[0.15.10] Game will not load saves

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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Cathmor
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[0.15.10] Game will not load saves

Post by Cathmor »

The game will not load the saves from my latest game, neither the manually saved game nor any of the autosaves.
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factorio-previous.log
(6.91 KiB) Downloaded 66 times
factorio-current.log
(7.68 KiB) Downloaded 66 times
Last edited by Cathmor on Fri May 12, 2017 12:50 am, edited 1 time in total.

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TruePikachu
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Re: Game will not load saves

Post by TruePikachu »

Code: Select all

   0.002 2017-05-11 23:37:04; Factorio 0.15.10 (build 29654, win64, steam)
   0.002 Operating system: Windows 10 (build 15063) 
   0.002 Program arguments: "D:\Games\Steam Library\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: D:/Games/Steam Library/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Andy/AppData/Roaming/Factorio
   0.002 Binaries path: D:/Games/Steam Library/steamapps/common/Factorio/bin
   0.008 System info: [CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz, 4 cores, RAM: 16329MB]
   0.009 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.010 Available display adapters: 1
   0.010  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 Ti {0x80005, [0,0], 2560x1440, 32bit, 59Hz}
   0.010 Create display on adapter 0. Size 1280x720 at position [630, 342].
   0.547 Initialised Direct3D:[0] NVIDIA GeForce GTX 980 Ti; driver: nvldumdx.dll 22.21.13.8205
   0.549     Video memory size (dedicated video/dedicated system/shared system/available): 6103/0/8164/4082 MB
   0.584 DSound: Starting _dsound_update thread
   0.584 DSound: Enter _dsound_update; tid=10992
   0.584 Device reset internal.
   0.586 Desktop composition is active.
   0.586 Graphics settings preset: very-high
   0.586 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.743 Loading mod core 0.0.0 (data.lua)
   0.784 Loading mod base 0.15.10 (data.lua)
   1.482 Loading mod base 0.15.10 (data-updates.lua)
   1.557 Checksum for core: 493117188
   1.557 Checksum of base: 3607179770
   1.699 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1494541668
   1.699 Info PlayerData.cpp:63: Cloud player-data.json unavailable
   1.818 Loaded shader file D:/Games/Steam Library/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.823 Loaded shader file D:/Games/Steam Library/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.832 Initial atlas bitmap size is 16384
   1.852 Created atlas bitmap 16384x16361
   2.248 Created atlas bitmap 16384x1812
   2.278 Created atlas bitmap 8192x1920
   2.295 Created atlas bitmap 8192x2028
   2.311 Created atlas bitmap 8192x6718
   2.388 Created atlas bitmap 8192x8174
   2.460 Created atlas bitmap 8192x1203
   2.474 Created atlas bitmap 8192x800
  34.216 Sprites loaded
  34.216 Convert atlas 8192x1920 to: mipmap 
  34.299 Convert atlas 8192x2028 to: trilinear-filtering 
  34.385 Convert atlas 8192x800 to: mipmap 
  34.844 Loading sounds...
  39.945 Custom inputs active: 0
  40.009 Factorio initialised
  44.725 Loading map C:\Users\Andy\AppData\Roaming\Factorio\saves\Game8.zip: 4261157 bytes.
  44.750 Loading Level.dat: 7948913 bytes.
  44.752 Info Scenario.cpp:133: Map version 0.15.6-0
  44.967 Info BlueprintLibrary.cpp:189: Loaded library shelves:
  44.967 Info BlueprintLibrary.cpp:678: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1493336039; records:
  44.967 Info BlueprintLibrary.cpp:680: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1493836511; records:
  44.980 Info BlueprintLibrary.cpp:46: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1494542269; records:
  44.981 Loading script.dat: 190 bytes.
  45.008 Checksum for script C:/Users/Andy/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
  53.874 Loading map C:\Users\Andy\AppData\Roaming\Factorio\saves\game9.zip: 6655537 bytes.
  53.897 Loading Level.dat: 14526412 bytes.
  53.900 Info Scenario.cpp:133: Map version 0.15.10-3
  53.983 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff77584211b
ModuleBase: 0x00007ff775470000, ImageSize: 011a9000, RelativeAddress: 003d211b
  53.983 Error CrashHandler.cpp:151: Exception Context:
rax=000001dad5a12dc0, rbx=0000000000000017, rcx=0000000000000000,
rdx=000001db38ad0660, rsi=0000000000000001, rdi=000001db37d80ce0,
rip=00007ff77584211b, rsp=00000064b964eaf0, rbp=00000064b964eb81,
 r8=0000000000000001,  r9=00007ff775470000, r10=000001dad26f0f5b,
r11=00000064b964eb20, r12=00000064b964ec90, r13=000001db37d80820,
r14=000001dad76ec250, r15=000001db389af650
  53.983 Crashed in D:\Games\Steam Library\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff775470000 - 0x00007ff776619000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-m5gomj\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-m5gomj\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-m5gomj\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-m5gomj\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-m5gomj\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEAE816913)
00007FFEAE816913 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB18BDA9D)
00007FFEB18BDA9D (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB18A6476)
00007FFEB18A6476 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB18BA08D)
00007FFEB18BA08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB1829C58)
00007FFEB1829C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB18B910E)
00007FFEB18B910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-m5gomj\src\map\tile.cpp (258): Tile::load
c:\cygwin64\tmp\factorio-m5gomj\src\surface\chunk.cpp (394): Chunk::load
c:\cygwin64\tmp\factorio-m5gomj\src\surface\surface.cpp (662): Surface::load
c:\cygwin64\tmp\factorio-m5gomj\src\map\map.cpp (594): Map::loadData
c:\cygwin64\tmp\factorio-m5gomj\src\map\map.cpp (278): Map::load
c:\cygwin64\tmp\factorio-m5gomj\src\scenario\scenario.cpp (140): Scenario::loadFactory
c:\cygwin64\tmp\factorio-m5gomj\src\scenario\parallelscenarioloader.cpp (116): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB0C32774)
00007FFEB0C32774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB1880D61)
00007FFEB1880D61 (ntdll): (filename not available): RtlUserThreadStart
  55.719 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Cathmor
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Re: Game will not load saves

Post by Cathmor »

Allow me to clarify, save8 is from one game, save9 is from another, both 0.15.(x). Save8 loads fine, save9 (and the autosaves from said map) crashes to desktop when loading is attempted. Should have been more specific.

kovarex
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Re: [0.15.10] Game will not load saves

Post by kovarex »

We would need the save to have look at it.

reddutton
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Re: [0.15.10] Game will not load saves

Post by reddutton »

Make a back up of your config.ini and remove it to have the game repopulate and see if that helps .. had the same issue that fixed it for me
thy may be stupid but thy am smart (reddutton 2006 seconlife)

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