[15.9] Crash in Blueprint Library after: "BlueprintLibrary::setRecordLabel"

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Eaggra
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[15.9] Crash in Blueprint Library after: "BlueprintLibrary::setRecordLabel"

Post by Eaggra »

Hi,

I wanted to use a blueprint that I got in a multiplayer game in a singleplayer game.
I have added the code from the crash and the savefile to this thread.
The blueprint that I wanted to use in "Yellow Balancers"-> "3 to 4"

Code: Select all

   0.051 2017-05-07 18:29:10; Factorio 0.15.9 (build 29504, win64, alpha)
   0.051 Operating system: Windows 7 Service Pack 1
   0.051 Program arguments: "C:\Spiele\Factorio\bin\x64\factorio.exe" 
   0.051 Read data path: C:/Spiele/Factorio/data
   0.051 Write data path: C:/Users/Stefan/AppData/Roaming/Factorio
   0.051 Binaries path: C:/Spiele/Factorio/bin
   0.164 System info: [CPU:       Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz, 8 cores, RAM: 5995MB]
   0.165 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 90%] [MultiSampling: OFF] [Screen: 255]
   0.165 Available display adapters: 1
   0.165  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics Family {0x05, [0,0], 1366x768, 32bit, 60Hz}
   0.165 Create display on adapter 0. Size 1280x720 at position [33, 6].
   4.048 Initialised Direct3D:[0] Intel(R) HD Graphics Family; driver: nvumdshimx.dll 10.18.13.6839
   4.193     Video memory size (dedicated video/dedicated system/shared system/available): 1999/0/2047/4043 MB
   4.597 DSound: Starting _dsound_update thread
   4.598 DSound: Enter _dsound_update; tid=7252
   4.598 Device reset internal.
   4.641 Desktop composition is active.
   4.642 Graphics settings preset: high
   4.642 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   5.379 Loading mod core 0.0.0 (data.lua)
   5.515 Loading mod base 0.15.9 (data.lua)
   7.603 Loading mod base 0.15.9 (data-updates.lua)
   7.777 Checksum for core: 3409166051
   7.777 Checksum of base: 3769930138
   8.177 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494109030
   8.177 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   8.701 Loaded shader file C:/Spiele/Factorio/data/core/graphics/shaders/game.cso
   8.767 Loaded shader file C:/Spiele/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   8.788 Initial atlas bitmap size is 16384
   8.792 Created atlas bitmap 16384x7691
   9.600 Created atlas bitmap 4096x1860
   9.621 Created atlas bitmap 4096x3648
  97.461 Sprites loaded
  97.461 Convert atlas 4096x1860 to: trilinear-filtering 
  97.569 Convert atlas 4096x3648 to: mipmap 
  98.527 Loading sounds...
 113.507 Custom inputs active: 0
 113.512 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=Eaggra&token=<private>&apiVersion=2
 115.951 0 packages available to download (experimental updates enabled).
 116.165 Factorio initialised
 337.334 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 711.948 Info UDPSocket.cpp:234: Socket closed
 730.353 Loading map C:\Users\Stefan\AppData\Roaming\Factorio\saves\SinglePlayer.zip: 7617720 bytes.
 730.520 Loading Level.dat: 17524372 bytes.
 730.528 Info Scenario.cpp:133: Map version 0.15.6-0
 732.067 Loading script.dat: 190 bytes.
 732.140 Checksum for script C:/Users/Stefan/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
3085.177 Loading map C:\Users\Stefan\AppData\Roaming\Factorio\saves\SinglePlayer.zip: 7358586 bytes.
3085.224 Loading Level.dat: 17495363 bytes.
3085.231 Info Scenario.cpp:133: Map version 0.15.9-0
3086.138 Loading script.dat: 190 bytes.
3086.143 Checksum for script C:/Users/Stefan/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
3514.886 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x000000013f8c5de6
ModuleBase: 0x000000013f250000, ImageSize: 011a4000, RelativeAddress: 00675de6
3514.887 Error CrashHandler.cpp:151: Exception Context:
rax=0000000000000006, rbx=0000000000000010, rcx=0000000000000010,
rdx=000000004f44d918, rsi=000000004f44d918, rdi=0000000000000006,
rip=000000013f8c5de6, rsp=000000002f9bf0d0, rbp=00000000575dc850,
 r8=0000000000000000,  r9=ffffffffffffffff, r10=0000000052907e10,
r11=00000000575e21f0, r12=0000000000000000, r13=000005a53c4c5220,
r14=0000000000000000, r15=0000000000000000
3514.887 Crashed in C:\Spiele\Factorio\bin\x64\factorio.exe (0x000000013f250000 - 0x00000001403f4000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-7hkkf2\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-7hkkf2\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-7hkkf2\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-7hkkf2\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-7hkkf2\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E5BC10)
0000000076E5BC10 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077060108)
0000000077060108 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FF7958)
0000000076FF7958 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007700812D)
000000007700812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FF855F)
0000000076FF855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007702BCB8)
000000007702BCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 14.0\vc\include\xstring (1155): std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
c:\cygwin64\tmp\factorio-7hkkf2\src\blueprint\blueprintlibrary.cpp (475): BlueprintLibrary::setRecordLabel
c:\cygwin64\tmp\factorio-7hkkf2\src\blueprint\blueprintlibrary.cpp (625): BlueprintLibrary::setOpenedRecordLabel
c:\cygwin64\tmp\factorio-7hkkf2\src\gameactionhandler.cpp (3120): GameActionHandler::changeSingleBlueprintRecordLabel
c:\cygwin64\tmp\factorio-7hkkf2\src\gameactionhandler.cpp (263): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-7hkkf2\src\input\inputhandler.cpp (55): InputHandler::flushToListeners
c:\cygwin64\tmp\factorio-7hkkf2\src\input\inputhandler.cpp (47): InputHandler::flushActions
c:\cygwin64\tmp\factorio-7hkkf2\src\gameactionhandler.cpp (305): GameActionHandler::update
c:\cygwin64\tmp\factorio-7hkkf2\src\mainloop.cpp (819): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-7hkkf2\src\mainloop.cpp (695): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-7hkkf2\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076DD59CD)
0000000076DD59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007700A561)
000000007700A561 (ntdll): (filename not available): RtlUserThreadStart
3543.910 Error CrashHandler.cpp:106: Map tick at moment of crash: 3335118
3543.910 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
SinglePlayer.zip
(7.02 MiB) Downloaded 75 times

Oxyd
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Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
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Re: [15.9] Crash in Blueprint Library after: "BlueprintLibrary::setRecordLabel"

Post by Oxyd »

Hello, could you post your blueprint-storage.dat? Does this happen every time you try to rename that blueprint or was this a one-off thing?

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