Same issue - Crash/Bug not resolved.
Mods:
Base - 0.16.25 (originally created in 0.16.24)
A Better Start (Quick Start) - 0.1.1
Waterfill - 0.1.3
When trying to load the map I get the crash error dialogue.
I had saved the game and then loaded up a map from a different player to copy their blueprint. I made a blueprint and saved this with a new name in the blueprints folder. I then tried to load my current save and receive the error. None of the Autosaves will load either.
The map I was copying blueprints from is AntFarm by Grisworld using creative mod which isn't support in 0.16 (I believe)
I can load the other players map just fine, but cannot load my own.
Thanks for your help.
[0.16.25] Client crash when loading saved game. (ElectricEnergySourcePrototype::createInternal)
[0.16.25] Client crash when loading saved game. (ElectricEnergySourcePrototype::createInternal)
- Attachments
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- factorio-current.log
- Crash report
- (8.69 KiB) Downloaded 83 times
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- ant farm.zip
- Game
- (10.57 MiB) Downloaded 74 times
Re: [0.16.25] Client crash when loading saved game. (ElectricEnergySourcePrototype::createInternal)
Thanks for the report. Do you have any way to take a known good save and get it into this broken state? There was a change in 0.16.25 that prevents a specific kind of map corruption related to electric networks and I believe this is what happened to your save.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.16.25] Client crash when loading saved game. (ElectricEnergySourcePrototype::createInternal)
No I don't. All the autosaves are/were affected as well.
Looks like a map restart ?
Looks like a map restart ?