[0.16.16] Booted from multiplayer server

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Mylon
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[0.16.16] Booted from multiplayer server

Post by Mylon »

Got a random popup and kick from multiplayer. I guess only one other player got this error?

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Log has this:

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14991.626 Info ClientSynchronizer.cpp:279: Changing local latency from 29 to 23 (nextTickToSend: 637821, ticksClientWillJumpOver: 0 {})
14998.627 Error MainLoop.cpp:1013: Exception at tick 637980: Invalid RealOrientation 12890.846680
14998.627 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: "Invalid RealOrientation 12890.846680"
Doesn't seem much else in the log. Just some script errors every time a biter dies... But the whole log is attached.
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factorio-current.log
(2.17 MiB) Downloaded 51 times
Loewchen
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Re: [0.16.16] Booted from multiplayer server

Post by Loewchen »

Post your .ziped mods folder please, and if you have, your save as well.
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Mylon
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Re: [0.16.16] Booted from multiplayer server

Post by Mylon »

I've attached the save file, but this is post-boot. The only mods running are the ones included in the save as part of the scenario.

One player reports they were downloading a huge BP when 3 players (including me) were dropped.
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factoriorpg57-darkharvest.zip
(11.29 MiB) Downloaded 48 times
posila
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Re: [0.16.16] Booted from multiplayer server

Post by posila »

Thanks for the report. Initially I thought you got some bad packet that caused the error, but it more seems like one of the blueprints that was being transferred was corrupted.
I added additional logging for 0.16.21.
Please send new log if it happens again (after the update is released)
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