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[0.15.10] Shader Corruption
[0.15.10] Shader Corruption
I was playing on the newly released 15.10 update, and after I went to the map view, I noticed the shaders got severely corrupted when returning to the game view.
Re: [0.15.10] Shader Corruption
Post the log please, see my signature.
Re: [0.15.10] Shader Corruption
That certainly looks like your radar array got hacked..
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Re: [0.15.10] Shader Corruption
Code: Select all
0.000 2017-05-10 14:47:07; Factorio 0.15.10 (build 29654, mac, steam)
0.000 Operating system: Mac OS X 10.12.4
0.001 Program arguments: "/Users/jt/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
0.001 Read data path: /Users/jt/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.001 Write data path: /Users/jt/Library/Application Support/factorio
0.001 Binaries path: /Users/jt/Library/Application Support/Steam/steamapps/common
0.012 System info: [CPU: Intel(R) Core(TM) i5-5257U CPU @ 2.70GHz, 4 cores, RAM: 8192MB]
0.036 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.038 Available display adapters: 1
0.038 [0]: resolution 1680x1050px at [0,0]
0.038 Create display on adapter 0. Size 1280x720 at position [190, 147].
0.629 Initialised OpenGL:[0] Intel(R) Iris(TM) Graphics 6100; driver: 2.1 INTEL-10.24.45
0.854 Graphics settings preset: medium
0.854 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 40%] [DXT: false]
0.958 Loading mod core 0.0.0 (data.lua)
0.986 Loading mod base 0.15.10 (data.lua)
1.227 Loading mod base 0.15.10 (data-updates.lua)
1.411 Checksum for core: 493117188
1.411 Checksum of base: 3607179770
1.696 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1494377474
1.696 Info PlayerData.cpp:61: Cloud player-data.json available, timestamp 1494308718
1.815 Loaded shader file /Users/jt/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/game.glsl
1.818 Loaded shader file /Users/jt/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
1.819 Crop bitmaps.
22.863 Initial atlas bitmap size is 16384
22.866 Created atlas bitmap 16384x11199
22.866 Created atlas bitmap 8192x1920
22.866 Created atlas bitmap 8192x2028
22.867 Created atlas bitmap 8192x6718
22.868 Created atlas bitmap 8192x8158
22.868 Created atlas bitmap 4877x309
22.869 Created atlas bitmap 8192x800
56.755 Sprites loaded
56.756 Convert atlas 8192x1920 to: mipmap
57.149 Convert atlas 8192x2028 to: trilinear-filtering
57.674 Convert atlas 8192x800 to: mipmap
57.929 Loading sounds...
61.200 Custom inputs active: 0
61.312 Factorio initialised
Re: [0.15.10] Shader Corruption
Those settings are only supported for graphic cards with dedicated memory, try reducing the graphics quality.0.629 Initialised OpenGL:[0] Intel(R) Iris(TM) Graphics 6100; driver: 2.1 INTEL-10.24.45
0.854 Graphics options: [Graphics quality: high] [Video memory usage: high]
Re: [0.15.10] Shader Corruption
This is the third third glitch I see with intel HD graphics. Seems like a video card or driver issue.
Re: [0.15.10] Shader Corruption
I've turned down the graphics and similar corruption had occurred, however this time is also crashed the game a few moments later (most likely unrelated to this issue and instead linked to other issues that have been brought up in this forum with different threads: viewtopic.php?f=7&t=46697 viewtopic.php?f=7&t=46638 ).
Log file: https://pastebin.com/L60EbGRC
Log file: https://pastebin.com/L60EbGRC
Re: [0.15.10] Shader Corruption
Is there some way to reliably reproduce this issue?