            , 12 cores, RAM: 32164 MB]
   0.073 Environment: DISPLAY=:0, WAYLAND_DISPLAY=<unset>
   0.073 Display options: [FullScreen: 0] [VSync: 0] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: ja]
   0.133 Available displays: 1
   0.133  [0]: RDT233WLM 23" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.173 Initialised OpenGL:[0] GeForce GTX 660/PCIe/SSE2; driver: 3.3.0 NVIDIA 390.77
   0.173   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.173   [Version] 3.3
   0.199 Graphics settings preset: very-high
   0.199   Dedicated video memory size 2048 MB
   0.199 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
   0.199                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 1]
   0.291 Loading mod core 0.0.0 (data.lua)
   0.358 Loading mod base 0.17.5 (data.lua)
   0.535 Loading mod base 0.17.5 (data-updates.lua)
   0.626 Checksum for core: 3928040144
   0.626 Checksum of base: 3918046970
   1.061 Loading sounds...
   1.079 Info PlayerData.cpp:69: Local player-data.json unavailable
   1.079 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551770568
   1.193 Initial atlas bitmap size is 16384
   1.196 Created atlas bitmap 16384x7644 [none]
   1.196 Created atlas bitmap 16384x688 [decal]
   1.197 Created atlas bitmap 16384x1104 [low-object]
   1.197 Created atlas bitmap 16384x656 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.198 Created atlas bitmap 16384x2208 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   1.198 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   1.198 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.198 Created atlas bitmap 16384x216 [alpha-mask]
   1.199 Created atlas bitmap 16384x3180 [shadow, linear-magnification, alpha-mask]
   1.199 Created atlas bitmap 16384x384 [shadow, mipmap, linear-magnification, alpha-mask]
   1.209 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   1.401 Parallel Sprite Loader initialized (threads: 11)
   3.536 Sprites loaded
   3.585 Generated mipmaps for atlas of size 16384x1104
   3.621 Generated mipmaps for atlas of size 16384x656
   3.648 Generated mipmaps for atlas of size 16384x2208
   3.669 Generated mipmaps for atlas of size 16384x480
   3.690 Generated mipmaps for atlas of size 16384x456
   3.698 Generated mipmaps for atlas of size 16384x384
   3.726 Custom inputs active: 0
   3.784 Factorio initialised
  10.330 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  16.516 Info UDPSocket.cpp:210: Closing socket
  16.517 Info UDPSocket.cpp:240: Socket closed
  16.517 Info UDPSocket.cpp:210: Closing socket
  16.518 Joining game STEAM ID:({76561198277034598})
  16.518 Info UDPSocket.cpp:33: Opening socket
  16.521 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  17.404 Warning TransmissionControlHelper.cpp:179: Fragment 0000 failed too many times
  20.520 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
  20.520 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
  20.520 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
  20.520 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
  20.555 Connection refused
  20.555 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  20.555 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  20.555 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
  21.311 Info HttpSharedState.cpp:147: Status code: 200
  21.311 Info AuthServerConnector.cpp:139: Received key(Z7oVBMvdpZ876KRe32vlSw==) for username(akko3akko3) from auth server.
  21.312 Info UDPSocket.cpp:210: Closing socket
  21.312 Info UDPSocket.cpp:240: Socket closed
  21.312 Joining game STEAM ID:({76561198277034598})
  21.312 Info UDPSocket.cpp:33: Opening socket
  21.312 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  21.354 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
  21.354 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
  21.354 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
  21.371 Connection refused
  21.371 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  21.371 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  21.408 Info UDPSocket.cpp:210: Closing socket
  21.408 Info UDPSocket.cpp:240: Socket closed
  25.740 Joining game STEAM ID:({76561198277034598})
  25.740 Info UDPSocket.cpp:33: Opening socket
  25.741 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  25.754 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1705893768) than ours(1337783082)
  25.754 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1705893768) than ours(1337783082)
  25.754 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1705893768) than ours(1337783082)
  25.754 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198277034598}): invalid state (Connecting) for packet type
  25.754 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1705893768) than ours(1337783082)
  25.754 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1705893768) than ours(1337783082)
  25.754 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1705893768) than ours(1337783082)
  25.754 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198277034598}): invalid state (Connecting) for packet type
  25.754 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1705893768) than ours(1337783082)
  25.754 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1705893768) than ours(1337783082)
  25.754 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1705893768) than ours(1337783082)
  25.754 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198277034598}): invalid state (Connecting) for packet type
  25.754 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1705893768) than ours(1337783082)
  25.754 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1705893768) than ours(1337783082)
  25.754 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1705893768) than ours(1337783082)
  25.754 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198277034598}): invalid state (Connecting) for packet type
  25.804 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  25.805 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  25.805 Info ClientRouter.cpp:224: ConnectionAccepted
  26.387 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
  26.387 Downloading file /home/akko2777/.factorio/temp/mp-download.zip (9213505 B, 18318 blocks)
  26.392 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  31.865 Finished download (5 s, 9.2 MB, 1.6 MB/s)
  31.888 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
  31.888 Loading map /home/akko2777/.factorio/temp/mp-download.zip: 9213505 bytes.
  31.888 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  31.904 Loading Level.dat: 20128723 bytes.
  31.913 Info Scenario.cpp:147: Map version 0.17.5-1
  32.403 Loading script.dat: 328 bytes.
  32.405 Checksum for script /home/akko2777/.factorio/temp/currently-playing/control.lua: 1848333929
  32.423 Info ClientMultiplayerManager.cpp:571: UpdateTick(4664818) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  33.040 Info ClientMultiplayerManager.cpp:571: UpdateTick(4665219) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  33.153 Info ClientMultiplayerManager.cpp:571: UpdateTick(4665219) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  33.221 Info GameActionHandler.cpp:4028: UpdateTick (4665223) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create) 
  99.070 Info ClientMultiplayerManager.cpp:571: UpdateTick(4667930) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
 108.755 Info BlueprintShelf.cpp:663: Saving blueprint storage.
 108.829 Info UDPSocket.cpp:210: Closing socket
 108.829 Info UDPSocket.cpp:240: Socket closed
 108.829 Joining game STEAM ID:({76561198277034598})
 108.829 Info UDPSocket.cpp:33: Opening socket
 108.830 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 109.670 Warning TransmissionControlHelper.cpp:179: Fragment 0000 failed too many times
 118.837 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
 118.838 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
 129.071 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 129.071 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
 129.071 Info UDPSocket.cpp:210: Closing socket
 129.071 Info UDPSocket.cpp:240: Socket closed
 130.217 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 134.846 Info UDPSocket.cpp:210: Closing socket
 134.846 Info UDPSocket.cpp:240: Socket closed
 134.846 Info UDPSocket.cpp:210: Closing socket
 139.633 Loading map /home/akko2777/.factorio/saves/A2019.0171.0305.zip: 5648464 bytes.
 139.654 Loading Level.dat: 14514824 bytes.
 139.660 Info Scenario.cpp:147: Map version 0.17.5-1
 140.015 Loading script.dat: 133 bytes.
 140.017 Checksum for script /home/akko2777/.factorio/temp/currently-playing/control.lua: 4196669447
 160.190 Info BlueprintShelf.cpp:663: Saving blueprint storage.
 160.259 Info AppManagerStates.cpp:1776: Saving finished
 163.521 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 174.203 Info UDPSocket.cpp:210: Closing socket
 174.203 Info UDPSocket.cpp:240: Socket closed
 174.203 Info UDPSocket.cpp:210: Closing socket
 174.205 Joining game STEAM ID:({76561198277034598})
 174.205 Info UDPSocket.cpp:33: Opening socket
 174.206 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 175.020 Warning TransmissionControlHelper.cpp:179: Fragment 0000 failed too many times
 178.137 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(482228352) than ours(1685505279)
 178.137 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(482228352) than ours(1685505279)
 178.137 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(482228352) than ours(1685505279)
 178.137 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(482228352) than ours(1685505279)
 178.137 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(482228352) than ours(1685505279)
 178.137 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
 178.137 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
 178.138 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
 178.138 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
 178.154 Connection refused
 178.155 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 178.155 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
 178.155 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
 178.885 Info HttpSharedState.cpp:147: Status code: 200
 178.885 Info AuthServerConnector.cpp:139: Received key(Ji8PTkbwoPyoIvFbdClyhw==) for username(akko3akko3) from auth server.
 178.885 Info UDPSocket.cpp:210: Closing socket
 178.885 Info UDPSocket.cpp:240: Socket closed
 178.885 Joining game STEAM ID:({76561198277034598})
 178.885 Info UDPSocket.cpp:33: Opening socket
 178.885 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 178.904 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
 178.904 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
 178.904 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
 178.904 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
 178.938 Connection refused
 178.938 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 178.938 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
 178.938 Info UDPSocket.cpp:210: Closing socket
 178.938 Info UDPSocket.cpp:240: Socket closed
 182.677 Joining game STEAM ID:({76561198277034598})
 182.677 Info UDPSocket.cpp:33: Opening socket
 182.677 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 182.687 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198277034598}): invalid state (Connecting) for packet type
 182.687 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198277034598}): invalid state (Connecting) for packet type
 182.687 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198277034598}): invalid state (Connecting) for packet type
 182.687 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198277034598}): invalid state (Connecting) for packet type
 182.704 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 182.705 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 182.705 Info ClientRouter.cpp:224: ConnectionAccepted
 183.321 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
 183.321 Downloading file /home/akko2777/.factorio/temp/mp-download.zip (9278807 B, 18447 blocks)
 183.325 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 188.897 Finished download (5 s, 9.2 MB, 1.6 MB/s)
 188.919 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
 188.919 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 188.919 Loading map /home/akko2777/.factorio/temp/mp-download.zip: 9278807 bytes.
 188.938 Loading Level.dat: 20058899 bytes.
 188.946 Info Scenario.cpp:147: Map version 0.17.5-1
 189.432 Loading script.dat: 328 bytes.
 189.434 Checksum for script /home/akko2777/.factorio/temp/currently-playing/control.lua: 1848333929
 189.456 Info ClientMultiplayerManager.cpp:571: UpdateTick(4665628) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 190.087 Info ClientMultiplayerManager.cpp:571: UpdateTick(4666035) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 190.154 Info ClientMultiplayerManager.cpp:571: UpdateTick(4666035) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 190.204 Info GameActionHandler.cpp:4028: UpdateTick (4666038) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create) 
 192.904 Info ClientMultiplayerManager.cpp:571: UpdateTick(4666200) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
 194.138 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 194.138 Info ClientMultiplayerManager.cpp:571: UpdateTick(4666200) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
 194.138 Info BlueprintShelf.cpp:663: Saving blueprint storage.
 194.208 Info UDPSocket.cpp:210: Closing socket
 194.208 Info UDPSocket.cpp:240: Socket closed
 602.035 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 606.040 Info UDPSocket.cpp:210: Closing socket
 606.040 Info UDPSocket.cpp:240: Socket closed
 606.040 Info UDPSocket.cpp:210: Closing socket
 606.041 Joining game STEAM ID:({76561198277034598})
 606.041 Info UDPSocket.cpp:33: Opening socket
 606.042 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 606.871 Warning TransmissionControlHelper.cpp:179: Fragment 0000 failed too many times
 616.054 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
 616.054 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
 617.421 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 617.421 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
 617.421 Info UDPSocket.cpp:210: Closing socket
 617.421 Info UDPSocket.cpp:240: Socket closed
 618.587 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 625.295 Info UDPSocket.cpp:210: Closing socket
 625.295 Info UDPSocket.cpp:240: Socket closed
 625.295 Info UDPSocket.cpp:210: Closing socket
 625.297 Joining game STEAM ID:({76561198277034598})
 625.297 Info UDPSocket.cpp:33: Opening socket
 625.297 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 626.204 Warning TransmissionControlHelper.cpp:179: Fragment 0000 failed too many times
 635.304 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
 635.304 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
 636.704 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 636.705 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
 636.705 Info UDPSocket.cpp:210: Closing socket
 636.705 Info UDPSocket.cpp:240: Socket closed
 639.467 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 689.689 Info UDPSocket.cpp:210: Closing socket
 689.690 Info UDPSocket.cpp:240: Socket closed
 689.690 Info UDPSocket.cpp:210: Closing socket
 690.947 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 696.983 Info UDPSocket.cpp:210: Closing socket
 696.983 Info UDPSocket.cpp:240: Socket closed
 696.983 Info UDPSocket.cpp:210: Closing socket
 696.985 Joining game STEAM ID:({76561198277034598})
 696.985 Info UDPSocket.cpp:33: Opening socket
 696.985 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 696.987 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 696.987 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 696.987 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 696.987 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 696.987 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 696.987 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 696.987 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 696.987 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 696.987 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 696.987 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 696.987 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 696.987 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 696.987 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 696.987 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 696.987 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(1337381602) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.004 Info ClientRouter.cpp:170: Received ConnectionReply with different connectionRequestID(2611038488) than ours(2466514704)
 697.038 Connection refused
 697.038 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 697.038 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
 697.038 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
 697.782 Info HttpSharedState.cpp:147: Status code: 200
 697.782 Info AuthServerConnector.cpp:139: Received key(cis2RZ6HsVBAeJWpqrX+Og==) for username(akko3akko3) from auth server.
 697.782 Info UDPSocket.cpp:210: Closing socket
 697.782 Info UDPSocket.cpp:240: Socket closed
 697.782 Joining game STEAM ID:({76561198277034598})
 697.782 Info UDPSocket.cpp:33: Opening socket
 697.782 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 697.804 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
 697.804 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
 697.804 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
 697.804 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198277034598}): invalid state (WaitingForAccept) for packet type
 697.838 Connection refused
 697.838 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 697.838 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
 697.838 Info UDPSocket.cpp:210: Closing socket
 697.838 Info UDPSocket.cpp:240: Socket closed
 701.239 Joining game STEAM ID:({76561198277034598})
 701.239 Info UDPSocket.cpp:33: Opening socket
 701.239 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 701.254 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198277034598}): invalid state (Connecting) for packet type
 701.254 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198277034598}): invalid state (Connecting) for packet type
 701.254 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198277034598}): invalid state (Connecting) for packet type
 701.254 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198277034598}): invalid state (Connecting) for packet type
 701.288 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 701.288 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 701.288 Info ClientRouter.cpp:224: ConnectionAccepted
 701.904 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
 701.904 Downloading file /home/akko2777/.factorio/temp/mp-download.zip (9164871 B, 18221 blocks)
 701.909 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 707.093 Finished download (5 s, 9.1 MB, 1.7 MB/s)
 707.122 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
 707.122 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 707.122 Loading map /home/akko2777/.factorio/temp/mp-download.zip: 9164871 bytes.
 707.140 Loading Level.dat: 20251244 bytes.
 707.147 Info Scenario.cpp:147: Map version 0.17.5-1
 707.623 Loading script.dat: 328 bytes.
 707.625 Checksum for script /home/akko2777/.factorio/temp/currently-playing/control.lua: 1848333929
 707.640 Info ClientMultiplayerManager.cpp:571: UpdateTick(4663430) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 708.225 Info ClientMultiplayerManager.cpp:571: UpdateTick(4663811) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 708.321 Info ClientMultiplayerManager.cpp:571: UpdateTick(4663811) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 708.388 Info GameActionHandler.cpp:4028: UpdateTick (4663815) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create) 
 761.608 Error CrashHandler.cpp:515: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xaf8aab, 0xc5ef1d, 0xb502c6, 0xb50680, 0xb506a9, 0x3ef20, 0x7f5fd1e8c210
 765.419 Warning Logger.cpp:542: Symbols.size() == 11, usedSize == 6
#0  0x0000000000c5ef1d in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /usr/include/c++/8/bits/unique_ptr.h:150
#1  0x0000000000b502c6 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /usr/include/c++/8/bits/unique_ptr.h:343
#2  0x0000000000b50680 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /usr/include/c++/8/bits/unique_ptr.h:337
#3  0x0000000000b506a9 in Logger::flush() at /tmp/factorio-build-qRODYV/src/Util/Logger.cpp:578
#4  0x000000000003ef20 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-qRODYV/src/Util/Logger.cpp:566
#5  0x00007f5fd1e8c210 in GlobalContext::getMap() at /tmp/factorio-build-qRODYV/src/GlobalContext.cpp:1747
#6  (nil) in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-qRODYV/src/Util/CrashHandler.cpp:173
#7  (nil) in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-qRODYV/src/Util/CrashHandler.cpp:518
#8  0x0000000100000000 in CrashHandler::SignalHandler(int) at /tmp/factorio-build-qRODYV/src/Util/CrashHandler.cpp:532
#9  (nil) in ?? at ??:0
#10 (nil) in ?? at ??:0
Stack trace logging done
 769.264 Warning Logger.cpp:542: Symbols.size() == 6, usedSize == 5
 769.264 Error CrashHandler.cpp:174: Map tick at moment of crash: 4667010
 769.264 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 842.727 Uploading log file
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